The best game to make a different game with your choice

summation

  • Small choices rupture outside to reconstruct stories, characters and future results.

  • For a variety of titles, from subtle echo to changes in life or death, quarterly choices are important.

  • Shocking choices increase the possibility of playing and make each play -like deeply personally.

Some RPGs and story -oriented adventures tend to keep the player in the rail closely with a single story. But there are other people who provide a variety of choices for the player. In the best player -centered adventure, these choices rupture the outside until the entire experience is completely unique.

This game is a game where a small choice can rewrite what happens to the character, twist the story, and reconstruct the way gamers actually play. In this RPG, the player can pause (or save) before selecting the option.

WITCHER 3: Wild Hunt

A monster hunter, or a man with two swords

WITCHER 3: Wild Hunt I don't tell the player. Instead, it quietly puts a lot of responsibility on your knees. Does Geralt encourage the independence of CIRI with Bloody Baron? Perhaps he gamper in an uneasy alliance? I feel that all single points are important.

To make this effectively is how the results are reversed in a few hours. Apparently, a small conversation choice can be returned in the form of war or friend's betrayal. Real trick Witcher 3 Don't tell the player what the right choice is. It shows them what they want to live, giving them a different personal feeling to all play through.

Undertale

When it is good, you can literally kill you

This indie darling is an absolute poster eye of the game that is transformed according to the player selection. UndertaleOn the surface, it looks like a brilliant small RPG with a heart -shaped HP bar and a terrible speech. But the decision to fight the enemies or make an extra enemy changes everything from the player's friend to eventually mean the ending.

genius Undertale The game is actually remembered. Re -loading the storage file after a questable choice makes the player feel as if it is judged beyond the screen. The result is a game that changes not only in the quarter but also in the player's behavior, sometimes a slightly inconvenient way.

Detroit: Be a human

Do Androids dream of another storage file?

Detroit: Be a human It thrives with the weight of the player choice. The small chart at the end of each chapter is thrilled and the player was able to shoot, but how many paths shows.

It is the cast that has a true effect on that point. KARA, Connor and Markus can all live or die according to the player's actions. Missing QTE, choosing a rash conversation, pursuing other philosophy, the entire arc disappears or transforms. After all, the story of two other players may be almost the same. Seeing is wild.

Nakjin: New Las Vegas

New Las Vegas, new

The Mojave Desert is a magnificent stage for the player's moral compass. Nakjin: New Las Vegas. Matches Caesar's Legion, supports the new California Republic, or go to the wild card with the house. The choice of the camp is reconstructed by quests, NPC loyalty, even the city thrives or rides on the ground.

In addition to the main story, a small decision adds texture. Loosen or wipe the village to change the trade route, companion and future meetings. And the most important part? New Las Vegas Do not punish the experiment. It invites gamers to play gamers to actually miss what you missed for the first time.

Until dawn

If you want to survive, scream

Until dawn Basically, the player's choice is a slasher film simulator who directly controls someone who provides credit. Each choice, from the conversation tree to fast decisions such as “hide” or “execution,” cuts the cast more closer to survival or especially in a terrible end.

The butterfly effect system means that even a small moment like choosing to play a friend, even a small moment can give a spiral form. Watch eight playable characters at the edge of life and death to press all the buttons. True fun is to play the game and test how other personality or strategy reconstructs the story.

Baldur's Gate 3

Roll the dice and change the world

Baldur's Gate 3 Prospery to chaos born in the choice. A Dungeon & Dragon Adaptation, it accommodates dice rolls, branch dialogue and improvisation, so that two play -through are not the same. The player can persuade, threaten, intimidation or attractive, and the world can bend his approach.

The entire quest line may change or disappear depending on the person who has decided to adopt, help or betray the tav/dark impulse. Even camp conversations can be spread as a major story transition. This game is a story that is worth talking about the mistake by celebrating the experiment. It becomes unpredictable Baldur's Gate 3 It feels alive in a way that the RPG can be almost matched.

heavy rain

Origami and results

heavy rain I took the movie QTE formula and truly layered it in a meaningful branch path. Four protagonists can live or die, and during the tense event, there are several endings of player selection and small success or failure.

The tone of the game is very serious, but it gives too much weight to each choice. Storing shaun depends on measures that can make decisions at pressure, as well as the decision of the player. Combination of feedback -based decision -making and branch stories heavy rain Time is noticed in terms of conversation storytelling.

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