After a long and difficult journey passing through Pharloom, after two cut cine is played when defeating the last judge, Hornet finally enters the citadel. ACT 2 is slightly different from ACT 1. The progress is much less linear, and some players have been curious about what to do first in ACT 2 of ACT 2. Silk song.
Do not intimidate too much by the citadel. It's much easier to get used to the winding corridor and learn how to deal with a lot of enemies. Learn what you do for the first time in ACT 2. Silk songAnd where you can find this important point of interest, this guide helps you to travel the second half of the game.
Consume 40 rosary to get a Grandgate map.
After hitting the last judge and proceeding with ACT 2, the first thing you need to do is to buy the first map in ACT 2. Unlike ACT 1, maps usually cannot be purchased from NPCs such as Shakra in ACT 2. Instead, most of the will comes from a machine that displays Citadel's miniature version.
When you enter the first room of the citadel, you will see one of this machine. Interact with it and pay 40 rosary to get the Grandgate will. This small area is only in the area between the exploded stairs and the much larger choirs above, but it starts!
Get to the choir through underworks
From the Grandgate Map Machine to the right, go down to Underworks. This eerie sub -area is headed up, which is full of bugs that must be operated in citadel until the lines and shapes are visible. Go into this room and find Underworks maps fixed on the board and do not cost Hornet.
Then go up more to reach the choir. Continue the choir until it reaches another map machine when a long and slightly angled space begins. Buy 70 Rosary Royido and then move to the left to find the first artificial arc.
The Ventica Station is a major form of a quick trip on the Citadel, but you need to consume 80 rosary to unlock each station.
Find the shortcut of the slab
To get to the slab normally, the player must be able to capture Hornet on the cage by a large enemy in the upper right corner of the Deep Docks area. However, if you go on the left side of the choir, there is another entrance to the slab. This shortcut is almost directly connected to the bench and slabbellway station.
This is important later because you have to return to the slabbellway station to arrive at Pay Mountain. FAY MOUNT contains very useful movement items, but to access this area and huge platform challenge, you need to get a clawline ability somewhere in Citadel.
Defeat cogwork dancers
COGWOK Dancers is the first main boss player to meet in Citadel and can be found at the top of the choir. This boss fight is not the most challenging in the game, but is one of the most tragic (and beautifully design). Hornet goes up with two cogwork dancers and shows the direction to spend time and attack with music.
As the song gets faster, there are three stages in the battle. If you defeat one of the dancers for the third time, it is destroyed. The rest of the dancers will continue their daily lives in the tragic fourth stage as the music plays the melody slower and darker.
We have won the cogwork dancers and will unlock the cogworks cores below and the rest of the choirs below.
Sound the Grand Bell to unlock the Song Clave
After physics of the COGWORK Dancers, be careful to go to the right to jump over two large enemies. Enter the building and ring the bell to create a bench. Leave the room and find an NPC called a caregiver.
In fact, it will return to this point and turn into a new town hub, Songclave. The caregiver is clearly a glimpse of all the new arrivals, but in terms of plus, you will be able to fulfill the request for the places of the pilgrims of the Song Clave.
To find a white key, look at the right side of the building. This white key can be used to enter the white word under the choir.
Find the Grand Bell Way at the choir
Go to the right side of the Coral Chambers John and find Grand Bellway, a Belway station located in the center of the citadel. This is used as a convenient way to return to the area of ACT 1 if you want to receive other side content that meets the Mass Mask Shards, Spool Sculptures, Selection Ability, Wish, or Skid to Citadel.
Grand Bell Way is right below
Find light oil in a whispering safe
Whispering vaults are difficult to reach if they don't know where to go. This is because it cannot be entered at the top or bottom at a horizontal point of view because the passage can only be reached by turning the huge wheel gate to the left to the right.
Instead, go back to Cogwork Dancers Arena and drop down. This leads to the cogwork core, which is not completely different from the path of pain. Hollow. Go down to the third floor and go to the right to arrive to the other side of the central pillar in the lower half of this room.
You must bounce off the teeth with the movement of all Hornets and downward slashes and use it freely through this area.
Unlock the shortcut to the left and half to make it easy to access later.
Go to the right side of the room and continue to postpone on the teeth moving back and forth on the set track and continue to the right. On the right side of this hallway, you can find a room leading to the left side of the huge wheel gate. Hit the lever and then cross to the right and whisper.
Somewhere in the whispering vault, you can find a pale oil, and Hornet can upgrade the needle for the second time to increase the damage.
Find a piece with three melodies
If you defeat the cogwork dancers, the background of the room rotates to reveal three ominous statues. Learn Hornet's final work to interact with the statue to learn the last mission of Hornet. Hunt all three pieces with three melodies and then play in front of this statue.
The three parts of the song can be found in the difficult outer areas of the citadel. The two are submerged behind the very challenging Gauntlet room at the top left and Citadel, and the other is hidden at the top of the clock core area.
This will take a long time, and you need to explore multiple areas when trying to achieve this goal, including a cauldron, a deeper part of the whispering vault, a bilewater, high Halls, Whiteward, Memorium, etc.
To make your task a little easier, go to Underworks and Cauldron first, get the toenail ability, and then return to the slabbelway station. Go to the left and enter the FAY MOUNT using ClawLine. If you complete a tremendous difficult platform challenge to reach the top of Fay Mount, Hornet can double jump if Faydown Cloak is rewarded.