The most difficult character to master

summation

  • FragPunk was paid attention to a unique mechanical mix and the player was dragged toward Shard Clash.

  • Players should be familiar with the lancer because they are all easy to use or are not equally powerful.

  • Lancers that are difficult to master, such as HollowPoint, Spider, Kismet, AXON and SERKET require patience and practice.

Sculpture Due to the unique harmony of new ideas and familiar mechanics, I quickly got the following. The game is a key 5V5 hero shooting game, and despite having a lot of modes, many players are drawing toward Shard Clash for interesting take in competitive gameplay.

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FragPunk: All Lancers (and their skills) have been explained

FRAGPUNK offers a full list of unique characters. The following is a deep diving for all lancers and their abilities.

You need to know the available lancer to enter the target 5V5, Team Deathmatch or Arcade mode. Lancers are unlocked by calls through gameplay or small payments, and not everyone is equally powerful or easy to use. Some characters are worth using, but it's hard to get used to without practice.

7

Hollow point

Railgun sniper

technology :

  • (Q) Meteora -The single shot RAILGUN reveals an enemy while charging
  • (E) Smoke screen -We move the smoke screen that reveals the enemy

HollowPoint is a useful lancer when it is used correctly to help the team find the enemy and get the location benefits. She is not easy for a new player to find and use effectively. Charging time can be difficult to be killed by Meteora because players mean that they need patience, steady goals and good vision.

It can be tempting to use and use hollow stores as a sniper, but when you get away from the team, you work against scout support technology, so the player should be used to the time to move with the team. When the player gets used to the play style, HollowPoint is not the most difficult Lancer to master. But she has a learning curve.

6

spider

Telescen and confusion

technology :

  • (Q) Tele Potter -The two located teleporter can be recalled remotely.
  • (E) I lost my mind -The teleporting trap moves the enemy to the casting position

SPIDER's mobility -based telephone technology can be difficult to get used to it. The player requires knowledge and experience to effectively use this character. It is a convenient trick to place two telephorders and remember one remotely. The second queue that gets used to Spider is how his spirit and Spider Web ability interact.

Spirited Away teleports enemies that fit the user's position after a short delay. The Spider Web is placed on the ground to capture the enemy in place. It means that one can be used to pull the enemy to the other. When players learn a useful trick, the rest of the character uses teleporter to use effective movement.

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5

Kismet

Scan and side

technology :

  • (Q) Hello, hello -Scan the enemy in front and reveal the position
  • (e) Angel of misery -The explosion that can damage the enemy through the cover

Many players will head to the kissette. It is very useful to damage the enemy through the cover after the release, but it is only possible if the player can adjust and use it with the team. Invisible performance invincibility is balanced because it cannot track the position of another player during the period.

In other words, these abilities are definitely powerful, but they are used to use KISMET effectively. Players must tactically use Walk on Wild Side. Otherwise, the enemy player uses it using potential confusion. KISMET is very helpful for all teams, so it is comfortable.

4

Livestock

Explosive guitarist

technology :

  • (Q) Electric guitar -The high-power shotgun-recharging the grenade on others and kills
  • (E) Sticky finger -The bouncing sticky grenade can be thrown repeatedly.

For players who want some brilliant ways to damage the other person, AXON is a clear choice. His electric guitar technology provides him with the ability to slide while blowing a shot of a shot and an enemy. Backed up as a rechargeable grenade can be a powerful damage trading technology.

The player can not cause a grudge using an electric guitar, so using the maneuverability of the axis is also a key element. Congratulations is a good choice for damage dealers, but the axis lacks its support ability, so you need to make sure you are backing up from the team.

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3

snake

Tornado Tele Potter

technology :

  • (Q) Station in the station -The teleported to the target position and emphasized the enemy.
  • (E) Gold dust woman -We move the tornado that slows down and damages the enemy

The caption can be difficult to play effectively because the telephone ability is not as useful as players. Concurrence actually does not actually prevent other players from seeing the snake, so the teleportation or at least rough location can be easily predicted by the other person. That way, her other abilities can give you something else you can concentrate by providing appropriate confusion and using it correctly.

Gold Dust Woman creates a large dust tornado and moves forward and slows the match. If the player is strategic about the use, it can be used to ambigue the enemy's vision. This trap can be pulled out of the nearby enemy and potentially put it on the road of tornado, so it goes well with the other movement of the snake, the dilemma. All movements in the cap are difficult to master because appropriate execution and timing are required for effective.

2

corona

Fiery

technology :

  • (Q) Fast lane -Dash a short distance
  • (E) Ash ash ash -It creates a fiery zone that damages the enemy and provides a reduction and movement speed by activity.

Corona looks like a simple character played on the surface, but you have to get close to the other person to use it effectively. In other words, you are in danger. The combination of his three movements is powerful and rushing forward, keeping the enemy away, dropping the ash ash to relieve and finish the damage.

Timing all these movements and getting into the enemies without too much damage can actually be difficult. You will jump into the teams that are not prepared before, and you will find that your damage reduction will not be prevented. Corona is definitely a powerful personality, but is used to master adjustment and timing.

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1

breeze

Invisible assassin

technology :

  • (Q) Midnight RAM Blur -It is concealed and the shooting breaks the cloak and melee attack is not.
  • (e) disappears -It can be interrupted by creating and attacking an area that can be used indefinitely.

Zephyr is a strong confusion and a sanctuary. She can slide behind the enemy's line using midnight RAM blur, and it can disappear to harass the enemy's team with a melee attack of the shadow. If the enemy's interest is changed to Zephyr, she can go back to her placed sign for the teleportation of the danger and taking on her role.

Running this strategy is not easy. If the enemy team adjusts and knows where Zephyr comes from, you can easily oppose it. Players who are patient and use Zephyr to fight against the team's favor can be well matched with this character, but can be the most difficult lancer to master.

Sculpture punk tag page cover art

Released

March 6, 2025

ESRB

Teenage // Violence, blood

developer

Bad guitar studio

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