The horror game has gained popularity for more than 30 years until this point, but considering the number of releases released on a consistent basis, you can forget some games after the credit rolls. This does not say that this type of game is bad. Just for any reason, they quickly disappear, and when the story is finished, it can be hard to remember how good they are.
The video game industry is currently experiencing a somewhat horror Renaissance, but there are still a lot of old horror titles that seemed to be okay at the time of launch, but it is surprisingly surprisingly surprisingly, this list will be examined today. These are some great horror games that are much better than most fans remember, and all fans in the genre must think about attempts.
Resident Evil: Revelation
Handheld experiment that found that a series is needed
What most people remember the most Resident Evil: Revelation It is simply the fact that it is A Resident Evil Game for handheld. It was a special effect that raised a lot of eyebrows to prevent biological monsters and mutations on the go, but at that time, many people darkened the game itself as one of CAPCOM's quirky experiments. But in fact, timing It is an amazing injection that has made a lot of effort to promote the series after starting to end the darkness.
While doing Resident Evil 5 and 6 You may have gone out of the ship by action. timing For most of the game, put the player on the hind foot and reverse the goods. It is the key to desperately trying to survive against the crawling and crawling through the dark corridor. Resident Evil: Revelation It is worth returning to the game for fans of the gameplay loop, especially the classic items of this beloved series.
Silent Hill 4: Room
Silent Hill 4 is a great game that comes out of the wrong time.
Silent Hill 4 It takes a pretty unique position in a wider series. At this point, Team Silent has already created three symbolic horror games that have already been acclaimed by fans and critics. As a result, all these items were followed to another, and the other items that were expected to be much better than before were not easy. On the other hand, many people Silent Hill It is easy to see why the formula and the development of the series will be switched to Western Studios. Silent Hill 4: Room I was overlooked quickly.
But this game itself is a very creative project that plays a great role in trembling the player's spine through intense gameplay. The player can adventure back to another world, such as nightmares, but you can meet all kinds of grizzly monsters, but sometimes returns to the apartment and acts as a storage room over time, and the room begins to be forgotten. In short, there is no safe place to breathe. Silent Hill 4And for many years, many people have warm it up in despair and panic.
Eternal Dark: Wanity's Requiem
No game has pulled out the 'mental' machine and eternal darkness.
when Eternal darkness It was released in 2002, and many coverage surrounding the game was focused on how it was released at the Nintendo Console despite being a mature rating game. Therefore, it was well known for the amount of stories written about it, but the game itself was extremely bad, so many people were ultimately a good or ordinary vague gem. But this estimation could no longer be in the truth. Eternal darkness In a pretty unique way with the player, the toy is a very attractive, scary and influential title.
Sanity Mechanic has been replicated in many horror games but is the most famous. Memory loss: Dark descentNo one could pick it up quite a lot. Eternal darkness. Sometimes if the player's spirit is too low, the game will adjust the volume of the TV on its own or change the channel at any point at one level. In other cases, you will see that when the player moves, the head of the statue or the camera angle is changed to a unique position. All of this really brings a unique experience, which is much better than most people remember the time of launch.
zombi
Ubisoft made this Wii U launch title different and made creative.
zombi
- Released
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November 18, 2012
It is not a secret that Nintendo's Wii U is a pretty rough start. Due to the chaotic marketing campaign and lack of launching title, there was not much fool for system release. zombi, The survival horror game developed by Ubisoft was inevitably under the radar. It is common to see clips and quick reviews in the released week, but they have done quite poor things to convey how strangely creative. zombi In fact, how many explosions are caused by this.
The game follows a very typical formula that explores open areas and captures resources during the zombie apocalypse, but the game is addictive and the difference is that when the player dies, their characters will be turned into a walking body. Therefore, when repaying as another survivor, they must decide whether to search all items or to start a dangerous journey simply to be safe and starting from the beginning. All of this with graphics and wonderful environmental atmosphere that still look good today zombi This is a game where horror fans must give a fair shot.
Unforgained land
The dark but unforgettable land has gradually returned to relevance.
Unforgained land It was released in a few months after being very influential. Resident Evil 4, Therefore, many horror fans can understand why the game has been wiped to the side. With Resident Evil 4 Immediately popularize the camera angle on the shoulder Unforgained landI was still using the fixed camera found in the classic. Resident Evil The game was considered slightly older and boring by many people. In addition, the fact that the main character, Piona, could not attack at all, was much less attractive than the running style that CAPCOM integrated with other horror franchises.
But over a few years later, many people began to look back. Unforgained land I like it much more and is due to all these systems and epidemiology. Slow and systematic speed Unforgained landUnlike the huge swarms of zombies, combined with a small and dangerous enemy's small batch, the game gives a terrible intimate atmosphere that lasts from the beginning to the end. This leads to a lot of mind gameplay segment that players have to think about to escape.
Inner evil
There is a lot of return to the Form to Form of SHINJI MIKAMI.
Inner evil Since the first horror game of the legendary developer Shinji Mikami left CAPCOM, there was a tremendous amount of over advertisement that leads to the release. Because of the very stupid control and the focus of the story, many people quickly popped out of the game or simply thought it was okay, but it wasn't very helpful for running. If a sequel is released a few years later, it will be especially darker if many people are considered much more sophisticated than before.
but, Inner evil It's a better game over time. For example, control has a little response, but it makes the game much more difficult to add to the horror elements. On the other hand, it was easy for people to criticize the story when they spent time in each area, but the player can find many documents and files that draw a much clearer image of a confused story that runs throughout the game. Whatever, Inner evil This is a rough editor's presentation that makes it noticeable in the age when the approximate horror game becomes standard.
Parasite
The cracks of the Square in the horror genre were ambitious but ultimately achieved.
Developer Square until 1998 Final fantasy The franchise, especially the seventh entrepreneurship, which was released only a year ago, is a franchise. As a result, you can understand why there was skepticism around. ParasiteConsidering this, it was developed by a group known as a fantasy RPG in a game that is soaked in the horror genre. In addition, it was released even during the rise. Resident EvilMany have made me believe that they are simply replicated or even fast cash.
In fact, Square could somehow fuse the signature RPG dynamics from fear and fused to experience. Parasite It focuses on fear related to biology and science, creating a deep story theme that helps to increase the design and plot of the enemy. At the time, some people thought that the random game play segments were a bit slow, but it is much more fun to go back to these days, taking into account how much the market is overproduced with running and gun horror tiles.