The best open world game that gives a lost feeling

summation

  • Some open world games prioritize player search over clear goals and maps.

  • Games like SABLE, DEATH STRANDING and Elden Ring are lost as part of their experience.

  • The direction of the game, such as No Man's SKY, SUBNAUTICA and Wild Breathing, adds immersive trips.

There is an open world game that provides a neat label for the player, a way point and a glow golden road. And there is a game that drops them into unknown games, provides ambiguous nerds in some direction, and makes them fall into a pleasant confusion that turns wandering into wonder. This list is about the latter. The lost feeling is not a defect but a function.

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These are the titles that let you check the player map five times. Be. Not because they were designed badly, but part of the magic that lost.

7

sable

It doesn't tell you where to go. That's why you go.


SABLE TAG PAGE COVER Art

sable

8/10

Released

September 23, 2021



There is no battle, death or failure. A girl named SABLE in a journey through the pastel desert, which seems to have been painted by Moa Vius' fantasy. It is easy to feel lost sableAnd it is entirely a point. There is no mini map to tell the player where to go, and there is no half -forth with a blinking icon. The hover bike and the world are scattered with ancient ruins, shipwrecks, and strange strangers who seem to be in a hurry.

What to make sable What is special is how it accepts it emotion I was lost without frustration. The game trusts that the player is chasing out the player catching his eyes, gathering knowledge in the environmental clues, and finding his way physically and emotionally. All landmarks feel like a whisper of the past, and all journeys feel like their own pilgrimage. It is not to find the fastest way, but not to care when there is no way.

6

Strand

Kojima's strange delivery path is also the most deep.

I'm getting lost Strand It is not space, not space. The player is a sam porter bridges, which feels like a terrain is trying to kill them, and the sky transports a package that crosses the United States after the absorption of rain that feels like it is raining. The GPS exists technically, but the player is still wondering if it is worth the broken cargo and twisted ankles on a chart on a slippery slope on a slippery slope at a time.

Every trip has a deep loneliness. Occasionally, over time without other souls, only the hardship of the BT's unforgettable crying or tired radio keeps the company. But it is all by design. Kojima has made a world of enemies, and it is the point to reconnect the broken human sculpture. What is getting lost Strand I want to feel it until the player builds a bridge that is less isolated from the future, until the player builds a road, zipper line and legs.

5

Elden Ring

Fog map, secret world, and thousands of ways to wonder

No one knows what they are doing Elden RingAt least not at first. Even the tutori can be missed. But the confusion is a magical place. The land in between is vast and terrible but strangely attractive. The player leaves the safety of the departure area and sees Tree Sentinel patrols on the horse. that is Elden RingVersion “Welcome”.

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It is not only its size to make an open world original and confused, but also refuses to explain itself. The NPC speaks as a mystery, and the quest line has no logs and does not appear in half of the cave until the player travels. But somehow all clicks occur. The player begins to recognize the pattern, finds out that suspicious trees can actually be a hidden boss, and sometimes finds that the most appropriate direction for the head is the most attractive direction. And that password layer? It is not a player's play, but a way of software that truly makes the world truly ancient as it reveals the player.

4

There is no human sky

No one can listen in the universe, “Where am I?”

Imagine that you have been awake from any planet with no memory, instructions and slowly drained life support. That's how There is no human sky Even after decades, the feeling of getting lost will never leave. To be honest, it is part of the charm. The player bounces from another planet to one procedural planet, scanning animals and animals, scanning mining elements, and gradually learning new alien language syllables with syllables.

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Not all open world games are RPGs. This title can shine with exploration, creativity and actions without leveling systems or statistics.

But it is shaved scale All of it makes you realistically feel the loss of direction. There are more than 18 Quintillion planets, each with its own bizarre ecosystems and weather patterns. The world is not big and unknown. And because the game does not turn the player to a single goal, it is easy to spend time to wander the tangent, classify the mold tree, or squeak the Giraffe Risod Hybrid with six legs. Even if there are all updates with more structures There is no human sky It is still the best when the player stops floating somewhere.

3

Subnautica

Diving as an alien seawater that feels familiar enough to drown

It becomes clear when the escape pod door is open and the endless sea stretches in all directions.Subnautica I don't care if the player is ready. At first, there is no compass and no clear goal beyond “don't die”, and deeper players have less understanding. It starts with desperate scrambled to find food and water, which is a cold mystery of living things that clearly notice alien civilization, ancient diseases, and crash landing.

The lost feeling is literal. All biological systems have their own personality, from safe shallow places to eerie Blood Kelp zones, and games do not hold the player's hand when drifting more in safety. Fear of knowing what's in the next corner? In particular, the sound design does not actually disappear if all distant rumble can be a huge swimming swimming.

2

Zelda's Legend: Wild breathing

The wind knows the way, but it won't say twice.

There is a moment Wild breath You finally take your first step to Hyrle in the place where you finally come down from a large plateau and realize that you don't know what to do next. At that moment? Everything. Nintendo has torn a traditional Zelda rules book with this book. Forced dungeons, item gating, broken world, vague goals for defeating disasters, and freedom to be distracted by a thousand small things along the road.

All hills hide the KOROK seeds, all ruin tells a quiet story, and even the weather feels like conspiring to change the plan. There is no shining marker that force development, and drags it in an unintentional direction by the player's own curiosity. What makes the lost feeling too powerful is that the hyrule is too severe. feel Like all inches -as there is a reason -just because the reason is pausing the player for a while and wondering what happened there.

1

Outside wild

You are not only lost in space, but also longer time

Other games do not manage their lost concepts. Outside wild. The player plays the role of a rookie astronaut in a species that built a spaceship with trees and curiosity, and the cycle is reset 22 minutes before the sun explodes. There is no level up, battle and upgrade. The only progress is knowledge.

all Outside wild If the player does not solve the correct thread, it is a breadburk trail without a full game without visiting half of the planet, and you can finish the entire game without visiting half of the planet.

But it is its beauty. Lostness is inevitable and likely to be encouraged. Black Hole Forge, Ash Twin Project, Moving Quantum Objects when Observation … All discoveries are deep into the space puzzle box without clear guidance. Is there a helplessweight compared to seeing the planet collapse before the planet lands? It is not just part of the game. That Be game.

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