supervision Colossus and ICO Recently, he shared his own take on the movement of the game industry, and I didn't always need a unique game mechanism. Fumito Ueda created his name in the game industry, instructing Sony's most breathtaking game from the sixth console generation. Both Colossus and ICO It is welcomed as part of the most unique and influential game in PS2, and it is helpful to expand the idea of “video game is a video game as an art.” The symbolic director now shares his thoughts on the game market today.
The modern game industry often saw developers and studios focusing on popular ideas. Game like a game Dark soul and Minecraft In other studios, I am accustomed to imitation with other studios that use the concepts and foundations built in the game. Some games Stardew Valley It also helped to lead to the injuries of the existing genre with the MURNEEDAPE solo project that advocates modern agricultural SIM. Fumito Ueda's new interviews now show their tastes about the idea of a “unique” game mechanism.
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The shadow of the shadow of the game without the title of the Colossus Creator may already have ace in the sleeve.
Fumito Ueda's next project is an attractive mystery and has already disposed of a secret but powerful gameplay tool.
The Shadow of the Colossus Director thinks that “the era of unique gameplay mechanism” has passed.
As EUROGAMER reported, Fumito Ueda recently said in modern games that the importance of “unique gameplay mechanism” is decreasing. “I feel that the era of gameplay mechanism has already passed,” UEDA said. The director tells a unique story that focuses on unique videos or focuses on the game's unique gameplay mechanism, rather than focusing on the unique gameplay mechanism of the game. UEDA also likened the idea of providing “more definition” to existing epidemiology and ideas.
UEDA's statement, which is distant from its own gameplay mechanism, has come to the response to the latest projects of other symbolic game developers. Fumito Ueda shared his thoughts tLatest game Katamari damacy Producer Keita Takahashi was completely released earlier this year. This game features the same quirky in Takahashi's previous works and art style, and UEDA was praised by Takahashi for not relying on a unique gameplay mechanism to tell the story of the game.
UEDA praised the latest works of Keita Takahashi, but the director worked hard in the next project. UEDA's own studio, Gendesign, first watched the next game at the 2024 game awards ceremony. Colossus. Adaptation of the production film Colossus In addition, Andy Mercy Eti saw the news this year when the film was not given up. Fumito Ueda fan Colossus There will be many things to be excited in the near future.
Colossus

- Released
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October 18, 2005
- ESRB
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Teenage // blood, fantasy violence
- Publisher
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Sony Computer Entertainment
- Number
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1
