that god of war The franchise has become increasingly introspective and moody in its modern incarnation. Unlike the original hack and slash god of war The game is one of the best games on the PlayStation and is still excellent in terms of writing. There is clearly more focus on the unique spectacle of sacred warfare than on the emotional and familial drama of many ancient religions.
god of warWith the 2018 reboot of RagnarokTake steps in a different direction. Kratos has become wiser and weaker now that he has already lost his former family in the bloody conflict. Although he starts the 2018 game somewhat cold and emotionally detached, he wants nothing more than peace for his last remaining son. Of course, fate has other plans. It takes him on a new adventure filled with danger and threatens to end his life as per the ever-present ghoul prophecy. What happens? Ragnarok Kratos is not afraid of death, but he is not ready to submit to it, so he fights against fate itself. Besides, he is tired, worn out, worn out and doesn't want any more quarrels. These diverse features are highlighted through the story of Death and the Logger, one of the game's many cosmic metaphors filled with meaning.

relevant
Ragnarok, God of War, forever left leaders between a rock and a hard place
God of War seems to be setting up a two-pronged approach with its father and son protagonists, but things may be trickier than they first appear.
Future God of War games need Atreus' version of Death and Rogue
God of War Ragnarok is a story of death and lumberjacks.
at some point RagnarokAs Atreus has trouble falling asleep, Kratos entertains him with an old story about an old logger who hauled lumber for his village every day. Eventually he becomes so exhausted that he can go no further, unburdening himself and asking death to take him away. Kratos cuts the story short here, but it's already clear how it relates to what follows. god of war ragnarok's Story: The entire game builds up to the moment of Kratos' death, as prophesied at the end of the previous entry.
Kratos's alignment has a lot in common with Logger's. Because he lived a life defined by struggle and was certainly tempted by the possibility of rest.
The story ultimately comes to an uplifting conclusion as the game's end reveals that Logger decides he wants to continue living after meeting death. He asks for help carrying logs to ease the burden and help him move forward. This unexpected ending marks an important point in Kratos' character arc throughout both games, as he defies death and the prophecy through community, friendship, and trust. This is one of many examples of multi-layered storytelling. RagnarokAnd future games must replicate and evolve this narrative tool.
Why Atreus Should Have His Own “Death and the Lumberjack”
that god of war The franchise, before and after the reboot, depends on its connection to the mythology. In the real world, stories of pantheons of gods and celestial battles have long served to teach some sort of lesson or illuminate an aspect of the human psyche. Narcissus, who drowns while chasing his own reflection, teaches us about the dangers of self-obsession. The story Punishment of Sisyphus conveys the danger of betrayal.
Therefore, similar simple stories that connect to more nuanced, modernized narratives god of war The game itself lends itself to the mythological setting of the series, making it easier to believe that its events are actually part of a wider mystical world.
How such a story might fit into Atreus' rumored solo adventure will depend on his character arc and journey. Stories of finding yourself, facing new and scary challenges, and coming to terms with your complicated past are all potentially powerful pieces for the future. god of war The title helps shape Atreus's body as he enters young adulthood, perhaps leading to even greater danger.