You can't get into the high rounds without Power on and enable Pack-a-Punch in Tranzit.Release map for black ops 2 zombies. If you need a guide on how to enable both, we'll help you get back to this classic map!
Below you will find step-by-step instructions for powering on and activating Pack-a-Punch. Trying to do this alone can be a bit tricky, tricky, and frustrating (just listen to what a BO2 veteran has to say). Don't worry. The steps are simple enough to get you purchasing the benefits and getting to Pack-a-Punch by Round 1!
Step 1: Activate the turbine and head to the power plant.


When you appear in Tranzit, you will be inside a bus stop. There are three parts around this small room.To build turbines at a crafting table, you need to get them one at a time. After getting the turbine, go through the door and board the bus.
TEDD takes the bus and drives it to the restaurant, to the farm, and finally to the power plant.. Once you get here, you need to buy the bunker door and go down to the generator room. From here you can begin the process of powering on the entire map.
Step 2: Build and Activate the Power Switch

There are three parts inside the power room: the hand, the switch, and the generator box.. Take each part to the back of the white room and begin crafting the power switch. You can then flip a switch to power the entire map.
Now that power has been restored, Go back to where you fell in the bunker. You will see a rusty door. It has a lightning bolt symbol. you are Equip the turbine and place it in front of the door.. But only deploy it when at least one zombie is alive. Zombies will try to destroy you if they are within range.
Step 3: Open and build a Pack-a-Punch room in your town.
Head back to the bus (or if you missed it, head down the foggy road and stab the denizens before they scratch your face). Now you It's downtown. To get into the bank, go into the first building on the right. Cook a grenade and throw it into the safe to open it..
Once inside, Throw another grenade at the second vault door to open it, and if the turbine is still active at the power plant, a Pack-a-Punch room will open.. Inside this room you'll find three parts needed to build a Pack-a-Punch machine.
Take each piece and take it to the end of the hallway on the right to create a Pack-a-Punch. Each gun can now be upgraded by spending 5,000 points.
If the Pack-a-Punch room is closed, you'll need to get a new turbine from the bus stop and place it in front of the rusty door of the power plant. It may be boring, but this is Tranzit!
There's more to unlock than just Pack-a-Punch, and you can find the rest of our Tranzit guide here.
- released
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November 13, 2012
- ESRB
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M (Mature): Blood and gore, intense violence, strong language, suggestive themes, drug use.
- engine
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me

