The best card upgrades in MTG Duskmourn: House Of Horror

Typically, every set that Magic: The Gathering drops contains two cards that are better versions of the previous card. In some cases it may cost less mana, while in other cases it may have more effect. Inspired by horror, Duskmourn: House of Horror has quite a few cards that are much better than the original. If you're looking for inspiration on which cards you want to upgrade in your Commander, Legacy, or Modern decks, look no further.

relevant

Magic: The Gathering – 10 Best Commanders in Duskourn: House Of Horror

Duskourn: The ultimate legendary creature from House of Horror will bring nightmares to every Magic: The Gathering Commander game.

Let's just briefly consider that the cards are much better in Magic. Of course, there are cards that are better at everything, but there are also cards that have the potential to be better in the right deck. The Duskourn card Bear Trap is better than Scalding Cauldron simply because it adds keyword flash to the same effect. Meanwhile, Walk-In Closet // Forgotten Cellar has the same total cost as Crucible of Worlds and has the same effect as Yawgmoth's Will, but having both on the same room card doesn't make it better.

5

win a prize

Better Than: Voices of Pain and the Thrill of Possibility

Starting with a powerful drawing effect in red, we have Grab the Prize. This two-mana spell causes you to discard a card at an additional cost when you cast it. In return, you get to draw two cards.

If you discard a nonland card, you can win a prize and deal 2 damage to each opponent. The second clause is what makes Grab the Prize better than alternatives like Tormenting Voice and Thrill of Possibility.

Dealing two damage isn't really a big deal in the grand scheme of things – it's only about 1/10th of a person's life total in most formats – but it can help the card do double duty. Both involve filling up your hand when the cards are low and pushing out the last card. It can cause some damage to your opponent.

4

The Verge Land

Even better: check the lands and slow lands

Verge Lands are a new cycle that debuted in Duskourn: House of Horrors, offering a different variety of land choices than the typical dual lands. In Standard, these lands will be everywhere, but in formats like Commander, they'll likely replace a few of the slower lands found in many decks.

relevant

Magic: The Gathering – Commander Decks in Duskourn: House Of Horror, Ranked

Magic: The Gathering's Duskmourn: House of Horrors set includes four prebuilt Commander decks, but which one is the most powerful?

Verge Lands typically tap one color of mana, and then if you have lands of both colors, you get the other color. For example, Hushwood Verge would normally add 1 green mana, and then if you have a forest or plains, you can tap it for white mana.

What makes these lands higher than other similar cycles is that they don't go into a tapped state. This is a key provision lacking in both Check Land and Slow Land cycles. Without a land type involved, both go in tapped, so immediate access to mana makes Verge Lands a better cycle.

3

devilish advice

Better: Demonic Teachers and Demonic Intentions

Demonic Counsel isn't the best teacher in Magic, but it's very good for someone looking for a budget option and is better than slower options. When you have two mana, Demonic Counsel allows you to search your library for a demon card, then add it to your hand and shuffle it later.

If you have four or more card types in your graveyard, you can search for any card and add it to your hand.

Obtaining delirium is not difficult at all. You can do this more often if you only have two cards. This gives you a teacher spell that can be cast fairly regularly, as early as turn 3 or 4. Therefore, Demonic Advice is better than cards like Diabolic Intent, which requires you to sacrifice the creature you started teaching, or Diabolic Tutor, which costs twice the amount of mana.

2

wriggling doll

Better: Star Compass and Fellwar Stone

Even though it is a green mana stone that limits the decks that wriggling dolls can fit into, it is a very solid mana stone. With only 2 mana, the Wriggling Doll can be tapped to add mana of any color and then place a nest counter on it.

You can sacrifice a Wriggling Doll to create a 2/2 Spider token equal to the number of counters on that doll. There's no reason not to tap Twitching Doll every chance you get. All you have to do is keep loading the counter so you can create more and more spider tokens.

relevant

Magic: The Gathering – 10 Best Cards from Duskourn's Endless Punishment Commander Deck

In Magic: The Gathering, a little pain can lead to a lot of gain.

Twitching Doll comes before the other two mana rocks: Star Compas and Fellwar Stone. Because it creates the mana you want naturally, without relying on your opponent's lands or being tapped into the play.

1

division

Better Than: Righteous Anger and Don't Move

One of the best new board loot we've seen in Magic in quite some time, Split Up is a three-mana spell that does one of the following:

  • Destroys all tapped creatures.

  • Destroys all undeveloped creatures.

Getting the option to board wipe gives you some variety in your blasting and slightly limits what you can do. However, since you only have 3 mana, you can either come down early and keep the board clean, or save your mana later in the game so you can cast more spells.

Split Up is better than Righteous Fury, a very old board loot that explodes tapped creatures, and one mana cheaper than Don't Move, the newer board loot that comes with the Jurassic World Collection.

Leave a Comment