Unless players keep working towards upgrading ship modules or unlocking titles, there isn't much in the way of ongoing progression. Helldiver 2 It's more than just incremental premium war tokens that allow you to purchase and redeem medals. on the other side, Helldiver 2's list of achievements/trophies acts like a supplemental form of progression that players can pursue, a path that I find more engaging and stimulating to experiment with my playstyle or do strange things I would never have otherwise. It's especially great for anyone who does it. .
Players can complete many achievements. Helldiver 2 There's no need to rely on other players or extenuating circumstances beyond their control, for example ragdolling while using a jetpack or killing 100 enemies with fire damage in a single mission. However, some can only be obtained through cooperation with others, while others require all teammates and RNG to be on the player's side. For example, if even a single star in the universe is out of alignment, trying to complete it can be a nuisance. Helldiver 2'Got it for supplies!' achievement.
relevant
Why Helldivers 2 is pushed to its limits with ship module upgrade customization
Helldivers 2 doesn't leave much to be desired in terms of ship module customization, and this is probably due to severe limitations on real estate.
Charger resupply kills in Helldivers 2 are very challenging.
“I took it for supplies!” Task where the player kills the charger resupply Ford is anything but that on paper, which may sound as simple as the impact delivering a fatal blow. Firstly, Helldiver 2's Chargers rarely sit idle for long, and even as a player, you'll need to make sure you've done enough damage beforehand for the pod to actually kill it.
Stun grenades, EMS mortar sentries and orbital EMS strikes are invaluable in these situations as they only hold a single charger in place.
Second, and perhaps most important to a player's chances, is whether or not he or she is generously given the luxury of invoking the resupply pod strategy. One of the only ways to ensure that a player earns the achievement is to make all other squad members aware of their ambitions and have the player agree to claim a resupply pod on their own. It's probably a natural reflex for a frivolous squad member to call for resupply. This is a surefire way to delay and often nullify your chances of completing a Triumph due to the stratagem's cooldown.
The Charger Resupply Kill achievement in Helldivers 2 is a true test of patience.
Because there are too many Helldiver 2 Mission types can be completed in an average of 10 minutes, depending on how many side objectives or samples the player pursues. It becomes painfully clear how long a three minute cooldown can get when your strategy is wasted or your timing is wrong. Additionally, with precious moments available for resupply strategies, players should be lucky enough to have a charger nearby, and if you're on the bad side of the RNG, sometimes you can go through an entire mission without seeing a single charger and without wasting much time. For the player's concerns.
not just random
charger
Either way will suffice. It must be a regular base charger, not a Behemoth or Spore variant.
Then, when all the stars align and the resupply pod actually delivers the killing blow to the Charger, players are still left up to luck as to whether or not the achievement actually triggers. Defects are not rare at all. Helldiver 2In particular, there are times when environmental collisions block the player or enemies, and it's unfortunately not surprising that the resupply pods fail to actually make contact with their chargers, despite the blue homing beacons being placed tightly and accurately.