Physint needs to bring things full circle for Hideo Kojima.

picintKojima Productions' upcoming action spy game, seems poised to break the pattern the studio has established with its innovative projects thus far. Hideo Kojima led the experiment. death stranding It will be a success and will likely continue this bold style with sequels and horror games. O.D.But the third IP his studio has released focuses on treading familiar ground known historically. metal gear solid. The cinematic style of Kojima's other recent projects appears likely to carry over into the next generation. picintIt may be best to rely entirely on nostalgic language.




Hideo Kojima's career trajectory since leaving Konami has been an unconventional triumph so far, with his risks paying off. death stranding It was built with IP that could potentially compete with its previous reputation. MGSHowever, the continued desire for new entries in that franchise has led Kojima to return to the genre in his own way. This creative freedom has led him to tend to emulate movie elements and focus on increasingly open designs, but he may also be better off taking inspiration more directly from games that have truly established their legacy.

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Kojima Productions' OD teased the actor, but the in-game visuals are where it gets to show off.

OD is one of Kojima Productions' most mysterious projects, and its visuals will be in the spotlight as more news is revealed.

Physint's development schedule calls into question Kojima Productions' direction


Follow the example of Death Stranding and MGS5 risk overlap.

Kojima said he would make it himself. Pisint Its realistic and cinematic presentation makes it comparable to the movies, and this has become a predictable direction for his studio. After the landmark changes to MGS5This design trend was carried over to Kojima Productions, with the formula for providing a more realistic open world experience. The use of motion capture and third-person action is expected, but emphasizing different styles of gameplay will only help diversify the studio's games at this point.

Distinction is required to form three pillars with DS2 and OD

An upcoming horror game from Kojima Productions that may follow its contemporaries with heavy use of Mo-Cap. O.D. It has not been confirmed to feature a third-person camera angle like . death stranding. Leaks have made it seem possible that it will still set itself apart through distinct survival horror mechanics. if Pisint If you're hoping to stand on your own against the other two IPs, there's one meaningful difference you can use, and that would be a welcome callback.


Celebrating nearly 40 years of Metal Gear presents an opportunity

Long before the mixing of open world and mission-based, MGS It started out as a level-based structure viewed primarily from a top-down camera angle. This tactical view did not spread as widely as the next entry. Metal Gear Solid Delta: Snake EaterDifficulty settings are now based on third-person versus isometric mechanics. picint Conceptualized as a return to espionage, and moving away from a more purely action-oriented perspective of being right behind the protagonist, it could convey a powerful message about Kojima's long career.

After the chaotic circumstances that led to Kojima's departure from Konami, it's understandable that he's become much more interested in looking ahead to his own franchise. It was probably a few years ago. picint But bringing it to market and leaning into the nostalgia of isometric cameras is a decision that transcends trends like open world design. After decades in the industry, metal gear solid appears in Pisint It would serve as a fitting tribute to Hideo Kojima's evolution.


kojima production

kojima production

Establishment date
December 16, 2015

headquarters
Tokyo Conan 1-2-70

CEO
Hideo Kojima

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