PlayStation really looked at me like I was dead during this State of Play and asked me if I was enjoying my free time and financial security. Then I came up with 10 reasons why I don't think I deserve it anymore.
I came to this showcase expecting perhaps a cool reveal or two. Perhaps there will be another movie trailer featuring a sad bearded man walking through the woods while a violin screams in the background. As you know, this is usual. Instead, Sony has put out so many horror games and ultra-violent action sequences that it completely shatters the mindset that you should really stop buying carefully balanced games. It was the best game in PlayStation's State of Play 2026.
stuntman hollywood
I honestly thought the Stuntman series was sitting in a dusty PS2 vault somewhere. Imagine my shock when Stuntman Hollywood showed up. It feels like someone said let's bring the fun back. The game puts us at risk of exploding movie sets and generally fatal injuries for the entertainment of fake Hollywood executives.
As someone who can't parallel park without going into a dissociative state, I deeply respect the confidence these games expect from players. There's something beautiful about a game that completely embraces mayhem. There is no harsh realism. Failed missions 14 times in a row while driving a burning sports car through a billboard. It was a perfect movie.

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Ace Combat 8: Wings Of Theve
I don't even do flight sims like that, but I'm always confident that the Ace Combat trailer is absolutely capable of flying a military aircraft, despite having a hard time assembling IKEA furniture. Wings Of Theve looks dramatic in the best way. The country is collapsing, with explosions occurring every four seconds. That's Ace Combat, baby.
The series doesn't do anything in between. If war breaks out, the soundtrack will sound like the apocalypse itself is playing a live orchestra. The October release date seems dangerously close. I wasn't yet ready to get weirdly invested in a virtual geopolitical dogfight again.
sore
Anyone making ILL needs to calm down a bit. Every trailer for this game gets more and more disgusting. The monsters move like people cursed with mocap technology. Everything looks wet in a way I truly wish it didn't. I physically recoiled. Of course, now you have to play it immediately.
Horror games these days are competing to see who can make players the most uncomfortable, and ILL seems determined to win by an embarrassing margin. The cutting system alone appears to have been designed by scientists looking to discover new forms of stress. I already know horror fans are going to gobble up this like a raccoon discovering unmanned fast food. I will be there too. It's scary and disgusting, but it exists.
Rayman Legends Retold
Rayman is back. sorry. I just needed to process it for a moment. Even though it was spoiled beforehand due to leaks, it was still surreal to see Rayman Legends Retold officially revealed. Ubisoft remembered that this guy existed. Michel Ansel's limbless son has returned to us.
The original Legends already felt timeless, so giving it updated visuals and a modern polish feels like a smart move instead of one of those remasters no one asked for that have slightly changed lighting and cost $70. And the return of couch collaboration in earnest is truly beautiful. Give us a platform where friendships are tested because someone misses a jump and drags the entire group into a pit.
Kemuri
Everything about Kemuri looks incredibly cool. Kemuri's greatest strength is her pure personality. You can also clearly see Ikumi Nakamura's influence throughout this game. The creatures look bizarre in the best way, and the overall aesthetic feels like someone mixed anime street fashion and supernatural horror into one fever dream.
Can you understand narratively what is happening? Probably not. Would I still spend 50 hours hunting monsters with strangers online? Without question.

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until dawn 2
I wasn't expecting anything from Until Dawn at all…. I assumed Sony had accepted that any spiritual successor to Until Dawn would have to recreate the exact experience of teenagers making disastrously bad decisions in increasingly dark environments.
But clearly the original is getting a worthy follow-up, and now we're taking the horror to a tropical island. Snow-capped mountains, at least traditionally, have a menacing feel. Tropical islands are all about relaxation. Instead of being stalked by a slasher monster, you should drink expensive cocktails and post blurry sunset photos.
I already know how this will turn out for me. I would spend the entire game desperately trying to save everyone, accidentally kill half the cast, and then stare at the ending screen like I personally failed these fictional people.
control resonance
Remedy Entertainment simply refuses to make normal games and thank God for that. Control Resonant looks a lot weirder than the original Control. That's impressive considering the first game already felt like someone turned the SCP wiki into an art installation.
The new story trailer is truly amazing. This is everything I want in a control game. And do the Remedy main characters always look like they haven't slept since 2014? The battle seems to be faster this time too. Using your superpowers to throw office furniture at your enemies is still one of the game's greatest achievements.
Silent Hill: Townfall
Speaking of ruining my life; Silent Hill: Townfall looks terrible in a very oppressive way that only a Silent Hill game could handle. I don't mean jumpscare horror, I mean the kind of discomfort that makes you feel guilty that the hallway exists. The trailer was pure nightmare fuel.
The release date of September 24th, along with Control Resonant, makes it feel like it's aimed at people who enjoy stress as a hobby. I already know that Townfall will be watching symbolist videos on YouTube at 2 in the morning, trying to understand why the flickering lamp represents the sadness of a generation.
Marvel's Wolverine
Marvel's Wolverine looks brutal. PG-13 action movies aren't gory. I mean it's as brutal as an angry forest animal, scratching people, bleeding, and Logan growling. This is what Wolverine should be.
I'm glad Insomniac seems to be making this more linear and focused compared to Spider-Man. Don't misunderstand. I love running around New York collecting backpacks as much as the next person, but Wolverine deserves something more unpleasant. The gameplay shown here also looked fantastic. I will be picking up this game when it lands.
Laufey, God of War
The second Faye appeared on the screen, I knew this game had already won the showcase. God of War Laufey looks great. For years, Faye existed primarily as this mythical figure hovering over the stories of Kratos and Atreus, so finally seeing her in action felt incredible, and Santa Monica Studio immediately made her one of the coolest protagonists in the series.
The combat looked fast and brutal, but what stood out most was the tone. The emotional weight of the modern God Of War is still known, but Laufey also feels more adventurous. At one point there is a talking gelatinous cube voiced by Jack Quaid. The game is beautiful.
This was, for me, the biggest reveal of the entire 2026 State of Play. Unfortunately, this also means we have another huge triple-A game to obsess over while ignoring the existing backlog.

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