Key Takeaways
- The class adjustments in Final Fantasy 14 Patch 7.1 aim to bridge the gap between roles in both PVE and PVP content.
- Significant changes have been made to occupations such as the Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage, and their abilities have improved.
- Overall, the various Crossroads content updates offer quality-of-life changes and opportunities for players to explore a variety of tasks.
like final fantasy 14 After receiving server maintenance, Square Enix released the full patch notes for the 7.1 content update, confirming that a number of actions have been tweaked to close gaps within each role. The cleaning task changes to: final fantasy 14 It's not just limited to PVE content, as patch 7.1 also brought several PVP adjustments.
A few days before the Crossroads update went live, final fantasy 14 Patch 7.1 gives us a preview of what we can expect when servers come back online on November 12th. Patch 7.1 brings several quality of life changes along with the continuation of the main story quests. Between adding two dye channels for an old charm like this: EndwalkerThe Crossroads content update changes Manderville's artifact weapons and group pose functionality to make it easier for players to shoot vertically. final fantasy 14 overhead.
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Final Fantasy 14 players are unhappy with patch 7.1 features
Final Fantasy 14 players have shared their frustrations with parts of the upcoming 7.1 Crossroads update, prompting Square Enix to respond.
once final fantasy 14 When players launch Patch 7.1 on November 12th, other tasks may feel a little more powerful than before. According to the full patch notes posted by Square Enix: final fantasy 14 The classes that showed the most changes were Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage. The Dark Templar's self-reliance issues have been addressed with the Carve and Spit and Abyssal Drain abilities changed to provide more healing. Instead of reducing health to a single point, Gunbreaker's Superbolide ability now reduces health by 50% while remaining invulnerable for 10 seconds. Ninja's Dokumori deals area-of-effect damage, and his Ten Chi Jin ability, which previously could only be used while standing still, can be used while moving. The casting time of the White Mage's Holy spell has been reduced by 1 second, the Black Mage is granted a second Ley Lines charge, and the Despair spell has been changed to be instantly cast when under Astral Fire.
Other classes, including Machinist, Summoner, and Red Mage, have had their overall damage increased to close the gap with other DPS classes like Pictomancer. With PVE job updates, final fantasy 14's PVP mode has seen major changes overall. The health of all jobs in PVP has been increased, while the Dragoon and Dark Knight have been nerfed in Frontline mode. Gunbreaker, Summoner, and Black Mage have had their PVP actions overhauled, and Rival Wings' mechanical minions have had their health pools increased.
Between the balance changes and other additions made in patch 7.1, final fantasy 14 Players who want to try different professions are presented with an ideal opportunity. Only time will tell how players will react to the changes.
Final Fantasy 14 Patch 7.1 Class Changes (November 12, 2024)
Coordinating PVE Operations
- Patch 7.1 makes several adjustments to the availability of actions to address the overall balance of DPS within each role.
- To further improve gameplay, we've also made more detailed adjustments, including changing the level of requirements for certain actions, increasing the area of effect, and fine-tuning hit detection.
tank
- Abilities that prevent disablement, such as Hallowed Ground and Living Dead, have been adjusted across all tank jobs to allow status effects to apply more quickly.
- We believe this will make it easier for players to use these abilities when taking heavy damage from enemies.
paladin
- The level required to learn Interven has been lowered to better match the movement abilities of other tank classes.
- Additionally, the effective range of the cover has been increased to improve ease of use.
dark knight
- The Dark Missionary's learning requirement level has been lowered to better match the defensive party abilities of other tank classes.
- The healing power of Abyss Absorb has been increased to increase survivability when taking damage from large groups of enemies.
- Additionally, an additional effect of ‘recovering own HP’ has been added to single targets Carve and Spit.
- Lastly, to address differences in physical armor between tank classes, the Dark Mind and Dark Missionary abilities now also reduce physical damage taken.
Gunbreaker
- Double Down's cartridge price has been lowered to increase convenience of use.
- This cost reduction allows us to use Burst Strike and Hypervelocity more, so we decided to reduce the potency of the latter.
- This means Gunbreaker's DPS will increase overall.
- Aurora's healing efficacy has been increased to increase Gunbreaker's survivability.
- Additionally, to address differences in physical armor between tank jobs, Heart of Light now also reduces physical damage taken.
cavalry
- Increased the effectiveness of Piercing Talon to prevent DPS loss when you need to keep your distance from enemies.
- An additional effect has been added to Elusive Jump that further increases its power.
- To reduce the number of actions executed during the damage burst phase, players will no longer get multiple stacks of Nastrond Ready.
- Because this change has a significant impact on Dragoon DPS, we've made additional adjustments to other jobs to maintain balance between melee DPS jobs.
ninja
- We believe that the effect of Earthquake will no longer end when you move, improving ease of use.
- Likewise, Dokumori has also been changed to an AoE attack.
- Increased the power of Throwing Daggers to prevent DPS loss when you need to keep your distance from enemies.
- However, this change is only intended to complement the use of ninjutsu, which allows ninjas to deal high damage from a distance.
black wizard
- To improve the Black Mage's mobility in combat, the casting time of Flashbang and Despair have been shortened.
- We've also made Ley Line a charged action, making it easier to use outside of the explosion damage phase.
- While the Enochian's effect potential has been slightly reduced, the above changes should increase the overall DPS of the Warlock.
summoner
- Crimson Strike's combo requirement has been removed and now requires the “Crimson Strike Ready” status effect to execute.
- Previously, the Inferno, Earthen Fury, and Aerial Blast actions were incorrectly set to have a power of 750, despite being stated to have a power of 800.
- This issue has been resolved and the value now matches the description.
healer
- Esna's cast time has been changed to instantaneous to improve usability.
white mage
- Casting times for Holy and Holy III have been shortened to allow players to use abilities between spell casting.
scholar
- The MP cost of area-of-effect healing actions has been reduced to help improve MP management.
- Previously, the Embrace and Seraphic Veil actions incorrectly had a healing potency of 150, despite being stated to have a healing potency of 180.
- After careful consideration, we decided that a potency of 180 would not disrupt game balance, so we increased the potency of the treatment to match the description.
astrologer
- The area of effect of Gravity and Gravity II has been increased to help you reach all targets when fighting enemy forces.
- This will be especially helpful when there are larger enemies between your targets.
Adjusting PVP operations
- It's very similar to the PVE action at launch. dawn roadWe've introduced several new PvP actions and tweaked existing ones to better highlight the unique aspects of each action.
- We have also changed the mechanics of certain tasks to provide players with a more enjoyable gaming experience.
- Because the additions and adjustments in this patch are so extensive, we've decided to skip outlining individual tasks.
- Maximum HP for all actions has been increased and Purify's recast time has been shortened to allow players to better deal with enemy burst damage.
- Additionally, we've placed a greater emphasis on damage over time by increasing the power of basic weapon skills and spells that are considered less effective than most.
- Patch 7.1 also brings improvements to hit detection, which are expected to have a significant impact on operational balance.
- We will continue to monitor the situation and consider further adjustments as needed, so we encourage you all to join the fight and provide feedback.