Metal Gear Solid Delta: Snake EatSeries Classic Remaster Metal Gear Solid 3In 2004, the originals brought a snuff with a number of welcome to elements such as many good new luster and control system. at the same time Metal Gear Solid Delta: Snake Eat It is a faithful recreation of one of the most beloved works in the franchise and the game by maintaining all the original core functions and feelings.
The elite CIA Spy Code Name The thrilling story of the naked snake was followed by a delicate mission at the height of the Cold War, taking an unfinished approach. Metal Gear Solid Delta Basically, multiple weaving is recommended by the framework of mechanics and the story itself. But this game also allows and offers more conflicting and deadly options. This is exactly the path I chose to get it over time.
Metal Gear Solid Delta: Snake Eat
In their origin Metal gear and Mgs The game aims to give the “tactical spy behavior” tag line that always promotes through relevant and sophisticated mechanisms. This side is in the entire display SnakeMany tools and gadgets with snakes are prepared to maintain that profile. Both Metal Gear Solid Delta: Snake Eat'Improved gameplay mechanisms and stories themselves greatly encourage the remaining secrets to provide all the ingredients you need to play all the ingredients you need in this way. But this is not strictly needed and can be used much more powerful and direct tactics.
In the early days, I did my best to use the best stealth tactics in the first few sections of Seondeok Mission Prologue and Operation Snake Eat. I have moved each area in three severely range to record the guard pattern pattern and other obstacles, while I am planning to remove or avoid the best methods without doubt. Obviously, I used a famous cardboard box trick, and if I was found, it wasn't alone just by loading it again. But in the end, I abandoned this way of thinking and essentially became a “Lambo snake.”
My turning point was the infiltration of the MountainTop fortress in the Krasnogorje region. The defense of the region and the number of soldiers are increasing, and it is becoming more difficult to see the level design. This area was also a place I had a few more powerful weapons. Metal Gear Solid Delta: Snake EatLike assault rifles and machine guns, I decided to use it as much as possible, and I almost cut the entire base and did not look back later.
As this path continued, classic cases occurred, which is not generally revealed in most games. But of course, this is rarely for Hideo Kojima's works. Legendary designers are having a hard time breaking the fourth wall in their games, reflecting and referring to the player's behavior. The result I chose was the most obvious when I reached the river of the dead soul of sorrow. My long walking through this famous encounter was absolutely scattered with the ghosts of the people I sent, forgot all the stages, and made it a terrible and difficult section because of my decision that I decided to pick up the driving of the enemies that led it.
I know that my personal style is probably cut off against grains, but the fact that the game is flexible enough to accept it is evidence of the strength of the design. rendition Metal Gear Solid Delta: Snake Eat As a strong third -person shooting game along the same game line Just cause Instead of speaking DebrisIt can be satisfactory, and that's another reason why it remains a transcendental and pleasant experience.