summation
-
Assassin's Creed Shadows is improving the viewing point system to cope with the open world criticism faced by Ubisoft Games.
-
The FAR CRY series has been converted to Natural Map Discovery in the Radio Tower, but both methods can be mixed by introducing viewpoints in AC Shadows.
-
AC shadows' viewPoint mechanism allows users to use a radio tower in FAR CRY to balance rewarding exploration and parkour gameplay and develop the open world formula.
Assassin I have been experiencing since the release, but that the player Assassination title. Despite the numerous delays, each Ubisoft was able to refine more time. Assassin'Gameplay and the main opportunity for developers to get fans' trust shadow'Gameplay and story.
Assassin We have already explained some changes to the formula of the series, including a more realistic approach. AssassinationThe symbolic parkour system. One of these changes is related to the viewpoint, which has been used for a long time as an opportunity for players to disclose some of the game maps and all the activities and notable locations in the area. However, regardless of this role in the series until this point, AC shadow Ubisoft is turning the system to the head to cope with the open world criticism for quite some time. Now, the same approach will lead to a major Ubisoft franchise. Shout.

relevant
Uh ASS New Creed Shadow: Animus Hub finally explained
The first known by the code name 'Infinity', the Animus Hub was explained by the Ubisoft, which was finally detailed for the purpose and function.
The perspective of the Assassin's CREED Shadow affects the FAR CRY franchise.
The MAP DISCOVERY of the FAR CRY series has evolved over time.
Historically Ubisoft's' s Shout The series used the same structure AssassinationPerspective as a way to reveal part of the map. For example, two ShoutMore notable titles, FAR CRY 3 and FAR CRY 4Climbing radio tower Assassination. After climbing the rising tower, the area of the map will be released with remarkable locations, collectors, and NPCs. Please point out FAR CRY 5 We had to rely on a joke about criticism of Ubisoft's obsession with the radio tower.
Regardless of the role you can see in the series until this point AC shadow Ubisoft is turning the system to the head to cope with the open world criticism for quite some time.
Both of them as answers to that criticism FAR CRY 5 and FAR CRY 6 I preferred the organic exploration system and left the radio tower in the series. FAR CRY 5For example, in order to disclose the details of the map, we encouraged exploration through interaction with natural landmarks and NPCs. Then, the map will be naturally revealed as the player explores the world. FAR CRY 6 The player continued the trend by discovering interest points through participation in the environment and specific missions. This new system was quite good in this series, but it was still ignored by surrendering to Ubisoft's infamous open world models.
The FAR CRY, which implements the perspective approach of AC shadow, can bring back the radio tower.
Despite the criticism they received Shout If you need to adopt to bring the radio tower again, Assassin'Approach to perspective. In viewPoints AC The series has always been used to disclose some of the maps and imagined again. AC shadow Improve the player immersion and exploration. Specifically, climb the point of view AC shadow Now players can manually observe the surrounding environment and tag nearby points. In other words, instead of removing viewpoints Shout Remove Radio Tower, AC shadow Simply deliver them to use.
Parkour is not just Assassination Staple but A Shout Staple too. This is a place where the radio tower is reintroduced as a series. Not only is it used as a way to disclose player maps, but also has an opportunity to participate in more Powur gameplay. Then, instead of disclosing a part of the rosa map as before AC shadow'You can implement the approach to viewPoints instead, so the player can identify the point of interest at the top of the radio tower instead of simply disclosing everything that is included.
This method can potentially prevent the future Shout A game that relies too much on the radio tower will effectively mix the vision. FAR CRY 5 and FAR CRY 6 With one of the initial repetitive elements of the series.
By using the radio tower Shout With ~ Assassin'New perspective mechanics, future Shout The title can balance the rewarding expeditions introduced in the recent entries and the parkor -centered gameplay of the previous installment. This approach will not only respect the roots of the series, but also provide players with more immersive ways to discover maps. Innovation innovation in the fragrance balance, Shout You can develop the open world formula with fresh and intentional feelings.