A complete guide to statistics in Subnautica 2

While playing Subnautica 2There are various statistics to keep an eye on if you want to survive long enough to reach the end of the story. Of course there are basic survival statistics, including health, food, water, and oxygen, but like Subnautica, there is also equipment that improves the Pioneer in a variety of ways.

Subnautica 2 also introduces a few other elements worth noting: Adaptations and BioMods. Adaptation is a biological change that we undergo to adapt to our environment in a new way. BioMods are upgrades you will perform on certain machines that provide optional features that can be applied to your Pioneer.

Subnautica 2 is currently in Early Access, so information listed here may change or expand in future patches leading up to the 1.0 release.

Food, Water, Health and Oxygen

Arrows pointing to base statistics in Subnautica 2.

As mentioned, Food, water, health and oxygen will be the four main concerns When you're not immediately focused on the story in Subnautica 2. Unless you're playing in creative mode where you don't have to worry about these things, you'll want to do the following: Have a steady supply of items that can help you fulfill any needs you may have regarding these statistics.

You can check your level in these statistics at any time by: bottom left of screen. It appears radially and steadily decreases over time, except for health. in other words, The only thing that can see the countdown is oxygen.. A breakdown of each statistic can be found in the table below.

statistics

explanation

influencing

What do I restore?

health

this shows you How hurt you are.

This is usually lowered by being attacked by fish, poisoned, or entering biologically untenable areas.

This is Restoration with first aid supplies And there are also higher level prepared food items.

hunger

this shows you How hungry are you right now?

It decreases if some food sources are not consumed frequently enough.

This can be reversed by eating fish (although this is not recommended). Cooked Fish, Other Prepared Meals Made by Fabricator.

thirst

this shows you How desperately we need fresh water.

This level decreases if you do not consume fresh water for a long period of time.

Recovery is possible when consumed water slugHowever, this is not recommended unless it is an emergency. Making Water in the Fabricator Use slugs.

Having a processor ultimately gives you an additional way to make water.However, water slugs will be your main method. Some foods can also restore moisture.

oxygen

this shows you How close we are to running out of air.

If you stay in the water for too long, you become deprived of oxygen.

This is mainly Restoration by surfacing the surface to obtain airHowever, you can also restore it in the following way: If air enters the habitat or other aquatic facility.

If you need a temporary solution until you reach one of those; Air bladders and oxygen tunic factories provide small resilience.You can also typically find: An air pocket on the ceiling of a deep cave.

You can upgrade some of your gear at the Fabricator after scanning those items in the wild and unlocking their recipes. Items such as air tank upgrades have a direct impact on the maximum amount of oxygen you can store at one time.So these stats will change as you progress through the game and upgrade your gear.

Reprinting will return all abilities to their maximum.Regardless of which one caused your death. in other words, You will also lose any consumables you were carrying at the time.Contains food, water, and minerals. Therefore, it is recommended that you always carry food and water with you. Don't carry your entire supply with you.

Subnautica 2 sees a beacon indicating its location.

Subnautica 2: How to display your location

To mark points of interest in Subnautica 2, you'll need to scan for beacon pieces and craft them yourself.

adaptation

A giant, glowing angel plant attached to the ocean floor in Subnautica 2.

Adaptation is a unique new element of Subnautica 2. When you start the game, before you even reach the surface, you'll be asked by NoA to stick your hand into a strange-looking plant. This allows them to biologically transform and adapt to pressurized air.

This is an introduction to the adaptation mechanic that you will encounter at several points throughout the game. Each is triggered by interaction with a new plant that will become known as Angel Combs.Each offers unique new perks that you may not have had before.

Adaptation screen from Subnautica 2.

The story will naturally lead you to this angel comb.Each adaptation is necessary to reach new areas with story elements; However, if you stumble upon it, you may be able to unlock it early.. All you have to do is interact with the plants. But first you may need to do something like this: Use the sonic resonator to remove infected flowers..

Adaptations currently available in early access include:

  • pressure tolerance – Unlocked in the opening scene. You can inhale compressed air.
  • digestion – You can eat the plants and creatures of this planet without getting sick.
  • heat resistance – Can withstand areas with higher temperatures.
  • axum vision – Can interact with Axum technology.

If you look at the Adaptations screen in the menu, you will see space for additional adaptations. However, it is not available yet and will likely be added later during the initial release period.

bio mode

Bio Lab in Subnautica 2.

The final statistical element that affects how the game plays is BioMod. While playing, You will encounter your first bio lab station at the Welcome Center.. If you have a Habitat Builder, you can build a home in your own habitat, but a welcome center is best initially.

When you interact with it for the first time, you will notice the following: There are Active BioMod and Passive BioMod options.. Active BioMod is something that must be intentionally enabled to be used like Dash. Passive biomods are mods that are always active from the moment they are equipped.

Depending on what you are scanning when you first encounter it, the options you have access to will vary. Every player can choose between 2 active BioMods and 2 passive BioMods.. you will be able to Equipment one at a timeHowever, you can change this at any time by interacting with the Bio Lab again.

The bioscanner is highlighted in Subnautica 2's toolbar.

New BioMods are unlocked by scanning specific items required to unlock them.. In other words, this is no ordinary scan. you must First upgrade your scanner to Bioscanner Then search for those requirements. A normal scan will not unlock BioMod.

Here are all the current in-game options:

Types of BioMod

name

explanation

Unlock Requirements

active bio mode

dash

The short cooldown allows you to perform a quick dash in any direction. It's mainly useful when dealing with predators, but can be used at any time.

Available when starting the game.

pathfinder

You can leave a short trail that you can return to. This is mainly useful when exploring cave systems.

Available when starting the game.

sonic echo

Can emit sonar pulses and highlight nearby resources.

Scan: Collector Leviathan (prepare to die a few times)

discharge of electricity

They can emit a shock that will deter predators. This helps limit the need for flares.

Scan: Biography Jodi

Chum Cloud

Can release a cloud of decoys to distract nearby predators.

Scan: Toxic Sponge, Houndgar

Passive bio mode

sea ​​skimmer

The closer you are to the surface of the water, the faster you swim.

Available when starting the game.

oxygen control

When you remain stationary, your oxygen consumption decreases.

Available when starting the game.

bioluminescence

Glows in the dark.

Scan: Electric Geordie, Sandspear

camouflage

If you stay still, it prevents predators from seeing you.

Scan: Bullet Head

water retention

Restore more water from all sources.

Scan: Coral Crab

Homing detection

Detects nearby powered bases.

Scan: Surge Jelly, Hammerhead

Threat detection

Detects nearby threats even if they are not visible.

Scan: Hoverthorn

Thermal Garden

Grow seaweed on your skin that can relieve hunger.

Scan: Needler's Mango

slow metabolism

Hunger decreases more slowly.

Scan: Nibbler Mango

water secretion

It helps quench your thirst by slowly filtering seawater.

Scan: Waterslug

Subnautica's Lifepod floating on water with a planet in the background from Subnautica 2.

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