Metal Slug Tactics is a significant departure from the run-and-gun chaos the series is known for, elevating the 2D side-scrolling shooter into the realm of isometric tactical RPGs. Tactical interpretation by Leikr Studio metal slug It also benefits from a highly replayable roguelike foundation that encourages players to experiment with builds, team compositions, and strategies over more time than typical franchise entries.
Game Rant sat down with Leikr Studio CEO Aurelién Loos to discuss the team's approach. Metal Slug Tactics Considering the series' history of providing adrenaline-filled shooting gameplay. Loos talked about the game's movement system, how it presents run-and-gun gameplay, and the team's reasons for going with a tactical RPG in the first place.
Classic run-and-gun shooter games like: metal slug The deliberate and overtly slow pace of tactical RPGs couldn't be more felt, but Leikr Studio has injected a surprising amount of shooter DNA into a tactical game. Aurelién Loos noted that the game's movement system is fundamental. in Metal Slug TacticsEach tile your character moves generates adrenaline (essentially “mana” for special abilities), along with dodge, the game's primary means of damage mitigation. Linking offensive and defensive abilities to movement is a clever take on run-and-gun gameplay, as each character must move as far as possible each turn.
In my opinion, the main advantage of working in this universe is that it forces us to think in a very different way. We didn't just make a typical tactical RPG.
Metal Slug Tactics
It's all about movement. You have to keep moving. You must move every turn to generate evasion to protect yourself or your adrenaline. You need adrenaline to use your most powerful attacks and abilities. It was very beneficial because we created something new. Creating something new is always fun. But the biggest thing that drove us to do that was we wanted to have strong DNA.
run and gun
A game within tactical games.
another factor Metal Slug Tactics What delivers on the series' frenetic gameplay is the number of enemies. Players are often greatly outnumbered in each encounter. Fighting large groups of weaker enemies is powerful and visceral at every turn, as a few enemies are eliminated with one or two solid tactical plays. In combination with the movement system, Metal Slug Tactics It feels like a game that belongs in metal slug franchise.
Translating metal slug Gameplay for a turn-based tactical game sounds like a serious challenge, which begs the question. Why did Leikr Studios take this route instead of sticking to their guns with the series? Aurelién Loos says it comes down to the studio's previous experience with turn-based roguelikes. Rather than trying to create the next mainline metal slugA new take on the series felt like a safer bet.
when we started thinking
metal slug
—Because we are big fans of
metal slug
especially with me
Metal Slug 2
—We discussed it and thought about what we could bring to the table. You can still open old ones
metal slug
The game is still fun and relevant today. But our studio has no experience with run-and-gun games, so it would have been very ambitious to say, “Oh, we want to make the next game.”
metal slug
.” We took this into consideration and came up with a proposal that was more in line with our DNA, which focuses on tactical and strategy games.
Ultimately, we create tactical games inspired by: metal slug The result was a game with unique ideas that might not have been realized if the team had been working on a different IP. Because of this Metal Slug Tactics Both are genuine metal slug A tactical game that stands on its own.
tactical
strategy
war and military
- franchise
- metal slug
- developer
- Reykir Studio
- Open Criticism Evaluation
- strong