Dune: Awakening There is a fairly powerful class sytem. No class has overwhelming dynamics, but it is possible to build an absurdity because it can combine multiple classes.
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I am proud to be able to adapt to many other situations. They are the most effective when they take time to see the situation. In the Straight Up fight, they can be beaten in many other classes, but if you take a while to observe and plan your surrounding environment, you can set yourself to easily succeed.
Mentoring technology overview
Mentats can access three skill trees. Mental aesthetic, assassination and tactics. These are all focused on different strengths, but the name of the game with Mentats is to provide you with an option. For the greatest success, spread yourself to all of these three things.
|
tree |
explanation |
|---|---|
|
Mental aesthetics |
This tree is Where your damage will come out slightly. This provides a variety of buffs for firearms, some of which adds additional damage to creating enemy weaknesses or exploiting existing weaknesses, such as headshots. |
|
assassination |
This tree will also go Amplify damage, but amplify in a more professional way.. This tree's ability can mostly vomit for enemies, but it also rewards stealth. |
|
tactician |
This tree is one of the more difficult trees to get value, but it is very high for those who can use it as much as possible. This tree is Most of the ability to misunderstand, exercise disorder/reinforcement, shieldMore. |
What is the strength of Mentat?
Mentats are the best they are I have a chance to study the situation Before they are involved in it, or They are familiar with a particular situation they know what to expect.You can plan accordingly.
Ranged damage
This is Mentats It is especially strong when focusing on firearms and dealing with ranged damage.. It does not say they can't hold onto themselves in a melee fight. They can be sure. But they are doing their best to use several accessible firearms.
This is especially true when firing from the head. Marksman technology can have a very high headshot multiplier with the cost of damage to body shots.
Trap setting
There is Mentats Access to multiple traps as well as turrets that can satisfy similar purposes. All of them can do a lot of work to make the comment more powerful. Well -placed traps and knowledge of this area can be walked directly with something that makes the enemy forced, harms, or moves hard.
Sneak
Mentats don't have a variety of abilities to use stealth, but what they have is very powerful. They have Buffs for shooting enemies from behind several headshot modified lovers and behind. These can be combined with headshots, especially with exhausted weapons, to cause ridiculous damage to the enemy.
This is the most used when you do not mention the ability of the person who is looking for a hunter, and place a small drone that causes very high damage to the enemy, and is best used when not looking at the comment.
Mentor synergy effect
Other classes have skills and abilities that go well with the Mentat class.Because they help to emphasize one of the strengths of Mentat or to deal with one of their weaknesses.
These are far from the only technique of other trees worth Mentats, but these are the biggest hits.
|
class |
Ability/Technology/Manual |
explanation |
|---|---|---|
|
cavalry |
Ranged damage (manual) |
This is a Simple and ranged damage increases. MENTATS is already powerful as a firearm, which is even more powerful. |
|
cavalry |
Suspense dash (technology) |
Cavalry and Mentart can approach the ability to affect gravity.. This can't move in many situations, but one way to solve this is to use the suspense dash technology. You can rush in this situation. (The cavalry and the toenails of the cavalry can fill a similar void.) |
|
Bene Gesserit |
Dictatorship in poison (manual) |
you Use the mental ability that causes poisonOpportunity, you accidentally poisoned yourself. Sometimes it is inevitable. This prevents the poison from falling into a life -threatening situation.. (Bene Gesserit's metabolic poisoning technology will do something similar, but you need a technology slot.) |
Mentor the mid level build
It is it because Mentat provides many options to you It can be difficult to determine which way to go when building a character..
Every 48 hours you can reap the character for free. So if you don't like it or make a choice you don't want to try something, you won't harm it.
Until the middle of the game (starting level 20, but it lasts quite a long time), you need to start seeing the benefits of builds where multiple pieces work together. We will show you the build you think it works very well.And it refers to the right direction for the possibility of the final game build.
Middle level Mentat build technology
Here is The technology we recommend For this specific mentat build:
We will include two or more abilities in this building. You can exchange your abilities whenever they are not in the cooldown, and many of Mentat's strengths come from providing options to them.
|
class |
Ability/Technology/Manual |
reasoning |
|---|---|---|
|
mentat |
Sentinel (ability) |
This will take the ability slot, but if you use it correctly, it is worth it. This cannot be helpful for close proximity, but people about the enemy of ranged Place this where you have to expose yourself to shoot you.Or it is essentially far away enough to have two views. |
|
mentat |
Ranged damage (manual) |
This is just A Increased ranged damageBut it will help in almost all battle scenarios. |
|
mentat |
Mark Man (Technology) |
this It offers a damaged buff for shooting enemies on your head.But the damage debuff to shoot them in the body. If you are convinced that you can hit more headshots than you are, this will increase damage. |
|
mentat |
Rifle damage (manual) |
This is It will increase the damage of the rifle; If you prefer, you can use a small weapon, but the rifle is highly damaged, which uses the buff upgrade percentage of Mentats. It also keeps them more from enemies, which is generally ideal. |
|
mentat |
Headshot damage (manual) |
This is Another headshot damaged buffBut this is not available with body shot damage debuff. |
|
mentat |
Uh ASS god shot (manual) |
This is a The buff is damaged when shooting an enemy from behind. As mentioned earlier, this compensates for stealth and precision. If you shoot an enemy in the head from behind, it will be a very powerful shot. |
|
mentat |
Those looking for Hunter (ability) |
If you are in a situation where you have a high output goal, or if you don't have to fight only a single goal and many other enemies. Anyone looking for a hunter can remove the object relatively easily.It is smarter without other enemies. |
|
mentat |
Gravity-Mine Mine (Ability) |
We need this The slow enemy in a hurry By placing this in the direction of the enemy. It's not pretty to come next, so don't be bound by it. |
|
mentat |
Poison Mine (Ability) |
Place a few meters behind gravity mine. The enemies are forced to walk to the gravitational field and slow down and tank.. In situations where we are satisfied with the current firepower or have many close -up enemies to approach, we change this and gravity and throw sentinel. Specifically, you will want to take the second level of this ability. Because it is time to sometimes be deadly by itself. |
|
mentat |
Weakness abuse (technology) |
this When you shoot them, you create a weakness to the enemy.As long as they are not shielded. To shoot this weakness, it continues to improve damage. Already combined with existing headshot damage buffs, keep your head to make the most. |
|
Bene Gesserit |
Restoration of trauma (technology) |
If you fill the last technology slot Helps you recover a little faster your health. Since you are usually in the range, there are moments that can heal during the fight than other characters. In other words, this can be used further. |
|
cavalry |
Ranged damage (manual) |
Like Mentat Tree, this is Flat ranged damage buff. |
Tips for playing Mentat build
This build can fill some different purposes All shooters,,, Reject close attackers,,, Assassinating goals in stealth. In general, this build wants to stay in the range as much as possible. Keep your goal high to hit your headPrioritize the priorities in removing proximity as soon as possible.
- Keep the Sentinel in a slot in the shooting situation.. For enemies with enemies or guns and shields, drop the shield and fire until the Sentinel returns to the cooldown.
-
If you are A situation where there are many enemies with melee weaponsOr all enemies are not sure. Slot of gravity mine and poison mine. Holding close -ups and slower gravity mines. If the Poison Mine eventually does not kill them, one good stab will be enough to finish them.
-
And finally, If you are in the stealth, please pop it to someone looking for a hunter.. This can fully send a lot of enemies. Leave yourself somewhere you will not be found by chance while you use it.
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