Overwatch 2 Teases Balance Changes for Upcoming 6v6 Test

Key Takeaways

  • Tank cooldowns have been increased in Overwatch 2's 6v6 tests to rebalance gameplay.
  • Some heroes will receive nerfs, while some applicants will receive buffs to adapt to the new 6v6 format.
  • The goals of the changes are to reduce visual clutter, keep crowd control smooth, and balance hero power levels.



overwatch 2 We recently teased some balance changes for our Season 14 6v6 test, including cooldown adjustments, a return to several hero reworks, and reduced durations for barriers and battlefield obstacles. These and more changes will be implemented as part of our efforts to adapt. overwatch 2 It will change to a 6v6 format when the first tests begin around December 17th.

6v6 is officially back. overwatch 2 Overwatch: In the form of Classic. But this is just the beginning of a larger experiment with the six-member team. overwatch 2 Season 14. To facilitate these tests, certain heroes will experience changes specifically in this game mode.

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In a recent interview overwatch 2 Content Creator Spilo and Lead Gameplay Designer Alec Dawson gave some examples of these changes. many tanks overwatch 2 They are receiving nerfs in the form of higher cooldowns on abilities like Ramattra's Void Barrier and Reinhardt's Charge. Others receive reinstatement as follows: overwatch 2 Changes – Zarya's Barrier again has a separate cooldown, Reinhardt loses one Fire Strike charge and steering efficiency when charging, and Roadhog's rework has been completely reversed.



Check out the balance changes for Overwatch 2 6v6

  • tank nerf
    • Many cooldowns are increased, including:
      • Ramatra's Void Wall
      • Reinhardt's Charge
      • Reinhardt's Fire Attack (now has 1 charge)
      • Zarya's Bubble has a separate cooldown.
    • Tank critical and crowd control reduction passives removed and health reduced.
    • Reinhardt can cancel the charge, but his mobility has been reduced.
    • Roadhog's rework has been reverted, removing his pig pen and breathing resource meter, but bringing back his secondary fire.
  • Buff Support
    • Zenyatta's Orb of Discord no longer has a per-target cooldown and has increased effectiveness.
    • The cooldown of Ana's Sleep Dart and Biotic Grenade has been reduced.
  • blanket replacement
    • Auto-heal now starts after 7 seconds instead of 5 (assisted is 3.5 seconds).
    • Reduces the duration of persistent obstacles such as Lifeweaver's Tree of Life and Mauga's Cage Fight.


That said, some heroes specifically support: overwatch 2 – Instead, you’re getting a buff to help you juggle larger teams. For example, Zenyatta's Orb of Discord has a greater effect and no longer has a per-target cooldown, and Ana's Sleep Dart and Biotic Grenade both have cooldown reductions.

These balance changes may sound familiar, as they allow heroes to play similarly to how they do in Overwatch: Classic. In general, the design philosophy of the 6v6 test is to move power away from the tank while reducing visual clutter and complexity. overwatch 2's “soft crowd control” approach. Obstacles like Lifeweaver's Tree of Life and Mauga's Cage Fight have their durations reduced, tank passives are removed, and auto-heal elements take 2 seconds longer to work. Not everything goes back to the way it was. overwatch 2 However, Winston maintains secondary fire and Mei fails to prevent the Endothermic Blaster from freezing. I think 6v6 testing will be an interesting intersection of: overwatch 1 and 2 Design philosophy.


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