Open World Games that should not be an open world

summation

  • Some games have been so vast that they are too vast and core gameplay and patching, like La NOIRE's goal driving.

  • The open world of DyNasty Warriors 9 felt empty and lacked the original tight gameplay chaos.

  • Some open world games, such as MAFIA 3, have more intensive and narrative -oriented benefits.

All games do not need to be done in a sandbox of a small country. Some flourish in a hard corridor, and others thrive into the script sequence that knows exactly the time to drop the jaw. But for the Golden Rush, some titles are too thin to go to the open world, creating settings that don't need to be much big.

Due to the loss of empty map, repetitive side content or spacing, these six games can shine brighter if they abandon the open world blueprint and stick to them more concentrated. It did not require 60 hours. I needed a strong 10.

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6

La Noire

If the “interrogation” means to cross the village to ask again to the wrong person

There is a version La Noire It is a perfect noir film, a moody streets, a jazz humming under all dialogue, and a hard -working detective who solves the crime with a laptop and an idiot. But what the player gained was a game that had to drive a block of Los Angeles traffic in the 1940s among interrogation and brilliant cut gods.

The open world here looks fantastic because it strengthens the historical details, but does nothing. There are few missions that are worth pursuing, no organic discovery, and nothing other than the landmark. More badly, driving often makes the gap between the game slow with crawling. Especially when the player tries to reach the next murder. And don't talk about the right -colored car pursuit that happens somehow every five minutes. I had La Noire If you focus on a criminal thriller with a chapter -specific structure, such as the renewable HBO mini -series, you may have become a classic beyond the times.

5

Dynasty Warrior 9

The open world is too empty, and even Lu BU is boring

when Dynasty Warrior 9 He tried to bring the three kingdoms to the open world territory and traded as a soul for the sea of ​​the grass. There was no need to roam the highest levels of hundreds of enemies flying from a single swing to the air. I needed a hard and selected chaos. Instead, the open world feels like an endless escort mission without any escort.

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Missions are awkwardly scattered on a huge map, and most of them include running for a few minutes to find a few enemies, or seeing ordinary soldiers standing around. The symbolic setpiece battle that satisfactorily made the old title has disappeared. Even capturing the base is similar to checking the box rather than commanding the army. Collecting production, fishing and herbs is more important than the red cliff battle. Something is seriously wrong.

4

Mirror edge: catalyst

Parkour is not a problem, but a road

Mirror edge: catalyst I had the right idea. Athletes cross the city with a clean and glassy city to make the adrenaline of the first -person movement. But when I opened the Ubisoft -style open world Roy, I lost my rhythm. Suddenly, instead of a tight running with intentional design, the player traced collectors that were not interesting to track dozens of optional time tests and collectors while searching for strange roofs.

The city itself is smooth and light, but lacks meaningful interactions. It is a world full of routes, but there is no reason to go anywhere. text Mirror Everything was made by hand to push the player forward, so the driving force and urgency were nailed. but catalyst The flow will bring you a quest that breaks the flooding instead of the GPS marker, the awkward arrangement of awkward enemy. In a more linear game, the story and exercise of faith can be much harder.

It is a tactical spy, but it exists

at that time Phantom pain Rolled Metal gear The series has already mastered the linear design. Therefore, it was a bold pivot to change the snake's stealth operation into an open world sandbox. The core gameplay is one of the best stealth actions so far, but it's diluted over two huge maps that are honestly empty.

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The best open world game that doesn't care about realism

There are many open world games that focus on realism, but some games are completely abandoned.

Of course, the player can access the mission you want, but it leads to the desired moment. However, everything is strangely separated between the repetitive aspects, recycling outposts and emotional punches of most stories are trapped in cassette tapes. More badly, the development of the development problem has been reduced, leaving a fuss rather than escalating in the late half of the unfinished second half. Phantom pain It is a mechanical masterpiece that is trapped in the form of spreading genius too thinly.

2

Mafia 3

New Bordeaux will feel like a long and hot walk.

Lincoln Clay's story was worth better. Set to the beautifully rendered New Bordeaux (virtual New Orleans), Mafia 3 One of the most powerful story settings in the crime game was. However, the decision to go to the open world has changed the tight revenge story into a repetitive slog of a dull Earth, a dull Earth.

The mission is blurred after a while. And the environment is rich in the atmosphere, but in fact, the excellent music and racial tensions are actually solved, but the open world element is a problem. unequal Mafia 2I knew how to use the world as an atmosphere. Mafia 3 Try to play everything and get the result of weakening your gap. This could have been a dry crime drama, but instead it is a swelling checklist that keeps on its own.

1

Halo Infinite

Ring World, which speaks too much silence

The player waited for several years to go back to the Master Chief's boots Halo Infinite Finally it fell, and it brought a huge open world ring that usually feels empty. The momentary moment is still great. The grapes about indiscriminate are not bad, but the surrounding world lacks the driving force and mission varieties of the story they created. halo legend.

Instead of linear levels full of smart design and symbolic music signal, the player should liberate the same FOB, hunt expensive objects, and check the side activities that feel like a busy work than actual content. The story mission is still strong, but nothing is gone and awkwardly intervals. And for a series known as a magnificent set pitch Half 3Ark or Halcita: reachLast stand), it is a shameful thing infinity I try to fill down time with fillers. More intensive and the mission -oriented structure can change infinity By true return in the form.

4:25

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