KOTARO UCHIKOSHI explains the process of creating a mystery in detail.

KOTARO UCHIKOSHI is a writer and game director. He is responsible Zero escape and AI: Sol File Not only the series infinity A series of remasters of the first two games and the official English release Never 7: end of infinity and 17: Infinite, It was developed by MAGES and published by Spike Chunsoft, Inc. His creative process to develop his game includes designing a character who is inspired by mystery and science fiction novels, movies and TV series, gains his real experience, creates a phobia to increase tension, and contributes to both stories.

Kotaro Uchikoshi has been inspired by many novels and movies.

The game of Kotaro Uchikoshi effectively mixes mystery, science fiction, horror and thriller genres. Never 7, It is characterized by some romance. Uchikoshi is a passionate fan of this genre and has a long list of books, movies and TV series that inspired him. He enjoys all of the following Japanese works: Decagon House Murders, Akira, Cowboy Bebop, And the novel of Akagawa Jiro and the following Western stories SAW, SE7EN, Planet of the apes, and Star Trek.

He is probably mystery genre, especially Zero escape The series, Uchikoshi does not limit themselves to mystery. Uchikoshi said, “All the books I read and all the movies I have seen have become part of me. “In fact, it can be more difficult to specify the name of a work that doesn't affect me in any way.” He also mentioned that he wanted to write a game in another genre inspired by his favorite story, and lists some projects he wants to work.

“Story of slice like k-on!, Horror stories like Stephen King, the same coming drama such as The Breakfast CLUB, a love story like Bridget Jones' S Diary, a thriller filled with actions such as Die Hard Same acoded. “

He focuses on characters and settings to create an effective mystery.

The game of Kotaro Uchikoshi is famous for its attractive character. AI Kaname date or Zero escape Akane Kurashiki was often discovered by a dark secret player, digging deeper into the game. Uchikoshi explained his process to create a character: “The characteristic of my game is that all characters have important meanings and deep stories. Even a single card is missing the entire structure.”

Another factor that differentiates Uchikoshi's game is a unique setting. 999: 9 hours, 9 people, doors The sequel, when the Titular nine character, who seems to be a sinking ship, sees the sequel to the sequel. The last reward of virtue The notch is kicked with a sealed scientific facility. His love for bizarre and phobia 17, This occurs in LEMU, an underwater theme park.

Uchikoshi is based on a mix of fiction and real life. Case 17LEMU, he was inspired by the story of a friend's visit to Disney Land on a rainy night. “Just before the deadline, when there are no other people around…

Ultimately, the Kotaro Uchikoshi game combines the eye -catching setting, memorable characters, sharp and unexpected conversations, and unexpected twisting, creating a story that effectively mixes genres and keeps the player from the first word to the toes. In the early work Never 7 and 17 to Baekseon: Last Defense Academy, Uchikoshi's mystery is a fellow mystery game Luminary Kazutaka Kodaka's upcoming cooperation is truly original.

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