summation
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Choosing a good culture in Mount and Blade 2 is important because it has a unique bonus and weakness that affects gameplay.
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ASERAI is excellent for desert travel and defense, and Sturgians focuses on infantry power, while Vlandians are shined with mercenaries.
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KHUZAIT is a fast cavalry, and Empire is excellent in Garrison Management and Battanians flourishes in the forest environment.
~ Inside Mount and Blade 2: Banner RoadBoth veteran fans and new players jump to Calradia to deal with everything the game offers. While stocking butter and capturing the castle, the player must face many important decisions, such as what they need to be married and which troops to marry.
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The most important decision Mount and Blade 2 I choose a culture to play. There are 6 Banner cultureMany people with unique advantages and disadvantages are dying to know which strongest.
It was updated by Mati Kent-Nye on February 24, 2025. Choosing a culture to start adventure is one of the most important decisions when the player starts the banner road campaign. All cultures boast a variety of strengths and weaknesses, so players should know that they want to achieve in the play -through before starting the game. For example, Play Through, which focuses on managing performance villages, avoids loyalty to -3 for having a FIEFS of other cultures, so you need to choose the same culture as the FIEF you want to conquer..
6
Aserai
It leads one deal to the world at a time
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The caravan is 30% cheaper.
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10% reduction in trade punishment.
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There is no exercise penalty when traveling to the desert.
ASERAI is a famous desert nomad for riding a camel with great skills. As expected, they do not receive exercise penalty when traveling in the desert. For the players who want to go to the battle, aserai Armies is equally divided to provide a lot of quality infantry, archers and cavalry. These soldiers are not as specialized as other cultures, but they have no dazzling weaknesses, but they are adapted. The ASERAI character also pays more daily wages to the army and greatly increases the cost of maintaining the military.
5:12
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But when defending his territory, the ASERAI kingdom is one of the most powerful kingdoms in the game. Their land is spread, but only two entries. There is a power to be recognized in the home grass due to the speed that helps to surpass the other two kingdoms and other troops to worry.
5
Sturgians
Shield wall
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Recruitment and upgrades are 25% cheaper.
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The army decreases 25% a day.
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More relationships from 20% kingdom decision.
Based on Kievan Rus and Vikings, this is a culture for players who enjoy the ideas of powerful infantry that plunder and plunder across the continent. Recruitment and upgrades are cheaper, and the army is more cohesive. These advantages are relevant throughout the game, helping players save money and create a large army. Their heroic linebreakers and Spearman are also one of the best infantry in the game. If the player is looking for an aggressive play style and loves the idea that it is thick, you should not see anymore.
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Sturgian players can be difficult to build a kingdom because the ground is covered with a thin and dark forest. Sturgian troops also mean that cavalry, such as VLANDIANS or HORSE Archer Hordes, can be easily selected, centered on heavy infantry centered on infantry. To cope with this, the player will learn how to use the appropriate infantry facilities and specify the priority of the siege war that can easily win the Sturgian Shield Wall.
4
vlandians
Simple life of mercenaries
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5% more famous in battle.
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15% more income as a mercenary.
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10% production bonus of a village tied to the castle.
Vlandians make good mercenaries and sales necks. They become more famous in the battle and improve the progress of the clan. Once the clan reaches the class, you can serve the Lord as a mercenary. This provides especially for new players with good money, influence and experience. Vlandians also have great troops and boasts the best crossbows and cavalry of the game.
Unfortunately, many of these bonuses are value as the game progresses. Vlandians also have to have an additional impact when recruiting monarchs, so if the goal is to conquer the entire map, create a poor leader. But they offer new players with a simple starting of the game, providing a simple start of the kingdom.
3
Khuzaits
Speed and scope is a deadly combination.
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The mounting device is 10% cheaper to hire and upgrade.
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25% production bonuses for horses, mules, cows and sheep in the village.
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In their cities, taxes are reduced by 20%.
Players who want to make the most of the power of the cavalry must create a Khuzait character. This not only gives them access to Lancers and Worders earlier than any other culture, but also makes it cheaper to adopt and upgrade the mount unit. This army is usually a cavalry, so it can move around the map faster. Their army is also strong in siege thanks to its powerful archers.
The only disadvantage of playing with khuzait is that you get less taxes in the city. The city is a big source of imports in the second half of the game, so it can cost a lot. Khuzhait territory is also relatively thinly spread with many neighboring factions. But the power of this army is more than replenishing these weaknesses.
2
empire
Overall, everything is good
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Pay 25% less wages to the army of the garrison.
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25% more effective when you are in the army.
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20% penalty for village growth.
Players who choose empire with their own culture have lower wages in the army and have more influence. This feature is powerful in the second half of the game because players can maintain much stronger defense and better control the kingdom. The garrison is one of the most expensive parts of owning a picture, so maintaining 25% more forces at the same price is very useful for defending the territory. The Empire is a perfect choice for those who want to capture and maintain the territory because the military, such as the Imperial Elite Cataphract and the Imperial Legionary, are very well equipped.
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However, the imperial characters interfere with the growth of the station and the growth of the army as they struggle to produce enough food to feed the players and to produce enough food to feed the players. The territory of the empire is also located at the center of the map. In other words, each camp is almost always war and sometimes there are several different factions. These factors can make play difficult, especially at first, but the imperial culture is very strong through appropriate management.
1
Baran
Change the forest home
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Move 50% faster in the forest and look at 15% better.
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The city gets +1 for the production of militia.
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10% slow build time.
The big character is home from the forest and you can move more and move faster than other cultures in the forest. In Caladia, the forest is a valuable feature. As a big bullet, the player can help to minimize casualties by spending time to kill the enemy in the distance and the legendary Battanian Fian Champion. Starting with this culture, you should give freedom to the players.
The punishment of this culture is not too problematic. A slightly slow build time will never determine the fate of the kingdom of the player. But fighting like this camp does not start with a lot of splendor, but it can be difficult because it is often lost in neighboring camps. But as the player controls the army of the big bullet, this problem quickly disappears. Picking Battania as a culture is a safe decision because it gives a strong bonus to the player's army.
- Released
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October 25, 2022
- ESRB
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In the case of mature 17+ due to blood and violence