The sequel that is better than the original game

As soon as you have a good game, you can see people asking for a sequel. 'We need more!' They scream and scream, and do not know that there are many things like too much. To improve the sequel, you must often be more than repeat sequel. It must introduce its own new hooks by presenting original ideas.

Sadly, the game takes a long time, and if it hasn't settled in the hook early, it is likely to be left behind the game, and is constantly living in the shadow of the predecessor. It doesn't say that all repeat sequences are ruined, but if you want to meet your loved ones, you will need more than the same thing again.

Dead Space 2

Okay, it doesn't just have the same heart

The needle approaches the eyes of isaac clarke in Dead Space 2.

To be honest, Kudos for Dead Space 2. It's a very different game than the original, but it's still a very good game. It decided to go down the action path further and get more inspiration in the game that inspired the original resident Evil 4. Most of the environments are more diverse, even though they end in the corridor, and the gun has more punches.

Nevertheless, both at that time and now I felt that the original dead space was unique. The map shown in the world is a way that the marker leads you through the usefulness of Ishimura, the silent protagonist and the usefulness of each weapon. The sequel is a much more powerful action game, but it has lost a lot of charms that symbolized the dead space from the beginning.

KingDom Hearts 3

I followed the mystery of 14 years

Sora looks at something behind the camera of Kingdom Hearts behind Kairi.

After years of development, Kingdom Hearts 3 is expected to be dirty more than 10 years away from the home console. And in defense, it is an amazingly competent game considering the hoop to jump to reach the finish line. The first Kingdom Hearts 3. Toy Box has the most powerful Disney World since it actually noticeable.

The problem is that one of the biggest telephone cards has dropped the final fantasy character. In addition, despite the diverse combat systems, there was a lack of pressure from the combo that defined Kingdom Hearts 2. It was deteriorated only by the fact that most of the stories occur only.

Resident Evil 5

Cooperatives are not so scary

Chris and Sheva in the ruined village of Resident Evil 5.

Resident evil can be defined mainly as inconsistent. The game is rarely maintained, and in general, we try to change the formula dramatically after two games. Since Resident Evil 3, this series has been re -creation, which has a more action movie on the shoulder of Resident Evil 4 and more action movies.

Resident Evil 5 decided to reintroduce Christ and return to fear. Also while maintaining the basics of the re4 action battle. And added a cooperative. It is a slight discord and a failure to the game. It's fun to be found here, but in particular, co -operatives lack cohesive visions, making the game less than before and after.

Mirror

Too many battles, parkour is not enough

Faith that surpasses the narrow roof edges near anansi corporation in the glass city from the edge of the mirror: catalyst.

Mirror 'S Edge is a unique game. There is nothing else. The sharp art of art with a bright fried tempura actually sold gold coins. Freedom of exercise is a symbolic game, and the dream and movement of the speed runner to compensate for the knowledge of the limits at a well -designed level.

That's why Catalyst feels so less. It is the first part, and you will fall into an open world trap to provide more for it. Mirror's Edge was excellent how well the level was made. You have a specific challenge to overcome with the Deft movement. In the open world, it becomes a trick sandbox rather than a search puzzle to overcome. They also added more battles, which was not good.

Silent Hill 4: Room

Good ideas, middle run

Henry Townshend looks scary in Silent Hill 4.

Let's stop this immediately. When talking about the original set of Silent Hill games, it often remains unmentioned, but Silent Hill 4: The Room is a truly original game and is actually very good! The problem is that it came from three games that had too much time to improve gameplay ideas and expand to deeper storytelling.

The rooms are divided into the first -person section of the title room and the third -person section of the world. The room itself presents a surprisingly phobia environment that is constantly evolving but not feeling safe with the success of the game. The third person section is interesting at first, but it is boring when you have to step back through everything.

Bayonetta 3

Men, it was definitely a story

Unusual for Boneta 3 in the prologue.

Originally, Bayonetta is announced as one of the greatest character games. The sequel is very safe to improve the world and create a much more beautiful world. Bayonetta 3 is VE in a completely different direction. In a dramatic way, we took bold measures to change things. Some of these changes were pretty good. There are not many others.

But sadly, there is no reason Bayonetta 3 feels too less than a predecessor. Storytelling rarely comes to this game, but the character is a character. Sadly, the story of Bayonetta 3 seems to betray Bayonetta's character. Anyway, most of the stories are not just speaking, but the story has already been released after the conclusion has already reached. Bizarre.

Spider -Man 2

Sometimes more things are actually small

Close-up of Peter Parker in Marvel's spider-man miles Morales.

We are now in the era of game development, and even the simplest sequel can be released until it is available for more than five years. And since the idea should be locked too early, there is no shaking that can adapt to feedback. And one of the fastest PS5 monopoly, Marvel's Spider-Man 2.

Originally, Marvel's Spider-Man was great. There's nothing groundbreaking, but a sincere story with strong battles and the most powerful web swing in the Spider -Man game. Spider-Man 2 was more. And that's it. I felt more innovative than many years of development, $ 1 million, and Miles Morales spin -off games.

Dragon Age: Bale Guard

You can actually feel the root of the live service

Dragon Age's lucanis drink a cup of coffee and drink a veil guard.

Oh, man. It is easy to be scoured in the veil guard because there is a really fundamental problem with the game. It is a very beautiful game with surprisingly great optimization despite the strong art direction and messy development. But it is also the most consistent Dragon Age game with the detailed knowledge that walks to justify the story with a minimum development of one note character.

There is a brilliant moment in the Baleguard. Battle can be quite fun, and some of the character moments are still really good. But finding greatness in the Baleguard is like finding needles in hay piles. The previous household map of Bioware's character writing was as good as the writers who hired, and when they fired the writers, they clearly left the article about these specific characters.

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