The Obsidian co-founder said New Vegas 2 is the goal.

In a recent interview with YouTuber TKs-Mantis, Obsidian Entertainment co-founder and former lead designer Chris Avellone claimed that the Fallout: New Vegas DLC was designed to spawn a sequel, but unfortunately those plans “evaporated quickly.”

In his explanation, Avellone (thanks, GamesRadar+) mentioned the end of Lonesome Road, where the Courier is given the option to level important NCR and Legion territories.

“I said, ‘Well, we need to destabilize some places. It’s not about getting rid of the factions, but we need to shake up the two Brotherhoods, shake up the NCR, and go at each other’s throats a lot more in California,’” he continued. “So that was part of the reason for our decision to move forward with some of the DLC stuff and some of the core New Vegas stuff. […] “We still thought we could do New Vegas 2 or whatever the title was.”

Don't get your hopes up for New Vegas 2 anytime soon

Joshua Graham wearing bandages and holding a pistol in Fallout: New Vegas.

Those plans may not have come to fruition 16 years ago, but Todd Howard teased that Fallout is the franchise he's “the most excited about right now,” perhaps because he's busy with The Elder Scrolls 6 and Starfield, raising hopes for more spinoffs like New Vegas. But even though credible leakers claim a sequel is planned, Chris Avellone insists that “if it's even possible, it won't happen for at least the next six years.”

In fact, Obsidian's Vice President of Operations Marcus Morgan said last year that the studio is well aware that “everyone on the Internet” is clamoring for a New Vegas sequel, but that the team is focused on the “joy” of building its own IP like The Outer Worlds, Avowed, and Grounded.

This doesn't necessarily rule out a new game, but it seems unlikely. Instead, according to leaked FTC documents, Bethesda is planning an Obsidian-style Fallout 3 remaster. There were rumors that a New Vegas remaster would also be released, but Avellone claimed that Obsidian CEO Feargus Urquhart turned down Bethesda's $10,000 offer for the source code and “had no idea how to put it back together.”


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released

October 19, 2010

ESRB

M (Mature): Blood and gore, intense violence, sexual content, strong language, drug use.

engine

gamebrio


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