It may have taken me what felt like a lifetime, but I'm finally getting my hands on the official remaster. of fallout: New Vegas. For over a decade, this game has been considered one of the best RPGs ever made, but many people may have forgotten just how buggy the game was upon release and even now.
There are inconsistencies with NPCs, strange mobility issues, and numerous other glitches that add a lot of charm to an already fantastic experience. So while the remaster will have to polish up some of the game-breaking games, it would be nice to see a few fan favorites remain intact.
Doc Mitchell bug
More infamous than the game itself
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First encounter in the entire game
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It is often cited as one of the most iconic bugs.
In any case, within the first 10 minutes. new vegas Even before you actually play the game, the great Doc Mitchell's mind may wander. It snaps and rotates in ways that were clearly not intended, and for many people, myself included, it serves as a key memory of the entire experience.
Almost every long-time player has a screenshot or a story about it, and the glitch becomes a shared rite of passage that feels as special as the game itself. It also speaks of an ambitious yet eccentric personality. NevadaAnd my hope is that we at least get some sort of callback to this iconic moment in the remaster.
NPC mismatch
No barrier can stop them
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NPCs can be clipped outside of cells and rooms.
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You can still interact with dead NPCs
New Vegas The world sometimes forgets its rules. NPCs who are supposed to be trapped inside a cell or other room can sometimes spawn completely outside, wandering around a wasteland they can never get to, and still act like they're trapped.
In other cases, you can actually talk to characters who are already dead. The game clearly shows dead bodies or people standing still, but you can continue talking as if nothing happened. Moments like these break the immersion in the most memorable way possible and are perfect examples of how much more open simulation can be in games rather than following a strict script from start to finish.
Ragdoll Physics
launch with skybox
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Corpses can be launched from small amounts of damage.
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A staple of fun moments for over 10 years
Ragdolls have been a prime example of comedy bugs in gaming since their introduction. Nevada Some of the stupidest things in the entire industry. Whether it's a rocket or a melee weapon, killing an enemy at the right angle can send them flying across the map in the blink of an eye.
In other games where this blatant break from realism might seem embarrassing, players have embraced it as another endearing feature of RPGs. Trimming it would remove so much of that fun compilation, and I'd be incredibly sad to see the tradition of corpse firing fade into obscurity.
conversation glitch
they have better things to do
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NPCs can pose while talking.
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Characters walk in place or run away during conversation.
Conversation is a big part of it new vegasAnd there are so many memorable characters and interactions that it's hard to pick a favorite. However, because there's so much dialogue, it's almost certain to be buggy, and in many situations NPCs will get confused while continuing to say voice lines, doing T poses, repeating animations, or walking off into the sunset.
It's unsettling in a way that only early 2010s games can be, and it's become part of the appeal of the franchise, where the intensity can be broken by laughter at any moment. And while you may think of these bugs as glitches, I think many people see them as just another important piece of an incomplete puzzle.
dash reload
Speedrunner's dream
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Key motor skills used in speedrunning
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Achieved by canceling reload and Pip-Boy animations.
Speedrunning has been around for decades at this point, and runners are driving it all. mario Microsoft Excel to its absolute mechanical limits. for new vegasSpeedruns became a big part of the long-term appeal, as this 50-hour RPG was conquered in less than eight minutes thanks to a handy bug known as the reload dash.
The basic idea is that with a certain type of weapon, usually a revolver, you open the Pip-Boy and unequip the gun while reloading, resulting in a huge spike in forward motion. This is enough to not break the rest of the experience, but I think it's an important in-game tool for developers to have so that a whole new generation of runners can break records.



Image via Bethesda Softworks


Image via Bethesda Softworks