There have been many movie villains in Dragon Ball history. Dragon Ball: Sparking ZeroFew people are as iconic as Frieza's older brother, Cooler. Not only is this alien fighter's strength comparable to that of his brother, but he also has an additional final form as well as a metal version.
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The move sets for each Cooler variant are very similar, so we've compiled them all into one guide. Metal Cooler is a unique character with its own mechanics and nuances, so you'll need to learn about the different Cooler options before deciding which one to use as your main.
cooler
move name |
input |
expense |
effect |
---|---|---|---|
telekinesis |
R2/RT + D-Pad Up |
2 skill count |
Paralyzes the target for 3 seconds. |
afterimage |
R2/RT + D pad left |
2 skill count |
Automatically avoids the next attack. |
maximum power energy wave |
R2/RT + Square/X |
3 key bars |
Fires a beam super that deals almost massive damage. |
dark glare |
R2/RT + Triangle/Y |
2 key bars |
Deals just over half a bar of damage to the horizon targeting the enemy. |
death ball |
R2/RT + Circle/B (when in spark mode) |
full key bar |
It's a projectile super that deals almost 2 bars of damage. |
Cooler in vs. and online matches
Cooler's overall moveset is similar to Frieza's. This is because most of them have the same body structure. However, his Psychokinesis can be chained together, creating some nice potential combo loops if you catch your enemies off guard. His skill count is up to 4, so you can only do this twice.
Darkness Eye Beam is a very effective tool against opponents who tend to dodge special moves instead of blocking them, but since it's not a projectile, it can be easily countered. To create a beam struggle it is better to use full power energy waves.
Death Ball is the main ultimate move of Frieza's race, and shares the move's main weakness: the way it is performed. Since you start with a death ball on top, many beams or even a quick rush super can interfere with it, making you waste your sparking mode.
Cooler (final form)
move name |
input |
expense |
effect |
---|---|---|---|
telekinesis |
R2/RT + D-Pad Up |
2 skill count |
Paralyzes the target for 3 seconds. |
Psycho Barrier |
R2/RT + D-pad left |
3 Number of skills |
Sends an explosive wave that knocks enemies back. |
death beam |
R2/RT + Square/X |
2 key bars |
Fires a fast beam super that deals almost massive damage. |
death chaser |
R2/RT + Triangle/Y |
3 key bars |
Activates Rush Super, which deals massive damage. |
supernova |
R2/RT + Circle/B (when in spark mode) |
full key bar |
Fires a beam super that deals almost 2 bars of damage. |
Cooler (Final Form) In Versus and Online Match
Cooler in his final form is a much superior version of the character that covers all of his previous forms' strengths and almost all of his weaknesses. The main point of choosing the basic form of cooler is to save DP. This is because the base form is worth 6 points and the final form is worth 7 points.
Transforming into Cooler's final form requires a skill count of 2 and grants him an additional half of his health bar.
You can continuously chain Psychokinesis, but there's also the Psycho Barrier skill that can break combos and save you when you're in danger. It's not as good as the Explosive Wave skill found on most Vegeta characters, but it's useful nonetheless.
As for Supers, we now have a good mix of Rush and Beam Supers, with Death Beam being his best. It only costs 2 Ki Bars and is one of the fastest beams in the game, capable of stopping most casts.
His ultimate, Supernova, starts up as quickly as a regular Beam Super, making it easier to chain than most Frieza race characters. Once connected, Cooler will still fire a large ball of energy at his opponent, but he will do so during a cutscene.
move name |
input |
expense |
effect |
---|---|---|---|
send immediately |
R2/RT + D-Pad Up |
2 skill count |
Teleports behind the target. |
reconstruction |
R2/RT + D pad left |
4 Number of skills |
Recovers 1 and a half bar of stamina. |
lock on buster |
R2/RT + Square/X |
4 kivas |
Fires an unblockable beam super that deals nearly 1 bar of damage. |
Finger Blitz Bombardment |
R2/RT + Triangle/Y |
2 key bars |
When they all connect, they fire a series of rapid beam supers that can deal 1 bar of damage. |
supernova |
R2/RT + Circle/B (when in spark mode) |
full key bar |
Fires a projectile ultimate that deals almost 2 bars of damage. |
Metal cooler in vs. and online matches
Metal Cooler has many of the behaviors of a Cooler, but its functionality is much different. First of all, he is considered an android character. This means that you cannot recharge your Ki (except when entering Spark Mode), but your Ki will passively recharge as the match progresses.
It's also a character that can be selected multiple times, making it a great character to master when team battles are needed. However, in DP battles you can only take 2 Metal Coolers (each costs 7 DP), so keep that in mind.
His skills are completely different from all other members of Frieza's race, as he features instant transfer and regeneration. Since Metal Cooler cannot transform, it is recommended to use Instant Transfer only when you need to end the game to save your skill count for replay.
Finger Blitz Barrage is a harassment tool best suited for disrupting opponents or expending residual charges. Lock-On Buster is another tool that is a bit more expensive for its damage, but will end games at an incredible rate since it cannot be blocked.
Metal Cooler's Ultimate Move is Supernova, and although it shares the same name as the Ultimate Move for Cooler's final form, it functions exactly like Death Ball in his base form. This makes him an average Ultimate overall, but with all the other tools available to Metal Cooler, he's likely the best character form to master.
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