Relics are the backbone of every successful Hell Clock build. They’re powerful, slottable items that can change your playstyle, diversify your skills, and unlock unique synergies with other relics and skills. Some relics change the damage type of skills, while others transform how they work entirely.
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Knowing which ones align best with your skills, whether you rely on lightning-fast melee, sustained summons, or big AoE damage, can drastically improve your performance. Strategic relic choices shape how each run unfolds, turning solid builds into unstoppable forces.
Hell Clock Relic Tier List
Unique Relics shape each build differently in Hell Clock, and not all relics are equal in power. Some completely transform a build, while others offer situational utility or minor stat boosts.
|
Ranking |
Explanation |
|---|---|
|
S |
Powerful, game-changing relics that define builds and are used to clear endgame content. |
|
A |
Excellent relics that strongly support focused strategies. High synergy, versatile roles, and common in competitive builds. |
|
B |
Solid niche relics. Works in specific builds but typically requires more setup. |
|
C |
Underpowered or situational relics. Redundant or better options. |
This tier list ranks relics from S through C based on power, versatility, and synergy with widely played builds.
S Tier Relics
|
Relic |
Effect |
Why S Tier |
|---|---|---|
|
Ashes of Mourning |
Converts damage to Plague and restores cooldowns on hit. |
One of the strongest for rapid fire cooldown builds. Synergizes extremely well with AoE skills like Bombardment. |
|
Battered Sheath |
Knives bounce to other targets. |
Significantly improves Reflexes’ crowd control and overall DPS, especially in clustered fights. |
|
Bundle of Syringes |
Gain Bloodshot stacks from lifesteal to increase melee damage. |
Amazing stacking damage buff for melee builds with sustain. Especially powerful with Double Knives or Matadeira. |
|
Colonel’s Insignia |
Bombardment follows the player and gains increased damage rate. |
Makes Bombardment a mobile auto-attack spam tool. Exceptional for sustained AoE and cooldown builds. |
|
Death Notary |
Slow Time exposes enemies (they take extra damage) and restores mana on exposed kills. |
Provides mana uptime and makes enemies vulnerable to all damage while inside. |
|
Feathered Dagger |
Veil of Quills pierces enemies and deals reduced damage per pierce. |
Core for piercing projectile builds. Essential for multi projectile quill combos. |
|
Future Weapon |
Phantom Marksmen shots bounce between targets multiple times. |
Massive scaling damage for bouncing projectile builds. |
|
Holy Water |
Potions grant convexity instead of life and reduce Conviction decay. |
Converts consumables into conviction gain. Very powerful support in Closed Body builds. |
|
Last Prayer |
Kills with Repeater trigger Plague explosion. |
Clears massive waves and works well with Repeater spam. Excellent in discipline/projectile builds. |
|
Mark of the Vulture |
Veil of Quills mark stacks trigger Plague explosion upon threshold. |
Ideal for plague/Vulture builds. Explosion stacking gives huge area damage potential. |
|
Mother of Perpetual Help |
Slow Time area grants passive conviction and slows conviction decay. |
Combines mana sustain, conviction conversion, and control. |
|
Poem Never Recited |
Slow Time applies oil to enemies, causing faster, stronger Ignite. |
Transforms Slow Time into offensive ignite tool. High synergy with burn builds. |
|
Scout’s Medal |
Double Knives no longer slows you while active. |
Removes a key drawback of Double Knives and allows mobile spin to win builds. |
|
Silver Bullets |
Kills grant conviction. Marksman skills spend conviction to deal bonus physical damage. |
Core to Projectile/Marksman builds that use Conviction buffs. Constant conviction gain. |
|
Small Coffee |
Grants extra charges and damage for Matadeira. |
Adds powerful burst and AoE Damage. |
|
Tempest |
Double Knives scales with movement speed and converts damage to lightning. Crits trigger area electric waves. |
Best in spin to win builds with massive scaling potential, sustain, and AoE synergy. |
|
Written Promise |
Spells deal bonus damage equal to a percentage of your conviction. |
High damage in Conviction builds, and huge damage added to spells and AoEs. |
At the top of the relic hierarchy, Ashes of Mourning, Last Prayer, and Future Weapon define flaming AoE builds by transforming individual hits into explosive crowd-clearing potential.
Ashes of Mourning converts Bombardment damage to plague and restores cooldowns on hit, a huge change for sustained spam attacks. Last Prayer makes Repeater kills detonate in small plague explosions. Meanwhile, Future Weapon transforms Phantom Marksmen into a bounce fire artillery.
Use Bundle of Syringes with lifesteal builds to build massive melee damage stacks.
Equally elite are Mother of Perpetual Help, Poem Never Recited, and Tempest, which turn defense and mobility into offense. Mother of Perpetual Help turns Slow Time into a Mana to Conviction converter while slowing decay. Poem Never Recited applies ignitable oil to enemies in that zone for powerful burn stacks. Tempest transforms Double Knives into an electrical storm whose damage scales with movement and critical hits spawn electric waves.
A-Tier Relics
|
Relic |
Effect |
Why A Tier |
|---|---|---|
|
Ancestral Memory |
Summons a spirit that copies the skill for bonus damage (scales with Summon). |
Adds reliable, scaling summon synergy for Feitor Lash builds. Best when supported by Summon/Faith upgrades. |
|
Barbed Wire |
Always applies Bleed, dealing bonus Bleed damage. |
Excellent for stacking Bleed DPS builds, especially when paired with lifesteal or crit blessings. |
|
Banner of Faith |
Converts part of Double Knives damage to Life. |
Lifesteal conversion makes this relic perfect for melee sustain, especially in solo or low defense builds. |
|
Bead Necklace |
Fires automatically based on distance moved. |
Great for mobility builds, especially paired with speed boosts or evasion. Encourages aggressive play. |
|
Blunderbuss |
Converts to a single powerful shot scaling with Projectile Amount. |
Huge damage scaling for projectile builds. Converts Split Shot into a true burst damage tool. |
|
Book of Sin |
Autocasts Judgement when marked enemies die. |
Excellent for clearing waves and automation for Faith builds. Less useful in boss fights. |
|
Blue Calcite |
Converts Reflexes damage to Lightning |
Solid elemental synergy. Enables Reflexes builds to take advantage of Lightning relics and blessings. |
|
Bundle of Rope |
Applies Lifelink to enemies. |
Lifelink spreads damage. Excellent for AoE clearing or controlling groups. |
|
Burning Shackles |
Consumes Ignite to trigger Fire Damage explosions. |
Strong burst and DoT synergy. Requires Ignite sources but boosts Feitor’s Lash damage substantially. |
|
Caatinga Hunter |
Each Reflexes knife hit grants stacking Movement and Melee Speed bonuses. |
Increases mobility and DPS during Reflexes spin. Synergizes well with bounce or elemental builds. |
|
Call of the Guard |
Summon the Guard doubles the number of guards for several seconds. |
Turns summons into stronger, mobile troops. Excellent in Faith/proficiency builds. |
|
Crown of Thorns |
Converts Holy Rosary’s damage to Physical and adds bleed chance. |
Great for bleed builds requiring movement and crit synergy. Physical Rosary or bleed hybrid. |
|
Delicate Rosary |
Reflexes knife hits regenerate mana. |
Improves sustain for Reflexes builds, especially paired with mana cost reduction nodes. |
|
Energy Box |
Passage leaves plague area, increases Passage damage area. |
Adds AoE control and optional plague synergy for mobility builds. Pairs well with cooldown play. |
|
Garrison Supplies |
During Prayer of Vengeance, Marksman skills fire extra projectiles at reduced damage. |
Fills out Prayer DPS builds. Offers scalable projectile spam in critical encounters. |
|
Golden Chaplet |
Holy Rosary orbits at constant distance and gains bonus damage. |
Makes Rosary builds more consistent and space independent. Great mobility synergy. |
|
Looking Glass |
Spell kills grant temporary mana regeneration. |
Critical for mana sustain in spell/summon builds. Enables prolonged casting without costing life or health. |
|
Martyr |
Closed Body grants additional conviction based on missing life on activation. |
Great with builds that use invulnerability stages. Scales with damage taken to boost shield uptime. |
|
Molten Relic |
Converts Repeater to Fire, adds chance to fire grenade explosions. |
Excellent for firey Repeater builds. The Grenade adds burst AoE potential. |
|
Northerner Belt |
Lasso auto casts on critical hits. |
Provides crowd control on crits, and great for bleed builds. |
|
Powder Bag |
Marksman attacks on Ignited enemies cause fire explosions. |
Strong for projectile and ignition builds. The extra explosion multiplies AoE. |
|
Round Shot |
Converts Matadeira to Physical damage with no DoT, increased base damage. |
Simplifies Matadeira into burst physical skill, and is useful where DoT is unreliable. |
|
Skull of the Beast |
Shadow Dash increases all damage for a stacking duration. |
Strong for opener combos and burst melee attacks. |
|
Spearhead |
Split Shot pierces all enemies, reducing damage per target. |
Extremely strong in projectile and clearing builds that benefit from piercing. |
|
Stolen Weapons |
Summon the Guard attacks copied as Split Shot. |
Increases projectile scaling and makes summons even more deadly. |
|
Toll of the Dead |
Old Bell spawns Catholic Guard summons on cast. |
Adds summon pressure to Old Bell; great for hybrid support/damage setups. |
|
Unshakable Faith |
Old Bell deals more damage based on max mana. |
Effective when paired with mana hungry or Old Bell meta builds. |
|
Worker’s Tools |
Holy Rosary is cast from summons instead of the player. |
Takes Rosary builds into powerful, ability spam territory. |
A Tier relics offer strong buffs to specific builds without being mandatory. They enhance damage, sustain, or crowd control in reliable ways. Banner of Faith and Scout’s Medal make Double Knives faster and safer to use, while Molten Relic, Blunderbuss, and Powder Bag upgrade projectile skills with elemental effects or scaling.
Other standouts like Call of the Guard and Book of Sin add summon pressure or automation, and Delicate Rosary or Looking Glass improve mana sustain. While not game-breaking, these relics create powerful synergies when paired with the right skills or blessings.
B Tier Relics
|
Relic |
Effect |
Why B Tier |
|---|---|---|
|
Arapuca |
Bonus damage to Slowed enemies. |
Conditional bonus. Pairs well with slow builds but requires synergy from other skills or relics. |
|
Bloodied Doll |
Spells gain damage per active summon. |
Niche, but powerful with correct Summoning loadouts. Requires specific builds to shine. |
|
Blood Money |
Brute revives using your HP. |
Situational. Strong in summon tank setups, but the self damage can be risky without regen. |
|
Bloody Thorn |
Applies Bleed on Crit. |
Strong for crit/bleed synergy builds, but less impactful solo. Works well with Barbed Wire. |
|
Death Worship |
Shadow Dash gains Melee tag and bonus damage. |
Makes Shadow Dash a viable offensive tool. Mostly supportive, less essential than core relics. |
|
Disorientation |
When Brute dies, it explodes dealing plague damage based on its max life. |
Strong in summon/brute builds. Risky due to Brute’s death requirement; niche but impactful. |
|
Final Reckoning |
Prayer of Vengeance triggering Second Wind deals plague damage around player. |
Adds reactive AoE burst on survival. Good for hybrid support. |
|
Heads or Tails |
Prayer of Health gives percent chance to trigger Second Wind when dying. |
Solid passive survival boost. Helps extend life in tight runs but less reliable. |
|
Mandacaru |
Reflexes deal bonus damage to Bleeding enemies. |
Requires bleed setups. Niche but powerful when paired with bleed applicators. |
|
Memorial Candle |
Transforms Judgement into a persistent zone lasting several seconds. |
Adds sustained zone control, but less impactful compared to instant effects. |
|
Peace and Quiet |
Casting Passage grants conviction per nearby enemy. |
Situational use. Best when using Passage in crowded zones. |
|
Righteous Blade |
Prayer of Health emits a damaging fire aura at cost of life. |
Risk versus reward skill. Strong when heavily stacked but dangerous without healing and support. |
|
Settle the Score |
Every nth Feitor’s Lash deals increased damage and larger AoE. |
Buffs burst power in Lash builds. Best in rapid strike builds. |
|
Spiked Chains |
You take less damage from bleeding enemies. |
Niche defensive option. Mitigates damage on bleeding builds, but not vital. |
|
Ticket |
Passage carries your summons along with you. |
Supports summon mobility. Useful but less central compared to summon doubling relics. |
Relics in B Tier have moderate utility or conditional bonuses that support specific playstyles. Many, like Bloodied Doll and Mandacaru, require tailored builds, typically summoning or bleeds, to see full benefit. Others, like Blood Money or Righteous Blade, introduce risk-reward mechanics that can pay off, but need support from healing or sustain relics.
These relics shine in hybrid or niche setups but aren’t universally valuable. Arapuca and Ticket add minor boosts to crowd control or summon mobility, while Heads or Tails and Final Reckoning bring survival tools with limited activation chances. Solid picks, but often outclassed by higher-tier options.
C Tier Relics
|
Relic |
Effect |
Why C Tier |
|---|---|---|
|
Breath Mask |
Gain Conviction when Brute dies. |
Limited use. Helps Conviction stacking but less useful than other summon relics. |
|
Savior’s Shield |
Ignited enemies deal reduced damage to you under Prayer of Health. |
Niche defensive tool. Useful in fire Prayer builds but situational. |
|
Skull of the Vulture |
Shadow Dash on bleeding enemies applies pending Bleed instantly. |
Excellent for burst damage and fighting elite enemies. Converts ranged dash into AoE finishers. |
|
Skull of Wisdom |
Shadow Dash stacks grant temporary max mana increase. |
Useful when paired with mana hungry spells but secondaryto damage relics. |
|
Summoning of Air |
Phantom Marksmen hits reduce enemies’ lightning resistance. |
Increases lightning damage enemies take. Useful debuff utility. |
|
Summoning of Earth |
Phantom Marksmen hits reduce enemies’ physical resistance. |
Similar to Air. Enables elemental or physical stacking builds to land stronger responses. |
|
The Sacrificed |
Old Bell costs life instead of mana and deals damage based on max life. |
Viable in high health or tanky Old Bell builds. |
|
Voice of War |
Brute taunt grants bonus summon damage while active. |
Passive summon buff. Helpful in tank based builds but less impactful in offensive decks. |
|
Wheel of Death |
Shadow Dash no cooldown or mana cost, drains life. |
Offers unlimited mobility but at a high cost; useful in aggressive playstyles but risky. |
Relics in C Tier are highly situational or outclassed by stronger alternatives. While some, like Skull of the Vulture or The Sacrificed, offer burst damage or alternative scaling methods, they require niche setups to succeed. Others, such as Voice of War or Breath Mask, provide minor summon or Conviction boosts that don’t significantly impact most builds.
Always stack cooldown reduction and early Great Bell upgrades like Skill Levels, Reliquary Slots, and Second Wind so you can slot more relics and survive in higher difficulty runs.
These relics may still be viable in very specific decks, like Wheel of Death for high risk mobility or Skull of Wisdom for mana scaling, but generally lack the consistency, synergy, or value needed to compete with higher-ranked options. Use only if they fit your exact setup.
Next
Hell Clock: Upgrade Tier List
A full tier list ranking every upgrade you can get at the Great Bell in Hell Clock. Learn what nodes to prioritize to power up your build.