5 QOL improvements that need to be formalized

However, Bethesda announced this: fallout 3 and Fallout: New Vegas It's getting a remaster. This is ultimately good news. Because both games are masterpieces in their own right. However, these projects must include much more than the minimum requirements for a remaster. Visual upgrades alone aren't enough. fallout 3 Serious quality of life adjustments are needed.

It's a different story on consoles, but these games have ridiculously robust PC modding scenes full of passionate fans who have been fixing problems and remaking vanilla releases for a long time. “A Tale of Two Wastelands” combines both. fallout 3 and new vegasEssentially acting as a remaster of both, “Fallout 3 Wanderers Edition” provides a fantastic overhaul to the gameplay.

Bethesda needs to bring their A game.

I won't cover everything because it would take all day. Let's list some of the QOL improvements that should most definitely be included: There is a mode that basically covers everything, so I'll include an example for each QOL request..

iron sight aiming

Remove Fallout 3's original features for both third-person and first-person shooting.

fallout 3 is an RPG first and foremost, but that doesn't mean its shooting mechanics need to be clunky, unsatisfying, or frustrating. The original game relied heavily on VATS to allow firefights to be managed remotely, to the point where real-time shooting was almost discouraging. That perspective is mainly inspired by: fallout 3's aiming system is very awkward in both third and first person.

Mechanics rather than iron sights Already established in 2008, fallout 3Aiming zooms the field of view forward while keeping the weapon model hidden away. Bottom right of the screen. You're basically still shooting from the hip and there's no real mechanical alignment with the weapon's physical sights. The gunfights feel oddly disjointed.

This change may be too obvious, but all Bethesda needs to do is add traditional iron sights. fallout 4 and star field The developers clearly figured it out, because they both included this mechanic. fallout 3 The method didn't really work.

Sprint button… please give me a sprint button

Let's run around the wasteland

Here's another simple QOL adjustment. It's so basic that it feels silly to even mention it. It's the sprint button. I know rushing to run anywhere seems pointless in a post-apocalyptic hellscape like the Capital Wasteland, but the Lone Wanderer should be able to muster the strength to move a little faster than just a light jog when being chased by super mutant behemoths.

The lack of a sprint option makes traversal feel a little more tedious than it really needs to be. In particular, the reasons are as follows: fallout 3 It's not filled with beautiful scenery that really asks you to slow down. Bethesda addressed this issue with: fallout 4The only survivor can circle around the Lone Wanderer.

remove this face killer

every fallout The game prioritizes cleaning. In fact, one could argue that collecting resources and trash is the core gameplay loop. As a result, this process should proceed as smoothly and seamlessly as possible. fallout 4 and fallout 76…but it's not like that fallout 3.

Whenever you want to check the contents of your mailbox or dead raider, fallout 3 The game crashes and shows a full screen UI menu with an inventory list, completely killing all momentum. As mentioned earlier, fallout All you have to do is loot corpses and trash cans, so keep doing this as you play. Honestly, I'd say a mod that adds a loot menu is a must. fallout 3 It launches in 2026, so a remaster is a must.

Fallout 3 needs better companion management

Just add the companion wheel for New Vegas

fallout 3 People like Fawkes and Dogmeat get the most followers, as they symbolize everything. However, the game makes interacting with and managing your companions more cumbersome than it needs to be. You have to physically interact with them and then work your way through the dialogue tree. Eventually you'll have to give them a new weapon or open their inventory.

Obsidian solved this problem by introducing a companion wheel that appears whenever you interact with a follower, making it very easy to make the changes you want. fallout 4Although I personally prefer it, 's companion commands further streamlined the process of ordering NPCs. new vegasthe wheel is over F4​​​​​​​Directions dialog menu.

The weapon wheel greatly improves combat

It's okay to copy a playbook from another game if your plan works.

It reflects an RPG-first mindset, fallout 3 Relying on a static hotkey system (D-Pad on console, number keys on PC) makes weapon swapping cumbersome. It gets the job done, but requires you to remember exactly which button each weapon is on, which isn't the easiest thing to do during a gunfight. Alternatively, you can stop the action and pull up the Pip-Boy.

Weapon wheels simplify everything and are standard practice today (and have been for over a decade). Press a single button to bring up your arsenal's visual wheel, allowing for lightning-fast tactical adjustments without breaking the pace of the gunfight.

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