The blind developer talks about survival on Mars

Blind Turkish Indie Studio Pokuch's debut title is often an open world survival game with alien spins about the global genre. Instead of using procedural creation Blind It is characterized by expressing customized handmade expressions of vast and lively underground expansion on Mars filled with alien and familiar aliens and animal groups. As in the genre, the player begins by gradually discovering new tools and resources to produce basic convenience facilities to expand survival and exploration opportunities.

Pokuch's CEO Emrehan şeyihoğlu talked about the setting of science fiction in a interview with Game Rant. Blind It opens new creative opportunities for the team to allow more diverse tools, creatures and locations. He also talked BlindThe whole survival dynamics and players do not just survive as they play the game.

BLIND DESCENT's Mars environment provides creative freedom.

While doing Blind It opens at Mars. It is not an expansion of the ordinary red dust that players can explore, but a lush and lively underworld full of life. This science science setting contrasts with some types of survival producing games on Earth and some of the barren Mars surfaces. The lush underground harmony playground is a fantastic concept, but şeyihoğlu says. Blind Still, it is based on realism rather than most fantasies.

“First of all, if you set up a game on Mars, we can add a lot of creative freedom. We can add strange and unusual things that are not commonly seen on Earth. We know what is under the surface on Earth, but we also open forecasts and opportunities to Mars. We open a lot of questions and opportunities for us.

With that freedom we can create a new world with our own rules. We are still leaning on science fiction elements and maintain some realism, but it continues without going too far with magic or similar fantasies. Of course we have mutations, but they are based on settings.

In terms of gameplay, some elements, such as trees that cut trees that can be associated with the medieval environment, are familiar, but at the same time access to technology tools. It adds another dimension. “

BlindThe unusual settings of the unusual settings also introduce some novelty to survival gameplay and progress. Initially, the player will arm themselves with tools and advanced human technologies such as the basic earth, but eventually the player can access mutations and alien -based equipment that adapt to life under the basement of Mars to change the game.

The blind descent is not a hardcore survival game.

Blind -Descent -7

but Blind It does not mean that it is a hardcore survival experience because it is billed as a survival game. There are survival functions such as Hunger, Thirst and REST, but the game does not aim to attack the player in a meter that is constantly decreasing. şeyihoğlu can be difficult to survive at first, but the player will eventually flourish under the basement of Mars and will be freed to focus on exploration, combat and dungeon launch.

“But in this game, survival should always be concentrated. Yes, yes, more than time, the idea is in the early stages. You don't help, you don't help, even the basic things, such as making the first campfire or surviving the first night, become more difficult.”

Blind It seems to be a game about discovery and exploration. Survival factors are motivated to maintain tension and to upgrade the equipment or to discover useful technologies. In the case of gamers who are tired of survival games that never never Blind It is formed by changes in perfect speed.

Blind We are currently developing a PC.

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