At first glance Deliver all the costs It looks quite simple. The player plays the role of a delivery driver who moves cargo through a very destructive environment, and is enthusiastic, light and confused to the United States in the 1950s. The first impression is mostly accurate, but Deliver all the costs As the player develops, it is a much deeper and more attractive experience.
It didn't take long for fans to recognize the old -fashioned charm of the studio FAR OUT's debut game. As soon as the first trailer falls Deliver all the costs I drew a comparison with him Gta Series of action packaging, driving -oriented gameplay and humor. The confusion of flew of civilians and sending civilians who fall into all obstacles can be reclaimed in the early 2000s, and the game meets these expectations when booting for the first time. But the more you jump on it, the more you know that this familiar element is the tip of the iceberg.
On the surface Deliver all the costs The goal is to deliver the item, the goal, an unstable driving simulator, but the fun is to break everything along the way. But as the story unfolds, it is an amazingly attractive story of how far to go to get government conspiracy, corporate greed, and what people want. But the real fun still breaks everything along the road, and you can do so on the game.
Delivering all costs is ridiculous in all the right ways.
Basic premise Deliver all the costs'Gameplay is simple. The newly employed Bae Dalwon Winston Green moves all the objects from the point to the point B, but the objects are getting more and more silly with almost all objects in the world. I need it Crazy taxiDriving gameplay with many stunts converts to 11 via rude payloads, including everything from live wedding to living bombs.
Even the mild bumps will collapse the building. If you turn too hard, the items in the truck bed can be loosened and poured out. Some games aim to be reliable as much as possible in physics Deliver all the costs It is an absolute explosion in the wind in the name of chaos. You should pay attention to paying attention to the details and interactions, but instead of using the mechanics for realism Deliver all the costs It depends on absurdity, and it really provides a really fun experience.
This game is more pronounced by the characters of the world through humorous restrained reactions. Winston's pickups that go beyond the apartments that build blocks under the road don't seem to blink twice. Sending lags into a 50 -foot air and hitting with pedestrians, “I'm walking here!” Rather than screaming of fear. It applies outside the car. Pushing random civilians from the roof will make them upset, but they usually push Winston back and spend the day as usual.
Vehicle handling is correct and satisfactory
vehicle Deliver all the costs Given that it is a prominent part of the gameplay, conflicting the object is surprisingly well handled. Like many non -events games with great driving mechanics, the speed is not the name of the game as it is precision here. Small adjustments are required to accelerate and control all in all games, and the response means two things. One is rewarding to have a control and nailing the difficult route, and the two are easy to overdo it and destroy things.
Deliver all the costsPhysics actually shines when you carry a large and awkward truck load or tow something behind the car. These additions can be used to abandon the steering and get used to it. This amplifies the same concept as making regular driving great. Once you learn how to control it, you will feel good, but in the process, mistakes and accidental destruction are difficult to smile.
Some missions feel repetitive after a while
As interesting as driving, collisions and explosions, some missions don't take longer to get older. The mechanics of the game are rich enough and there are plenty of diversity between the mission. Deliver all the costs In fact, it's not overall, but it's the same for individual levels. Many people see Winston repeating the same type of delivery over a few stages, and their novelty can be worn after the third or fourth cycle.
By taking a different approach to each stage, you can feel more interesting your repetitive mission. You can try a unique challenge, such as somewhat destructive, takes a new path between the points, drives the entire time upside down, or passes it without thinking. But the game does not let the player do that. On the other hand, it is good for the freedom of the player, but on the other hand, it will leave a little excessive feeling until the end.
'The world is as dangerous as it is dangerous
Some of the best open world games choose a format for surrealism Deliver all the costs It is no different. It has a warm and hand -drawn shape that the world of St. Monique feels like something on the retro postcard. The game is appropriate because it is a congratulations and criticism of Americana's idyllic painting in the 1950s, which is often described by popular culture.
Music is visually visually visually as a visually typical 50s and 60s. The optimistic sound of Surf Rock and Doo-Wop is reasonable for settings and is noticeably inconsistent with the actual occurrence of the screen. It is fun to say that music is loosened or cut into soda fountains when music goes on the way through pedestrians and waste on the city's infrastructure. The contrast makes you feel more humorous, but it provides an important story purpose as a plot full of deception and surprise.
Green visuals look better from afar
While doing Drive at all costs In real time, it is gorgeous and less in the cut scene. All games don't need to be surprising, and there are many good games with intentionally bad graphics, but the movement and texture of the PS2 era of the cut scene can break the immersion a little. The art style works well on the enlarged distance of the actual gameplay, but it is especially close to the character's mouth animation and facial expressions.
Some cut scenes take another approach that works better. Instead of playing with a mini film, they play a dialogue clip through the steel image to create a kind of sensory comic book. This still leans more on the paint aesthetics of the game, so you may not be able to show interesting movements or fast actions, but it feels better. It's not a big note, but it's unfortunate. Deliver all the costs I didn't have that way for all cut scenes.
The story of delivering all the costs is surprisingly grip.
The lack of aesthetic charm of the cut scene complements the content. The stupid story that can be a gameplay is far from a light heart. It feels appropriate as the movie Noir, and each new details show that the mystery is much bigger than the first appearance and something that the character does not understand.
When the story opens, the gameplay starts. Deliver all the costs It takes place over three actions, and each action places Winston in a new environment. Each new area is based on previous epidemiology and options, and is far from the biggest map in the game, but it is more likely to be provided at first. It's a good way to check if the game remains interesting, and it's a certain repercussion about how the story goes.
Even cartoons of destroyable environments provide the purpose of story. Interesting plots are ridiculous. It is attractive and keeps you at the edge of the seat, but it is far from reality and does not need to be. It may be incredible as a real story, but the building falls to the left and right, and the delivery company returns to each other by pleading with a vehicle. It has a strange meaning within itself.
In other words, the story is sentimental and serious moment does not work in light of gameplay. It is difficult to talk seriously after talking about the family's value beyond the family and telling someone more than “whops” beyond. But overall, the idea of how far the game can push people is on fire.
Do not make a mistake: Deliver all the costs It is not a breakthrough story experience or the following experience Our last From the point of view of the story. But it is more than the player can expect at first.
overhead, Deliver all the costs Not only speaking in the box, but also deeper. Gamers who do not want to go out of the land in the old pick -up truck, who do not want to go out to the ground. But this game also offers fun and tightly tightened mystery thrillers for pulp story experience. Playing on the two fronts is joy.

Deliver all the costs
Review in PS5
- Released
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May 22, 2025
- ESRB
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Teenage // Violence, language, crude humor
- developer
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Studio Far Out Game
- Number
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Single player
- Steam deck compatibility
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unknown
- A very destructive environment is a riot
- Surprisingly attractive story
- Satisfied and accurate vehicle mechanics
- Beautiful postcard visual
- Music suitable for good times
- It is enough to explore in the world without swelling
- The mission can be felt repeatedly
- You can feel the old -fashioned.
- Gameplay's goofy weakens serious moments