The best RPG in which the camp selection determines the ending

summation

  • RPG factions form the main character in the branch story.

  • In some titles External worldThe camp selection affects fame and gameplay.

  • Nakjin: New Las Vegas It allows the results and complex sort to provide high regeneration.

I like to identify everyone with A faction. The camp is a good way to give the protagonist an identity. RpgIt helps to paint with the principal and paradigm of the specific group they chose. In general, when the game asks the player to choose between siding with a group, they know for a quarterly story that will help each group and their ideals to determine what kind of world they experience.

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But not all factions are made equally. In some titles External worldIt is about the actual grouping of the character's reputation, with one camp or another faction, and the main camp is gathered together during the conclusion of the story, but it is more often determined by the overall consequences of the story. Players who want to have the greatest impact on the world must watch this title. Siding with certain camps has a great consequences for the ending of the game.

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Nakjin 4

The main camp of the game has its own final act.

And there are a lot of opposition Nakjin 4. Battle and cleaning mechanics are probably the best in the franchise. But from the beginning of the series, title fans point out that this characteristic protagonist has little room for role play in this role -playing game. But the player still has a different taste from this hero, but it is decided that any of the four factions decide to side.

Each camp has its own end game, and the group and boss fights are completed by the privilege determined by the decision of the enemy of the players of the other major groups. Add a lot of possibilities for a wide range of titles.

5

Nakjin: New Las Vegas

Change the fate of the wasteland forever.

Many people consider one of the best Fallen The game of the series and the amount of freedom and customization, one of the best RPGs beyond this Nakjin: New Las Vegas The player is huge. Many small factions that can be linked within the four major faction players can be synthesized as the same cause, and each has its own quest line that can determine the composition of its group.

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Some RPGs can be difficult, but this game is simple for players who want to be immersed in the story.

In addition, the game's karma system gives the main character a unique taste for each faction based on the location of the moral spectrum. Do a good adjusted courier with the Caesar Corps tries to reform it inside? Solve with the house to make as much blood as possible? The game explains the impressive achievements, considering how little he has developed the Nephrite.

4

Triangle strategy

A symbolic switch title that provides much more choices than most JRPGs

JRPG is often quite linear in design and is rarely expanded to allow a lot of alternative stories based on player selection. Even in games known for various endings and moral alignment New Megami TenshiThis decision does not actually start to change the story until the end of the game. Triangle strategy Instead, each choice leads to the results of its own story change.

The player's choice will be seen with the sacred state of Rogel, Hyzante or the Aesfrost of Aesfrost. There is a moral axis that determines this choice, and when everything is developed, it creates a completely fascinating story in one of Square ENIX's best games.

3

Fire symbol: 3 houses

Each house has a unique strength and challenge for the game.

One of the most beloved games in the series, Fire symbol: 3 houses Another example of JRPG is a wider and more optional gameplay style. If you want to experience everything you truly offer between the exploration of relationships and collecting a crest, you can expect this title more than several times. If you select a house to be instructed from the beginning, you can immediately set the atmosphere of the story, but it's not the only time to test the player's claim.

How the development of each player changes depending on the house they choose is very satisfied to watch in subsequent play -through. At the end of each side and the ending that it provides, there is a different paint shade in the same story.

2

Dying Light 2

Both freedom and security are expensive

Camp Dying Light 2 At first it may look like a little binary, but the decision between the survivor or the peacekeeper is a bit more complicated than simply choosing good and evil. Zombies are evil in this game. Oh, and thief. But can the player can't join any of them, so can he try to security or maintain freedom at a personal free cost, but can he be at risk?

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This faction will determine the process of the story. Dying Light 2How the game ends over this overall. The two factions also reward players with other unique privileges as the game progresses. In other words, it is recommended to check what camps are preferred.

1

avarice

Science or faith, exploitation or harmony

With Greed 2 In early access, the original title received more attention at any time. And there is a good reason. avarice One of the most unique settings for RPGs among colleagues must have a high illusion of more technically and more similar to the Renaissance era.

Camp avarice After all, there are two questions that determine the ending of the game. Question 1: Is imperialism good or bad? Question 2: If imperialism is good, should we exploit people and resources with the power of science, magic and religious propaganda? In response to this question, the player will change one of the two major cities visiting not only the ending of the campaign, but also the players will be linked to one of the two major camps.

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