Eternal Strands' Monster Hunter-like progression explained

from now on eternal strandWith the release of ', a lot of attention is being paid to how similar Yellow Brick Games' debut work is to the much-loved action adventure game. The Legend of Zelda: Breath of the Wild and shadow of the colossus. And while elements of that title are certainly present; eternal strand' Players may be surprised to learn that one of the title's key inspirations for its gameplay was the original Capcom's game. Monster Hunter series. As it turns out, most Monster Hunter DNA that inspired eternal strand It will continue to exist in the upcoming final product.

In a recent conversation with Game Rant eternal strand Directors Mike Laidlaw and Frederic St-Laurent discussed the game's combat and progression, which will be familiar to everyone. Monster Hunter Pan. Core Gameplay Loop eternal strand It's centered around the feeling of exploration, and character progression is entirely driven by the loot you get from those expeditions. It therefore relies more on craftable loot than a traditional RPG system. With huge, athletic beasts on the prowl eternal strand' In Enclave, the game's progression and mechanics will provide comfort to fans. Monster Hunter series.

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All features confirmed for Eternal Strands so far

Eternal Strands is an upcoming action-adventure game from Yellow Brick Games, a studio comprised of BioWare, Ubisoft, and industry veterans across the board.

Equipment in Eternal Strands is the cornerstone of character development.

while eternal strand There may be an immediately perceptible impact based on moment-to-moment gameplay, but the way the game handles character progression and power curves isn't what many people expect. breath of the wild and shadow of the colossus comparison. Laidlaw and St-Laurent were prepared to point out several times that the general flow of battle and manner of fighting was as follows: eternal strand Handling character progression is actually Monster Hunter. St-Laurent says: “…we don't have an XP system, so you don't level up by completing quests and earning XP. It's all based on loot and crafted gear. You can't find it. All weapons or armor in the game are base. Produced by camp crews.”

Brynn's thermodynamic powers allow players to be somewhat strategic when it comes to influencing the all-important loot pool. St-Laurent goes into more detail about the dynamic nature of material harvesting. eternal strand:

…if you set something on fire, like a hound for example, you'll destroy all of the fur-type loot in the process…If you go for enemies made of metal, they'll use ice and be brittle. This will break all the metal parts you can forge or carve. If you're looking for a specific item, you'll go for a specific monster, and you have to defeat them in a specific way.

Like Monster Hunter, Eternal Strands' gameplay is built around the idea of ​​'exploration'.

In addition to gear-based progression and a focus on material harvesting and crafting, eternal strand It's also built around the idea of ​​”expeditions,” which has a huge impact on both. Monster Hunter and Dragon's Dogma. Laidlaw says it's one of those “…feelings of exploring and then coming home and kind of relaxing.” Monster Hunter and Dragon's DogmaThe “very present” key elements of eternal strand'Game play.

eternal strand It still has a few elements that help set it apart from the two Capcom franchises it took so much inspiration from, but it's still likely to resonate with fans of those games. As Laidlaw said, “…we are not precise. Monster HunterHowever, the motility of living things plays a big part. eternal strand. I think honestly, Monster Hunter “The players will be very aware of how we decide to proceed.”

Eternal Strands tag page cover art



released

January 28, 2025

developer

yellow brick game

publisher

yellow brick game

ESRB

T For Teen // Violence, sexual themes, drug references

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