High Damage Gunslinger Build (Pistol and Revolver)

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world cyberpunk 2077 It's a sleek, compact, and stylish pistol that's just as deadly as any other weapon in the game. With the right combination of passive skills and equipment mods, you can pack a more vicious punch and be easier to handle.




Next up is a gunslinger-style pistol build that relies on high critical stats and the player's ability to chain kills and score headshots. It's great at every stage of the game, allowing you to tap almost every enemy in the game at once. cyberpunk 2077Even in the midst of the most difficult difficulties. Here's how to set it up:

Updated on November 12, 2024 by Marc Santos: Post-Update 2.1 patches for Cyberpunk 2077 have not implemented any new changes that significantly affect the most important parts of the Cyberpunk Pistol build. However, one patch adds a hard cap to Cyberware, which could surprise some players if they restart the game. We've updated this guide to document this, and also improved the Skill Builds section to include perk descriptions.


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Cyberpunk 2077 Pistolero Skill Build

New Cyberpunk 2077 Pistol Build for Patch 2.0

The important perks required for this build to work have been retained in the 2.1 update.

The skill and attribute system has been completely overhauled. Cyberpunk 2077 2.0 The update brings significant changes to how pistols play. Instead of spending most of their perk and attribute points on reflexes, players must now invest in them. cool and technical skills (It also includes some reflexes).

Simply put, to build a powerful pistol, players will need to: Unlock all pistol-related skills at cool Skill Tree, Getting Started concentrate and it ends nerves of tungsten steel, Contains most (but not all) of the connected child nodes. Here's what each key technology does:


  • Focus: Increases headshot and weak point damage. No stamina consumption when shooting for a short period of time after aiming
  • deadeye: Headshot and weak point damage are greatly increased when health is above 85%.
  • Nerves of tungsten steel: When Deadeye is active, all headshots and weak point hits are lethal. Damage increases the further away the target is.

Run 'N' Gun This is the only optional main skill here. No stamina cost for unaimed fire means that Deadeye is always active, but players miss out on all the benefits. concentrate and its child nodes provide:

Speaking of child nodes, Put your heads together, take a deep breath, and quickdraw This is the most important one in this build for the following reasons:


  • deep breath You can slow down time without using cyberware, making it easier to land headshots.
  • put our heads together The duration of focus and unlimited stamina effects are extended as long as the player continues to disable the target.
  • quickdraw There is no need to reload, as the player can simply switch to a different gun.
    • There is no need to reload if the player uses: unemployed person Mod, after switching to a gun, reload a certain percentage of the empty magazine.

With all this in mind, a new cyberpunk Pistol build playstyle revolves around: Score a headshot kill and connect. Any weapon mods that help make this easier (Zenith, Shuffler, Pinpoint) would be a huge help.

For other skill trees, please follow:

Useful Cyberpunk Pistol Build Benefits

reflexes tree

Perk Name

effect

slippery

The faster you move, the harder it is for enemies to hit you. This effect increases when you dash, dodge, slide, sprint, or high jump.

muscle memory

You can reload while sprinting, jumping, or sliding.

multitasker

You can shoot while sprinting, high jumping, or sliding.

dash

Replaces dodge with a long-distance dash. Additionally, dodge and dash stamina costs are reduced by 20%.

steady grip

You can shoot while rushing.

I can't touch this

Dashing provides 100% opportunity for mitigation.

Skill Ability Tree

Perk Name

effect

all about cyber

Increases the stat modifiers of all cyberware by 10%. It also reduces cyberware capacity costs for shell and framework implants.

renaissance punk

For each attribute above 9, you gain +4 bonus Cyberware Capacity.

driver update

All cyberware gains additional modifiers.

chrome constitution

When both Integumentary and Skeleton cyberware slots are filled, damage taken is reduced by 5%.

Chrome License

Provides a +10% cyberware stat modifier, +40 armor and unlocks a new cyberware slot for your skeleton. It also improves Skeleton cyberware statistics.

ambidextrous

Unlock new cyberware slots for your hands.

Warranty extension

Increases the duration of all cyberware effects by 15%.

cyborg

When all Cyberware slots are filled, Cyberware cooldown is reduced. Obtain only when all slots are filled.

Edge Runner

Cyberware capacity can be exceeded at a cost of 0.5% of maximum HP per point of overcapacity. Killing an enemy while exceeding your cyberware capacity gives you a chance to gain additional damage, critical strike chance, and critical strike damage.


Reflexes skills allow for more agile movement in combat while also allowing you to: Kerenzhikov When slipping or rushing. Meanwhile, the Technical Ability skill build above is somewhat essential to every build, and this one is no different. Use your remaining points on your preferred Reflexes, Coolness or Physical Skills.

You should save your technical capabilities for a time when you have enough resources to fully invest in cyberware. There's no need to rush here, so feel free to spend your points elsewhere unless you have Chrome you really want to use.

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Cyberpunk 2077 reloading a revolver in front of a group

In the 2.1 update, crafted weapons were given two mod slots instead of one. However, weapons crafted before this update are not affected and must be crafted anew.


In 2.0, almost all of the default weapon mods that made existing pistols powerful have been removed, so players will have to take advantage of the mods available to them. Thankfully, the pistol skills above ensure that pistols and revolvers still have access to the improved critical damage and 100% critical chance (as long as the player lands a headshot) that served as the core of the original playstyle.

that letter The revolver remains the most versatile option in this build thanks to its solid damage profile and easy handling compared to other revolvers. The heavier it is RT-46 Burya It can also be a good choice if the player manages strong recoil.

Legendary variants are recommended for modding capabilities, but some Iconic cyberpunk 2077 like a gun pardon, archangel, and Doom Doom All in all, the DR-5 Nova is a worthy alternative.


Regular pistols follow the same rules that apply to revolvers, but revolvers can no longer use silencers, making them better suited to stealth builds. yet, Powerful pistols like Nuena Tamayura You can also use it for noisy builds like this.

Considering the nature of the pistol skill, which focuses on continuous kills, It is best to equip two or three revolvers at a time.. Do not reload and switch to another gun when you run out of ammo. Maintain your streak and reap the benefits of your builds.

  • zenith: Increases critical strike chance and weapon swap speed. Reduces bullet spread.
  • unemployed person: When the weapon is drawn, a percentage of the magazine is automatically reloaded. Increases weapon swap speed and improves reload times.
  • Better Half: Critical hit chance increases when at the bottom of the magazine.

cyberware

New cyber implants introduced in Cyberpunk 2077 2.0


Patch 2.11 introduced a hard cyberware limit of 450. Make sure your equipped implants fit these new limits and downgrade defensive implants first if necessary. To get Cyborg's cooldown reduction, make sure all slots are filled.

Cyberware now plays a much larger role in this build than before. Simple stat bump implants are now gone and players will need to improve their cyberware abilities. cyberpunk 2077 Equip yourself with high-end gear to get the most out of this setup. Priority implants include:

  • Militech “Apogee” Sandevistan (OS): Time slows down and damage output increases significantly.
    • Cannot be used until level 40+. Until then, stick with Zetatech or Dynalar Sandevistans.
  • Tyrosine Injector (Nerve): Movement speed and headshot damage increase after takedown.
  • Newton module (prefrontal cortex): Cyberware cooldown is reduced after a takedown.
  • Kerenzhikov: Time slows down when aiming after dashing, dodging, or sliding.
  • Clutch padding (circular): Reduced stamina consumption when shooting
  • Kiroshi “clairvoyant” optics (eyes): cool; Highlights enemies when scanning.
  • Shock absorber (hand): Reduced recoil


Players must fill any remaining empty cyberware slots with their preferred implants. cyborg This skill reduces the cooldown of all cyberware by 15% when all slots are filled. use Sandevistan Can be used whenever it allows for faster kills and easier aiming.

If you need more critical strike chance or want to make room for another damage modifier, replace Kiroshi Clairvoyant Optics with Kiroshi Cockatrice. Available only in Dogtown.

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