Konami Silent Hill The franchise is a crop cream when psychological horror is in the menu. Decades after debut in PS1 in 1999, the series and the chronology did not stop the interesting and terrible players, especially with the announcement. Silent Hill F.
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The oppressive fog is never thick, so it's a perfect time to dissect the franchise and desperately ambiguous timeline of the franchise. It is a journey traveling to the streets of abandoned hospitals and fog, and if history is passing, the player is not a place to forget.
Understand the Silent Hill Time Line
The next timeline is based on official Konami sauce and developer statements. Konami uses the opponent timeline Silent Hill: Prayer It has been designated as “Yes Zero”. All other games are placed compared to that birthCreate a flexible chronology that is not based on a solid and fast date. It is also worth noting Silent Hill: Memories of shattered It is not included because the game is separated from the main line continuity.
warning! Spoiler in advance!
Prehistoric era
Silent Hill's founding
Before the fog was in danger of driving, the area surrounding Lake Tol Luca was occupied by the Native of the Americas, especially Tol Luca. The sacred land was regarded as a thin nasus of nasal energy between the world, and as a result, conscious practices flourished.
The situation was cruel in the 17th century. European settlers established a city to become a Silent Hill and forcibly replaced or slaughtered the Aboriginal population. Endless anxiety has resulted in the establishment of the village, a cult that mixes the native beliefs with the gradual rise of numerous deaths and order, and its own difficult doctrine.
Silent Hill F
Japan in the 1960s
Silent Hill F Toluca Lake regrets the clock to rural Japan in the 1960s, far from the blurry environment of Toluca Lake. A series of bizarre deaths harass the ebisugaoka of a small village. Picture nightmares and grotesque mutations are just the tip of the strange iceberg. Local children are in the epicenter and are rumored to sacrifice, ownership and curse.
The direct connection with the main line silent hills is subtle, but the subject is clear. Trauma, culture, etc. The village is a new environment for this familiar topic, and it shows how Silent Hill's psychological terrorism is effective in Japan as in the United States.
Silent Hill: Prayer
0 year zero
Silent Hill: Prayer

- Released
-
November 6, 2007
- ESRB
-
Mature 17+ // Blood and Gore, language, suggestion, violence
In the late 20th century, Silent Hill is firmly on the grip of the order. This secret worship, which mixes Christian law and mysticism, is obsessed with summoning a god who believes they will remove the sins of the world. Their projects need a child with tremendous mental power to roll the ball. This child is Alessa Gillespie, and Dalia, a mother and a cult, is exempted to ultimately activate ALESSA's abuse and ultimately.
This event forms the backbone of Silent Hill: PrayerTruck driver Travis Grady is mixed in the aftermath. The failure of this command was that the failed experiment was to fracture the souls of Alessa and unintentionally create a psychic dopppelganger (“cheryl”) and trapped Alessa in a limited state. Incomplete consciousness, Cult and Alee's potential consciousness began to bleed in the fabric of the village, laying the foundation for fans of fans.
Silent Hill 1
7 years after BC
Seven years after the failure of the failure, the current Cheryl Mason returns to Silent Hill with his father Harry. This command has the opportunity to kidnap Sheryl, reunite her with Alessa, and finally end what he started to chase their gods. Increasingly, Harry's search through a nightmare -like village forms a premise. Silent Hill 1Cult members are picked up one by one.
The finale sees the form of colliding with Harry in intense battles, such as Alessa, Cheryl and their monsters, and ultimately ends with the defeat of the cult and ending with their obvious destruction. Cheryl/Alessa is reborn as an infant (“Heather”) and is delivered to Harry as an act of gratitude.
Silent Hill 2
1980s
According to Masahiro ITO Silent Hill 2 “It occurs in the 1980s.” Silent Hill: Prayer. James Sunderland lured a letter from his dead wife Mary and lured him as a village. The player found that this letter expresses James' guilt. He killed Mary a few days or weeks before the game event, and as his trauma believes, it is not “several years” but not “years”. As James explores the changing landscape of Silent Hill, he meets other lost souls -Angela, Eddie and Maria. The monster who stalks James imitate his psychological pain.
There is little order and that consciousness. The village instead functions as a pursuit of purgatory and expression based on the inner confusion of a person. Many endings drive home the subjectivity of the reality of Silent Hill. James can be cursed, restrained or caught in endless repetition. It is certain that the curse of Silent Hill has evolved. Now we reach enough to regret, sorrow or self -disgust.
Silent Hill 3
24 years after BC
17 years after Cheryl/Alessa rebirth in the original game, this command is a teenager called Heather Mason. The remnants of the cult were resurrected and the header aimed as a bowl. After Harry was killed, the header returns to Silent Hill. She eventually faces Cult's new high priest, CLAUDIA WOLF, and swerses the capsule of his father's AGLAOPHOTIS according to Vincent's advice. This substance allows her to vomit the god of the fetus and deport before the body. Then she faces and destroys incomplete gods at this early.
Heather destroys the reality and breaks the power of the spell at once. Silent Hill 3 Strengthen the topic of trauma and spiritual self -determination, closing the loop of Alessa's tragic story. When the order is finally shattered, the curse of the village persists, but this story is at least a decisive end.
Silent Hill 4: Room
Interim period
While the main point of the spell is destroyed, the “receptive” individual continues to use the supernatural energy of Silent Hill. The most notorious is Walter Sullivan. Walter Silent Hill 2). He was convinced that he could reunite with Room 302 (Room 302) of South Ashfield Heights.
Henry Townshend, who moved to an apartment a few years ago, disappears when his apartment is transformed into a prison/portal into the underground world of the game in the early 2000s. Silent Hill 4 Focusing on the city and apartment -based fear will escape from the formula, but the myth is intertwined with the event and reality of the previous game.
Silent Hill: Early
Latter
For several years after the original trilogy, the scope of the curse of the Silent Hill is expanded to the neighboring community. The village of Shepherd Village was founded by four families who had a secret contract according to the command. In return for peace, each family will regularly sacrifice one of them. Over the centuries, traditions are institutionalized, but the covenant is broken.
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The veteran Alex Shepherd returned home, missing his brother, and the entire village slipped into madness and found a deliberate ignorance in the process. Silent Hill The old soul and charges of the exact retaliation of the Silent Hill are wiped out of the shepherd's glen and the founding family.
Silent Hill: heavy rural and short message
Modernity
Silent Hill: heavy rain It is made in the modern times (guessing in early 2010), but some suggest that it occurs before. Prisoner Murphy Pendleton avoid custody when his traffic falls outside the title village. Like James Sunderland, Murphy's journey is one of the psychological self -discoveries. The village is wrong to reflect Murphy's ambiguous morals and inner devils.
downpour Added new things to knowledge, including other world correction officers who punish the cursed people. The cult was gone and was replaced by the city's autonomous hunger. Murphy's fate is uncertain, like everyone who enters Silent Hill, but the cycle lasts. The village remains boring and punished and sometimes restrained by wandering people.
Short messageIt also features a modern environment and deals with the symbolic alienation of the digital city life and isolation. Anita, a teenage girl, is attracted to an apartment block condemned by a secret text message. All the familiar staples of the franchise exists, but they are sick of smartphone screens, social feeds and someone's stupid feelings.
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