How to play better in Dragon Ball: Sparking Zero

There have been many movie villains in Dragon Ball history. Dragon Ball: Sparking ZeroFew people are as iconic as Frieza's older brother, Cooler. Not only is this alien fighter's strength comparable to that of his brother, but he also has an additional final form as well as a metal version.

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The move sets for each Cooler variant are very similar, so we've compiled them all into one guide. Metal Cooler is a unique character with its own mechanics and nuances, so you'll need to learn about the different Cooler options before deciding which one to use as your main.

cooler

Dragon Ball Sparking Zero image showing cooler

move name

input

expense

effect

telekinesis

R2/RT + D-Pad Up

2 skill count

Paralyzes the target for 3 seconds.

afterimage

R2/RT + D pad left

2 skill count

Automatically avoids the next attack.

maximum power energy wave

R2/RT + Square/X

3 key bars

Fires a beam super that deals almost massive damage.

dark glare

R2/RT + Triangle/Y

2 key bars

Deals just over half a bar of damage to the horizon targeting the enemy.

death ball

R2/RT + Circle/B (when in spark mode)

full key bar

It's a projectile super that deals almost 2 bars of damage.

Cooler in vs. and online matches

Dragon Ball Sparking Zero image showing Cooler casting the Death Ball.

Cooler's overall moveset is similar to Frieza's. This is because most of them have the same body structure. However, his Psychokinesis can be chained together, creating some nice potential combo loops if you catch your enemies off guard. His skill count is up to 4, so you can only do this twice.

Darkness Eye Beam is a very effective tool against opponents who tend to dodge special moves instead of blocking them, but since it's not a projectile, it can be easily countered. To create a beam struggle it is better to use full power energy waves.

Death Ball is the main ultimate move of Frieza's race, and shares the move's main weakness: the way it is performed. Since you start with a death ball on top, many beams or even a quick rush super can interfere with it, making you waste your sparking mode.

Cooler (final form)

Dragon Ball Sparking Zero image showing the final appearance of Cooler..

move name

input

expense

effect

telekinesis

R2/RT + D-Pad Up

2 skill count

Paralyzes the target for 3 seconds.

Psycho Barrier

R2/RT + D-pad left

3 Number of skills

Sends an explosive wave that knocks enemies back.

death beam

R2/RT + Square/X

2 key bars

Fires a fast beam super that deals almost massive damage.

death chaser

R2/RT + Triangle/Y

3 key bars

Activates Rush Super, which deals massive damage.

supernova

R2/RT + Circle/B (when in spark mode)

full key bar

Fires a beam super that deals almost 2 bars of damage.

Cooler (Final Form) In Versus and Online Match

Dragon Ball Sparking Zero image showing Cooler fighting in his final form.

Cooler in his final form is a much superior version of the character that covers all of his previous forms' strengths and almost all of his weaknesses. The main point of choosing the basic form of cooler is to save DP. This is because the base form is worth 6 points and the final form is worth 7 points.

Transforming into Cooler's final form requires a skill count of 2 and grants him an additional half of his health bar.

You can continuously chain Psychokinesis, but there's also the Psycho Barrier skill that can break combos and save you when you're in danger. It's not as good as the Explosive Wave skill found on most Vegeta characters, but it's useful nonetheless.

As for Supers, we now have a good mix of Rush and Beam Supers, with Death Beam being his best. It only costs 2 Ki Bars and is one of the fastest beams in the game, capable of stopping most casts.

His ultimate, Supernova, starts up as quickly as a regular Beam Super, making it easier to chain than most Frieza race characters. Once connected, Cooler will still fire a large ball of energy at his opponent, but he will do so during a cutscene.

Dragon Ball Sparking Zero image showing the metal cooler.

move name

input

expense

effect

send immediately

R2/RT + D-Pad Up

2 skill count

Teleports behind the target.

reconstruction

R2/RT + D pad left

4 Number of skills

Recovers 1 and a half bar of stamina.

lock on buster

R2/RT + Square/X

4 kivas

Fires an unblockable beam super that deals nearly 1 bar of damage.

Finger Blitz Bombardment

R2/RT + Triangle/Y

2 key bars

When they all connect, they fire a series of rapid beam supers that can deal 1 bar of damage.

supernova

R2/RT + Circle/B (when in spark mode)

full key bar

Fires a projectile ultimate that deals almost 2 bars of damage.

Metal cooler in vs. and online matches

Here's an image of Dragon Ball Sparking Zero showing the metal cooler up close.

Metal Cooler has many of the behaviors of a Cooler, but its functionality is much different. First of all, he is considered an android character. This means that you cannot recharge your Ki (except when entering Spark Mode), but your Ki will passively recharge as the match progresses.

It's also a character that can be selected multiple times, making it a great character to master when team battles are needed. However, in DP battles you can only take 2 Metal Coolers (each costs 7 DP), so keep that in mind.

His skills are completely different from all other members of Frieza's race, as he features instant transfer and regeneration. Since Metal Cooler cannot transform, it is recommended to use Instant Transfer only when you need to end the game to save your skill count for replay.

Dragon Ball Sparking Zero image showing Metal Cooler casting Supernova.

Finger Blitz Barrage is a harassment tool best suited for disrupting opponents or expending residual charges. Lock-On Buster is another tool that is a bit more expensive for its damage, but will end games at an incredible rate since it cannot be blocked.

Metal Cooler's Ultimate Move is Supernova, and although it shares the same name as the Ultimate Move for Cooler's final form, it functions exactly like Death Ball in his base form. This makes him an average Ultimate overall, but with all the other tools available to Metal Cooler, he's likely the best character form to master.

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