In The Outer Worlds 2unless you are a truly sadistic mind, you are typically given the option to find the best outcome to many scenarios. However, these often require a lot of extra effort, or just having the right Skills at the right time, to a degree that any single character will never be able to experience everything in the game.
Some quests, however, do not rely on your Skills at all, but offer you a good ol' fashioned choice between what you think is best with no obvious good or bad answer. And when it comes to something as serious as the lives of displaced refugees in a war zone, you don't really want to make the choice that gets even more people killed.
Getting The Present And Future Company Excluded Quest
After landing in the Golden Ridge area of the planet of Dorado, you will be faced with a planet that, although it glows beautifully at night, is ravaged by war at all times of the day. There is a ceasefire at the momentbut tensions are high after a zyranium payload from the Order was fired near the Auntie's Choice stronghold.
So there is a rather strained ceasefire, a land that is heavily poisoned and scarred from shelling, and a lot of refugees who have nowhere to go. Most of them ended up in Matriarch's Mercyunder the safety of the Order of the Ascendant. The Order, however, is more occupied with solving the Great Equation than helping the Displaced in more practical terms.
The core of this is in the Exclusion Zone. The seers of the Order have prophesied that it will be struck by some great calamity at some not-too-distant point in the future. It is suitably vague, to a degree that the Displaced feel they are being shoved in dangerous hovels with no amenities for no real reason, causing tensions to flare up.
The two core characters in this quest are Administrator Agarwal and the Voice of the Displeased. To actually begin the quest, Present And Future Company Excluded, you'll have to find the Voice of the Displaced. She can be found near the back of the Matriarch's Mercy refugee camp, behind some barriers with tents set up.
She'll explain the situation with the Exclusion Zone and ask that you speak to Administrant Agarwal on her behalf. The worst that can happen is nothing, so you may as well give it a go. Administrant Agarwal can be found inside the main Order building and to the right.
Speaking With Everyone In Matriarch's Mercy
After stepping inside the main building, speak with Administrant Agarwal to your right. While she has her own displeasures with how the Voice of the Displaced has approached the scenario and her lack of care for the warnings given for the Exclusion Zone, she goes understand her position. The refugees are suffering, and they would rightly be in a better position if they had the Exclusion Zone. In her eyes, however, it is simply too great a risk to ignore.
However, she acknowledges that you, also, were prophesied to come. And with the Abbot's approval, your final stance on the matter will be absolute. The Order of the Ascendant does so love their information, however, and so before you can render a decision, Agarwal asks that you speak to everyone in the camp firstboth on the Order and Displaced sides, to get a full picture of what's going on in Matriarch's Mercy.
You may have already spoken to some of these people, so you won't need to talk to those characters again.
The game does not tell you how many people there are to talk to, nor where they are other than in Matriarch's Mercy. Agarwal also will not let you advance until everyone is found and spoken to. You really need that information. So off you go to chat up the whole camp.
Vicar Edie Orendy
The first of many you can speak with is Vicar Edie Orendy, of the Order. She can be found right outside the main buildinglecturing a group of refugees. Approach her to get drawn into a rather enlightening conversation on how the Order approaches the fulfillment of the refugees' needs.
Orendy teaches about the Great Equation, and how everything in life progresses according to it. Thusly, while this war is a tragedy, it is all part of the Great Equation, and solving it would lead to being aware of such events in advance and being able to minimize the damage from them. There is comfort to be found in tis for the refugees, she believes.
Of course, as you can argue, refugees who have lost their homes perhaps require more than an unproven equation to fix their lives and indeed live. Orendy, while understanding of reality, will claim that the Order is giving everything it can. A place of refuge, food and medicine, everything required to live. Your choices in dialogue aren't relevant here, just that you hear out Oreny's perspective.
Rollo Nast
Rollo Nast is a member of the Displaced, and is also found outside. While facing the entrance of the main building, you will see a series of stacked containers to the right. On top and inside one of these is Rollo Nast.
Speaking with Nast, you will learn that while he is no member nor practitioner of the Order, he gets daily projections of his future from it. And one such projection saved his life, even when others ridiculed him for following it. So while he would of course prefer more comfort, he understands that the Order is doing its best for the Displaced that are here right now, and the warnings on the Exclusion Zone may well be valid.
Sub-Finagler Tilda Rademacher
In the lower sections of the refugee camp will lead you down to a Sub-Rosa sectionwho have placed themselves as the mediators for disputes between members of the Displaced. If they have arguments, fights, disagreements and anything in-between, they can be paid to have their own people fight each other, with the winner of that fight deciding who is correct of the Displeased.
You can learn all of this from Sub-Finagler Tilda Rademacherat the bottom of the Sub-Rosa area inside a container. In her eyes, they are providing a service to the Displaced that the Order cannot, and that being huddled together so closely, it is no surprise that the people at each other's throats.
Provider Adelia Plotnick
Back inside the main building and on the left is Provider Adelia Plotnick. She is in charge of the distribution of goods to those within the camp, with her focus being primarily on the refugees that are piling up more and more each day.
Conversing with her, you will learn that, though she is a devout member of the Order, she is also realistic. She understands that the current scenario is far from ideal, but that at least in her position, she is doing everything she can to ensure there is enough food and medicine for everyone. And this isn't a job she took upon herself, but one assigned to her by the Order, a sign that it is trying to care for the Displaced.
Doctor Hollis Beardsley
The next person we can talk to inside the main building is in the center, Doctor Hollis Beardsley. If the clothes and title didn't already give it away, Beardsley is the local doctor for the order here, and he is up to his eyes in injuries and illness after the waves of refugees that have arrived in Matriarch's Mercy.
He is a realist like Plotnick, and is blatantly aware of the poor conditions that the refugees are living in. He can cure these people, but supplies are tight. And in his eyes, prevention is the best remedy, and that's just simply impossible when the Displaced are focred to live in such clustered, ramshackle conditions.
Beardsley will offer you another quest after talking to him that tasks you with recruiting other doctors to assist in the camp. This is irrelevant to our current quest, however.
Violet Muncey And The Collapsed Structure
Around the side of the main building by the bounty terminalyou can find a collapsed structure. If you have enough Observation Skill and the Brawny Trait, enough Engineering Skill, you can investigate this further and come to your own conclusions. No harm if you can't though, because Violet Muncey nearby will be happy to elucidate.
She explains that with the limited space in the refugee camp, the Displaced have resorted to building houses on top of each other, and they're clearly lacking in quality building supplies or the means to construct them to a more suitable standard.
With her spoken to, you'll have now seen everything you need to, and can return to Agarwal.
Deciding The Fate Of The Displeased
Satisfied with your conclusions, you can now return to Agarwal and tell her you're ready to make your decision. This will have her bring you to the Voice of the Displeased, and you will run through what everyone said one-by-one.
After examining all the angles, Agarwal will remark upon where it seems like your sympathies lie. This will not influence your options though, being able to choose whichever you want still. Both will offer unique rewards for siding with them, with Agarwal giving you Order Armor, and the Voice of the Displeased giving you a Burst SMG.
After your decision is made, the quest is complete with no immediate changes. You'll have to wait until a bit later in the game to see the results of this one.