Homebrewing of Dungeons & Dragons is a way to create unique creations and knowledge -related creatures and items by interacting with the mechanics of the game. D & D has a consistent style guide with a list of terms and judgments, so you can easily find existing statistics for inspiration.
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Dungeon and Dragon: 26 Pleasant Magic Item
Dungeons and dragons are nothing without wide items, weapons and knowledge pieces. But these items are totally fun.
Sometimes it takes the form of swiping the entire statistics block and changing the name of the item of creatures or magic, but in other cases, a single ability can be applied to a completely new idea. The 5th edition has thousands of abilities and effects, but some are much more attractive than other plates.
10
Rotten fist
mom
If you hit the player with a rotten fist attack, you will be cursed and you will lose your hit points for a few days until you reach 0. This can be treated and treated, but it can still be a threat after the creature is defeated.
By adding continuous effects to the monster, the player creates an opportunity to solve the problem just by simply cutting the hacking and zombies with a bit. Otherwise, you can add utility to spells that may not be prepared often, or make an excuse for players to use gold on order scrolls.
9
blind
sense
Blindsight, one of the less useful sensations you can give to the monster, allows the creatures to see them without eyes, providing all visions for darkness and even invisible objects. It can be amazing to theft when the vision without vision changes in an unexpected direction and begins to growl.
This can give creatures a clear advantage in the battlefield in the complete darkness, and add a unique element that players do not experience frequently. It can also serve as a storytelling tool that provides monster behavior or context for the environment, and you can get clues by dealing with players in an original way.
Tremorsense and TrueSight works similarly depending on the desired aesthetics.
8
Benefits of night spirit
Epic benefits
EPIC BOONS is an option for a high -level player with a level 19 or higher, and you can access the ability to not stop much more than you already use. One of these benefits, creatures or NPCs can make them noticed by the power they will be recognized because of their major abilities.
The benefits of night spirit are especially interesting choices. It is a particularly interesting choice because it is not visible to the bonus action and gives the ability to resist damage in faint light or darkness. This is a perfect ability for the stalker character who masters the shadow and makes the player consider the light source during the meeting.
7
possession
Ghost
The ghost owns a player, acts mechanically and mechanically as expected, controls the body, and can speak through them. You can't access special class capabilities and spells, but you can have a unique role -playing opportunity that works only in this exact scenario.
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If your own player is willing to work with you, you may hide the fact that they are owned by the rest of the party. You can also put this ability into a cursed crustal magic item, and you can try to wield yourself through creatures against them.
6
Traffic
Dryad
Dryads have a limited form of teleportation, so you can move between trees and step by one within 60 feet and step by elsewhere. It is not as useful as a teleportation that is not combined, but it can be much more interesting as it is to inform the player's knowledge and atmosphere while providing an understanding of the limitations.
For example, creatures that can occur in moss patches can focus on players during the game, find growth, and probably dispose of them to limit the mobility of living things. This option is also provided as an order for the player, and a simple reward can change the focus with soil, brick walls or water sources.
5
Coben Magic
hags
The group's HAGS is more dangerous than a single HAG for more reasons than worrying more than more combat behavior and health pool, but each can access new orders within 30 feet of others. This idea is a method of additional difficulties in addition to monster packs or grouped enemies making numbers bigger.
For example, tribal hunter groups can get bonuses for tracking techniques and survival tests while looking at each other, and can eat a combined sensation. This mechanic can combine power by cooperating with multiple groups to multiply the numbers and the ability to fill the creatures.
4
restoration
get out
Just as Rich is regenerated as their mental jar, or when Deva dies, as if he returned to the home area, the outgoing survives again in 1D6 days after being killed. This type of restoration can be a way to surprise players who celebrate the defeat of the villain or monster.
This ability itself can serve as a major conflict in plot hooks and campaigns, and the parties must find a way to permanently suppress BBEGs who refuse to die. Nagas will die specifically when evil and lines are cast in their remains, but they can change it into more complex consciousness or terrible spells.
3
Magic sensation
chuul
In essence, Chuul, which is not a magic, can detect the use of the magic location of less than 120 feet, especially the use of spells and magic abilities. Perfect abilities for creatures who don't like magic or wizard hunter groups will always be useful for adventurous parties that are easy to use.
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When a party finds out how a party or NPC tracks, you can use this meaning for them to order a trap that attracts the trackers. You can also replace the “magic” senses, such as metal, humanoids, objects of other airplanes, or the knowledge of home brows.
2
incalculable
sphinx
Often players use insight tests as a lie detector to see if the NPC in front of them is trying to sweep or deceive them. Sphinx is a characteristic that makes it impossible to detect his thoughts using magic, and it is more difficult to collect useful information.
The impossible is especially suitable for charismatic NPCs or creatures, and it makes the intention a mysterious and often confused to help players rely on trust or cold and difficult facts. The more tangible use of this characteristic is in a powerful magic item, which is too mysterious on the effects of legendary knowledge orders.
1
Ward's glyph
order
Dungeons and cave traps generally take familiar forms such as spikes or swing shafts, but can interact in a more creative manner when they are applied as an order. Warding's Glyph's effect is particularly different options, providing players with a way to deceive creatures that punish or patrol thieves.
The traps cast by the order make the dungeon more interesting because the player has more ways to interact with people other than the thieves stabbing the ground with a stick. Casting can be completely visible unless the location is detected or touched, and it can be forced to change the tactics while the party explores.
In addition, Dispel Magic provides clear use outside the battle, which is usually a method of eliminating debuffs and continuous effects.
- Original release date
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1974
- Number
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2+
- Age recommendation
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12+ (Although youth can play and enjoy)
- Length
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From 60 to hours.
- Franchise name
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Dungeon & Dragon
- Publishing
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Coast