Yotei's ghost proves that it is a ghost of tsushima 2 without jin sakai.

Sequel Tsushima But it's not a direct continuation TsushimaAt least, at least a story or a character that is not an obvious way Yotei Sucker Punch's' S Blooming's interesting second installment Ghost IP. After 300 years, if you follow a different character, YoteiThe settings in are essentially far away. TsushimaIt would be interesting to see the players at the other side of Japan as possible, and to see if the passing people in the 3rd century prevented the tall story of Jin Sakai from entering the former story.

Rather, it is partially based on YoteiThe deep diving state of other days aired, the sequel itself is almost distant between them. TsushimaGameplay and itself. Not to mention it Yotei There was a duty to change much, and the gameplay did not boast an amazing debut function, and instead, there will be a reasonable stop between games. I think so Yo -te I will try to breathe TsushimaFor example, ghost stories such as fables and myths. Nevertheless, worse or worse, the gameplay will probably look familiar when everything is said and ended.

relevant

The reason I don't want the ghost of the Yotei fan to be too attached to the ATSU

Yotei's ghost is on the way for a fresh hero, but gamers may probably avoid investing too much in ATSU organs.

Yotei's ghost looks similar to the ghosts of Tsushima.

The sequel is an inevitable beast that inevitably wields the weight of the predecessors. Whether it's realistic or not, these expectations are located by the sequel to maintain the reason that the sequel first is successful or loving, and somehow maintains 'improvement' in all areas where the original to the baseline.

Some players may have been perfectly satisfied YoteiIf you just stick to anything without changing anything, the game play of Tsushima For example, others may not see YoteiThe gameplay of the game is completely upgraded as a sophistication or upgrade. Tsushima'S. It is this kind of balance that you can divide the sequel depending on who asked and what their opinions about the original game.

but, Yotei It's like ghost Tsushima In the core gameplay loop, the Open World Exploration Loop provides a new tool to help you to select such a player much more sophisticated and to adjust the player's preference. This new tool comes to the player while taking a break at the campsite instead of a player who arrives in a detailed function in a play condition, such as a clue system and interrogation that points to the player in a variety of directions, or a player who needs to find them in the world where important NPCs are open.

Tsushima and Yotei share the same 'Simon Says' combat system.

where Yotei It seems to be closely attached to bread and butter. TsushimaTraversal and Combat look almost the same between the two games, except for one manipulated variable. Jin Sakai had only Katana Bay (a bow for stealth and long -range attacks), which can only be relied on katana, but ATSU TsushimaFighting position. YoteiMelee weapons include:

  • Katana

  • window

  • Kusarima

  • Odadachi

  • Double sword

Each weapon is better than other enemies than other weapons. TsushimaThe everyday life that changes its posture to fight and effectively with an enemy with a particular weapon is alive and well alive. Yotei It doesn't require the player to exchange weapons and exchange it fairly, but it is clear that the enemy's battle is more efficient. Therefore, the dominant genes of many original games are already on display in the sequel. Yotei There is a risk of pushing the envelope as expected.


Yotei tag page signs of art

Yotei

System

PlayStation-1


Released

October 2, 2025

Publisher

Sony's interactive entertainment

Number

Single player

Ps5 release date

October 2, 2025



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