The best turn -based RPG is set in space with great stories.

summation

  • The science fiction game with turn -based battles offers deep stories and strategic choices in a vast space.

  • Game like a game Star Trader: Frontier Mix the tactical RPG battle with the complex storyline and political plot.

  • The following title Xenogears and Panties 4 Combine with deep stories for the RPG experience of the universe that remains memorable.

Science fiction and turn -based battle It may seem like a strange pairing, but when it's done, the result is a perfect marriage of a slow strategy and a Galaxy Spanning storytelling. This game does not allow players to point to the threat of aliens. They soaked in a deep spatial conspiracy, allowing them to plan, plan and taste all tactical choices.

From the space opera with decades of knowledge to Indie Love Letters and 16 -bit RPGs, each turn -based format makes decisions heavy and personal feelings. Here is Roll playing game It is important when all turns are important when the fate of the planet is balanced.

Star Trader: Frontier

The star is your chess version

Star Trader: Frontier The charges of throwing the player into the sandbox Galaxy are faster than the bright speed. The player builds a crew, upgrades the ship, and explores political plot between powerful factions. The turn -based battle here deals with both ships and crew battles.

It's a way to sell all the real crystals across the galaxy. Smuggling smuggling can start a war or a single bribe can balance the force. It is a partial life simulator for tactical RPGs, career criminals, mercenaries or mercenaries, and is all wrapped in a living galaxy.

Xenogears

Faith, destiny and meccaord

It starts with a personal story of a person who is expelled from a quiet village, which is rapidly expanding to ancient civilization, a war -state, and a god -related Saga, such as a god who pulls the prefecture. The turn -based battle combines a unique combo system and a standard JRPG attack to move the player chain martial arts with a huge mecca strike.

The cut range of the story is unmatched. The theme of religion, psychology and free will is mixed with personality arcs that feel human despite the universe background. Decades later, Xenogears It is evidence of how ambitious and strange RPGs can be obtained while the space range RPG still lands an emotional punch.

Panty Star 4: Millennium End

ALGO's last stand


Fantasy Star 4 Tag page cover art

Ghost Star IV: Millennium End

Released

December 17, 1993


Launched in the golden days of Sega Genesis, Panties 4 One of the initial science fiction science epic of the game has flourished and finished. The turn -based battle was introduced to introduce a macroscopic command to set the entire attack sequence for efficiency and combine the magic, technology and special attacks for fatal combo.

This setting is perfectly harmonized with the fantasy elements and space travel, and the character is excellent between the planet to prevent evil from centuries ago. The cartoon -style cut scene breaks through the adventure and makes the steak feel magnificently without losing personal hands. For many people it is the gold standard of the classic console science fiction RPG.

Space star

Stylish problems in the universe

Intentional retreat to those who like Chrono TriggerBut with its own cyberpunk-meter space opera twist. Space star hero 'S The battle is based on a turn -based meeting with a random encounter and a resource system, but the spipe system forces the player to think in advance rather than spam the most powerful movement.

This story follows a secret agent Alyssa l 'Salle with a plot in various worlds. It is filled with colorful characters, witty jokes and smooth visual styles, so each alien position is clearly felt. The short and punchy patch maintains the momentum, so the player is not far from the next plot twist or tactical puzzle.

Battletech (2018)

War is a big business

~ Inside BattletechPlayers are not simply directing a huge machine. They run a mercenary company during the inter -Korean war. All turn -based skulls are positioning, thermal care and armor preservation test, and one bad movement can cost both limbs and salaries.

Among missions, this story is developed through difficult financial decisions, political partnerships and crew relationships. The mixing of tactical gameplay and management means that PKayers are constantly balanced with the cold and difficult survival of moral choice. It's a slow story story, but all victory feels and all losses remain.

Elements: Space

LightSpeed's politics

The player controls Captain Christopher Pietham to try to erase his name while exploring ideological conflict in the star system. Elements: Space It is a dry story -oriented tactical RPG that puts players in a broad political crisis. Battle is a grid -based and emphasizes to make the most of the side, cover and limited resources.

Differentiating it is a way to affect the ending by forming a relationship with factions and crew members. This setting mixes the shiny utopia front with a hidden corruption, making all moral decisions that are pulled directly from the political thriller with more laser rifles.

Super Robot War 30

Mecha Multiverse meets a space opera

Super Robot War 30 This is a rare crossover that feels like a love letter for mecca animation and tactical storytelling. Turn -based battles are like a huge chess match with a huge robot, and each is armed with an overtop attack straight at the inspired show. Seeing animation is never long. In part, it is receiving fan service in decades of animation history.

The story is surprisingly cohesive despite juggling dozens of franchises. message Gundam,,, Mazinger,,, Code GEASAnd more people pop up in a way that more people feel true, and steaks expand from political conflict to full space war. It is a pure story for fans of a huge robot.

Star Renade

He is fighting a war that never ends

Processed campaigns are provided Star Renade Abnormal spin in turn -based battles. The player fights endless empire across parallel, and each run tells a unique sweet story. The timeline -based combat system makes the turn order itself a weapon, allowing the player to interfere with the enemy's attack or to set a deadly combo.

Art style bursts in neon colors, but the story is surprisingly dark. Heroes die permanently, victory is temporary, and empire always adapts. It is not about the final victory, but it slows down the inevitable speed, and each battle feels like a much larger and more tragic war.

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