Very ambitious game that never take off

It is always good to see the developer team meets little by little. Experimental or ambitious There's a latest title, but it's a completely different issue whether these specific games actually land with the audience. As a result, there are some great games that have been truly an exciting mechanism and system to push the genre to the next stage, but have not taken off as a mainstream or simply not connected to the player for any reason.

Since the game came out in an awkward time and became darker by a larger release, you can understand why some of this game can go below the radar because it is simply so ambitious and overwhelming. In that sense, the title below is the main example: The video game project was very ambitious at the time, but sadly, when the player was actually released, he could not sweep his feet.

win

A shooter filled with adrenaline surrounded by another blockbuster hit

After Shinji Mikami decided to leave the water Resident Evil Following the fourth main line item of the franchise, he created his own passion project set. He created his passion project set, which was much more creative and creative than much more than it could develop in the survival horror genre. The most notable of this is winThanks to the high -tech armor suit, a third -person shooting game that controls the super solder that allows players to promote the environment at the blister speed.

Visually slipping around the amazing metropolitan city and watching the jet boost meter closely, creating an addictive gameplay loop that succeeds in pushing the traditional third -person shooting game play formula into a high gear. But the game itself is an absolute explosion, but the reason why it has never been completely taken off is because of the year. In 2010, I saw the following game: Red Dead Redemption, Mass Effect 2, and The halo reaches All release for months, that is, win A few years later, you will not be able to receive the most obvious credit.

zombi

Death is just the beginning of adventure in zombies.


Zombiu tag page cover art

zombi

7/10

Released

November 18, 2012


How huge zombie games have been in the past 10 years, and all developers who want to include these symbolic enemies in the game have to do their own unique work to show off their experiences. In the case of ubisoft zombiThey achieved this by adding an ambitious mechanic who turned into a giant zombie Horde when the player died. Then the player himself will call him a new survivor. Here they can make a safe play and decide whether to collect all the resources for the second time, or to find out all the precious loot by finding a relocated body while having danger and adventure through the entire undead.

This single concept has made death a part of the journey. zombiNot the end. It was a very clever way to bring a new life to the zombie survival sub -genre, but it was difficult to invest in the game, considering that many people invested in the game were released as a Wii U launch title. When Wii U was released in 2012, it was not a secret that Wii U did quite badly, and as a result, many people did not know what. zombi Even though Ubisoft spent a lot of time and effort to make Ubisoft a unique experience that zombie fans could flock.

Samurai Showdown

The slow and systematic speed of Samurai Shodown was never caught.

When most people think of fighting the game, their minds go to the fast -playing battle game play that can be seen in normal. Street fighter and TekenOr this is a gorgeous sight larger than life Mortar. This is the reason for 2019 Samurai Showdown Instead, it is considered an ambitious game in the genre because it encourages players to be much more strategic to their actions than to take a slow and systematic approach to gameplay, growl and win all the buttons. The core goal of each battle is to disarm the other person and open it for deadly attacks.

The combat game genre may have difficulty in maintaining a consistent player base, considering that the Big Three is a game that most people are usually insisted on than anything else. Case Samurai ShowdownIt has a great deal of different gameplay styles and integrated dazzling visual aesthetics, but has not been able to maintain many players for a long time after its launch. As a result, it is considered a cult classic that many people will actually be hit more, given how many people play differently from all other fighters in the market.

Sonic forces

No one expected an exhibition sonic game with an original character in the lead role.

that Sonic Hedgehog The game is known to be quite obscene in their stories, Sonic forces Take this to a completely new dimension. Instead of conveying the optimistic and pleasant atmosphere of the previous game Sonic forces Instead, in the first few minutes, the Sonic is more mature and rough by a few powerful villains, causing a chaotic war in which his friends become members of the resistance. It is a very different kind of story that Sonic has seen before, and the decision to be the protagonist's own unique character was another ambitious idea that Sonic team decided to implement the game.

But this was also that time Sonic The entire franchise was struggling to regain the previous glory as a zerg nut in the industry. Sonic forces It was already supported by various entries that were considered stupid by the fanbase and critics. Therefore, with the plot, this experiment is simply at this point. Sonic It was a game that returned in more forms Sonic forces It was definitely not.

Sincerity

This interesting third -person bit 'EM UP was too bizarre.

Sincerity If it has been released in the last few years, it may have been well done. But when it was released in 2006, we received many pushbacks and mixed receptions from critics. Mainly lacks graphics and controls. While doing Sincerity Technically, the Beat Up game, the main character, Gene, is so overwhelming that the player is recommended to tie up a lot of explosive attacks as possible.

There is a noticeable comedy tone God's hand The story and the characters were common thanks to the games seen in the genre. Devil May cries And the main character Dante. But the main reason why this game is noticeable in the crowd is because the core battle is how fast and comparable. Along with IGN's notorious reviews, many people have decided to skip thanks to the miserable marketing campaign. Sincerity When it is released, but it will be considered one of the most original beats later. Because of this cult state, CAPCOM will consider developing a remaster at some point in the future.

Resident Evil: Operation Raccoon City

CAPCOM's four -person co -operatives were ambitious, but the action is too heavy.

2010 was a very difficult time Resident Evil franchise. CAPCOM has announced that in a desperate attempt to revive fans' interest in the long -term horror series, it still remains the most bizarre but ambitious item in the franchise. Resident Evil: Operation Raccoon City. The first game of this series is not only the first game that supports the four -person online cooperatives, but also offers the opportunity to meet symbolic individuals such as Leon, Claire and Nemesis, as the player can return to Raccoon City when the outbreak begins.

All four playable characters offer their own special abilities, allowing all players to have the unique things they will bring to each fight, adding great strategies to the third -person shooting game. All of this may sound quite interesting on paper, but it's important to remember this. Resident Evil Fans were tired of the series too much. It was not very attractive at the time that it helped to burn mission guns while watching another game in the franchise. It's really embarrassing RACCOON City Operation Like a four -member campaign and a hero shooter style multiplayer, CAPCOM has never taken off the intended way, and this project was clearly a creative passion project that could last for many years by maintaining many player base.

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