Yotay's bold repetitive approach ghost is more dangerous than visible.

Justice, open world games have to provide players with almost infinite creative freedom, so almost all kinds of actions can come to mind. However, as long as the developer tries to meet these expectations, there is still obstacles that truly hinder the various experiences by the open world premise. Sucker Punch, the producer of a highly respected person TsushimaIt is no different. Despite the amazing success of Japanese gameplay in feudal age, it is one of the consistent complaints. TsushimaThe review of the repetitive personality was a repetitive personality. like Yotei At some point this year, the developer is planning to reduce monotonous behavior, but if you follow this path, you must step on it carefully.

The oldest maximum for “Don't fix it if you didn't go bankrupt.” Yotei. It's easy to point out TsushimaLooking back on the weaknesses, the developer must keep the sequel to the sequel. In other words, the lack of depth of side quests, combat and exploration of the first game YoteiTherefore, there are several modifications that Sucker Punch can implement the 17th -century Japanese world to build more.

relevant

It should be bigger than the ghost ATSU of Yotei's revenge story.

Yotei's ghosts can begin with multiple personal stories, but ATSU's journey can turn into a deeper fight due to Japan's changing power struggle.

Yotei's ghosts must maintain the innovation balance of repetition.

Sucker Punch must solve the ghosts of Tsushima's remarkable weaknesses.

There is one battle TsushimaMany strengths of the flowing character and memorable parts, the prototype of the enemy can quickly resurrect the experience. For Yotei To improve combat dynamics, Sucker Punch must add some relative types of relative types rather than regular spheres, shields, and archers. Tsushima If you cross the map and reduce the number of runs. These are a good measurement stick of combat ability, but they are old quickly when they go from one point to another.

The side quest is another dazzling area for Sucker Punch. Yotei. Tsushima'The side quest was one of the most polarized aspects in the game. They were needed for map exploration in the plans of Grand things, but most of them rescue farmers in bandits or Mongolia, followed by dialogue with incompetent cut gods. Naturally, this foundation chased gamers who hunted the main story and independent peculiar conspiracy and formed a repetitive debate. Tsushima.

Most games try to relieve this repetitive characteristics of the scenery in the side quests. Assassin's Creed Odyssey To change the pace by taking the players from the mountains to the military camps and the sea. Tsushima It also had difficulty in this diversity, and many architectures lacked environmental diversity, so open world RPGs should be accompanied.

Repetitive elements may not need too much inspection in Yotei's ghosts.

On the other hand, it can be claimed to be part of the RPG character development process. It is a faithful passage consciousness that the player can gradually become stronger by obtaining equipment through traditional means. Whether it is accompanied by a side quest with the same goals such as saving a day or swimming through a weak enemy, swims for the XP boost provided by XP boost. The goal is that in the end, the character will be strong enough to fight the boss and to withstand the unbearable punishment in the hit song.

With this in mind, repetitive elements should appear in all RPGs, and Sucker Punch should not be overly compensated to modify the content diversity. Yotei Shaking things is not objectively bad, but quite a lot of epidemiology must claim themselves for character development and player immersion in Japan in Japan. For TsushimaIt was a almost overwhelming Mongolian and bandit Yo -teIt may be other things -and that's okay too. Ultimately, side quests and environmental diversity are welcome adjustments, but some repetitions can act as a great benchmark that can improve or show how far the player is.


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Yotei

System

PlayStation-1


Released

2025

Publisher

Sony's interactive entertainment



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