Flowery eventually becomes the next climactic story boss. Deltarune Chapter 5, and this fight quickly proves that he is much more dangerous than his cheerful exterior suggests. The battle takes place at the top of the castle just before the fountain is sealed off. One of the most difficult mandatory encounters in Chapter 5. If you're struggling to beat Flowery DeltaruneWe've put together some of the best strategies to take him down.

How to Climb Vines in Deltarune Chapter 5
In Chapter 5 of Deltarune, you need to figure out how to climb up to reach Asgore and Flowery at the top of the vines. Here's how:
How the Flowery boss fight progresses
The most important mechanism in Flowery battles is Soul Abilities. During the fight, Kris gains the power to dash and dash at blue objects. You can press and hold the charge button to increase your speed and break through the blue barrier.
Breaking the blue objects clears the path. Additionally, all destroyed objects generate TP. Almost all progression mechanics during combat depend on: Spending TP on ACT Commands.
It is very important to keep Suzy and Ralsei alive.. Many stages of the Flowery boss fight require assistance, and activating both party members allows for a more powerful team ACT.
Before entering the Flowery boss battle, fill your inventory with healing items such as green tea. It can restore a huge amount of HP and prevent battles from getting out of control. I was lucky enough to stock up on green tea at a store near the save point, which was a huge help in this fight.
How to Defeat Flowery Boss in Deltarune
The main goal to defeat Flowery is to use: ACT command It increases mercy and ultimately pushes the fight forward. Depending on your preferred route, you can use one of the following: Posey or Blowaway.
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Posey requires careful timing. A small picture will appear, and you will need to drill the hole as precisely as possible to achieve maximum effect.
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In BlowAway, you have to hit Z as quickly as possible.
Flowery's attack pattern
In the first phase of the fight, Flowery mainly uses two attacks. The first attack fills the arena with a blue bamboo barrier with very small holes. Move carefully as you rush. Breaking bamboo earns you TP, so try to destroy as many pieces as possible without taking unnecessary damage.
The second attack sees Flowery charging directly at the party. When he turns blue and rushes forward, quickly press the charge button right before impact to knock him back. However, in faster sequences the timing is very tight, so Instead of hitting the top up button, I recommend hitting the spam tab..
Aqua and Seth Duo
Once you've progressed far enough, Flowery will summon additional flowers to help him. The first pair consists of Aqua and Seth.
we tested it Once with both, once with SuzyAnd this was enough to send them packing.
Seth's attacks cover large areas of the battlefield with blue areas and scrolling text moves across the screen. Rush between safe areas and don't force risky movements simply to collect extra TP.

How to make Deltarune full screen
When playing on PC via Steam, Deltarune strangely boots to a minimized screen. Here's how to get a better view in full screen mode:
You can collect the green words that appear on the screen for extra TP. It helps, but remember that survival always comes first.
Aqua introduces one of the trickiest patterns in combat. Chris must jump onto the moving blue lily pads while avoiding the stream of swords. Charge your SOUL to reach the first platform, then carefully move between the pads as they change locations.
Observe the movement of the lily pad rather than the knife. This makes jumping easier.
orange and green duo
The next pair, orange and green, continues to increase in difficulty.
To clear this step Praise ACT with Susie and Ralsei. This is possible if all party members participate. Beat Duo with two uses.
Orange and Flowery often combine attacks. One variation is for both enemies to charge directly towards Kris. A successful knockdown prevents major damage, but Orange retaliates by firing white fists across the arena.
Flowery can also fake his charge and suddenly launch a burst of flame instead. Another of their attacks takes you into the bamboo mechanic, adding a new hazard. Small cactus plants appear between the barriers, A huge wall of thorns slowly rises behind Chris..
Break as many bamboo stems as possible while moving forward. If you hesitate too long, the thorns will eventually catch up.
blue and yellow duo
Blue and yellow are the final support flowers. At this stage Ministry of Justice. First, build up your maximum TP. Once you have enough TP, activate Justice to start a courtroom style sequence.
During your trial period, choose: Flowery is accused using moss as evidence.. Successfully completing the sequence advances the story and removes Blue and Yellow from the fight.
Their main attack combines exploding flowers and dense bamboo formations. I do not recommend destroying all bamboo barriers. Instead, focus on maintaining a safe position and only destroying barriers that naturally fall along your path.
next steps
After all support flowers are eliminated, Flowery will begin his next attack.
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He launches an upgraded version of his previous attack, featuring narrower bamboo spacing and increasingly aggressive charging patterns.
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During one major sequence, you must push Flowery four times through several bamboo walls.
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After surviving the attack, Open the ACT menu and select Susie's idea.. This option only appears if Susie is still conscious.
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Flowery continues to use his enhanced slam attack, releasing spinning projectiles throughout the arena. Heal whenever you need it and keep generating TP until a story event occurs.
final step
After choosing Suzy's idea, the battle switches to the final phase. Kris is launched onto a giant plant structure covered in trellis. You must climb through a small maze while being chased by brambles from below.
Despite the pressure, the spines move slowly, so small mistakes can usually be survived.
When you reach the top, Flowery transforms into a powered-up state. Fortunately, this section is much easier than all the previous sections. The encounter becomes a side-scrolling sequence with Kris automatically running forward.
When Flowery glows and charges, attack with your sword to push him away. Some attacks occur on the ground, while others require jumping and slashing simultaneously.
You will usually need to defeat him 7 or 8 times before the fight finally ends. Even if you miss, Chris has enough HP to survive multiple misses.
Once Flowery falls, the climactic battle of Chapter 5 is complete.
- released
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October 31, 2018
- ESRB
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Teen/language, suggestive themes, mild gore, fantasy violence
- developer
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toby fox
- publisher
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toby fox