You might be wondering what legendary creatures fit into each category in Magic: The Gathering. Decks in the third bracket are generally more powerful than the average prebuilt Commander deck, but they are not fully optimized to be played at full power.
In theory, any commander can belong to any faction, but some commanders are definitely more powerful than others and can push the limits of expectations. If you're looking for new inspiration for your deck, we're here to help.
As a reminder, a Bracket 3 Commander deck can contain up to three game-changing cards, no two-card infinite combos early in the game, few extra turn cards, and no mass land destruction.
10
Keja, Fortune Teller of Pain
Sit back and win
One of the most natural things you can do in a game of Magic is draw cards. So why not get rewarded for doing so? Using Queza, Augur, or Agonies allows you to gain a life when you draw a card, while one of your opponents loses a life.
You don't need a lot of game-changing cards to win with this deck, just some protection against Queza, a lot of card draw effects, and some counter spells to keep the game in your favor. Not to mention, there are plenty of other effects in Magic that deal damage to your opponent just by drawing a card, allowing you to double or even triple Queza's effectiveness.
Magic: The Gathering – The Best Prebuilt Commander Decks
Let's take a look at the best MTG precon decks for the Commander format.
9
Nahiri Forged by Fury
Don't leave home without a knife
There's an argument to be made that gear-based decks are pretty much solved in Magic, and that the core gear set is fairly universal. But that doesn't mean this deck type isn't good. This is especially true for Nahiri, with Forged in Fury leading the way.
There are currently no gears on the Game Changers list, and red is the color with the fewest cards on the list, so you have tons of different options when building your deck. The nice thing about this Nahiri is that her commander tax is also affected by her affinity for the equipment ability, so if you have enough equipment you don't have to pay extra mana to recast it.
8
Arabo, the roar of the world
PSPPPSPPSP
Kindred decks are often a fun choice for players looking for something more casual, yet very efficient and synergistic. Arahbo, Roar of the World is the perfect option for players who want to play a fun cat deck that can absolutely smash their opponents' faces in every turn.
Magic: The Gathering – 12 Best Mana Gems for Commanders
Get further ahead in your Commander game by using the best mana gems in this format.
The nice thing about Arahbo is that its Eminence ability can be activated from the command zone, giving a very powerful +3/+3 boost to the stats of one of the cats. There are no cards similar to Game Changer, so you have three slots available to slot in cards like The One Ring for some protection and card draw.
7
Simon and Dinah
so much potential
Zimone and Dina, another card draw-based commander, have a slightly slower build than Queza, but have a few more abilities that make them more appealing. If you draw a second card each turn, you can drain your opponent's life twice.
Duo creatures have a built-in tap effect that lets you sacrifice a creature to draw a card and then put a land from your hand into play. Once you reach the 8 land threshold you can do it again. Picking Game Changers can be difficult, especially considering the number of blue and black cards to choose from, but Rhystic Study and some Hard Tutors are good choices.
6
integrator, joda
king of legends
Jodah the Unifier, a rare five-color commander, is a bit of a boogeyman in Commander. Playing him draws a very big target, but the great thing about him is that it doesn't take much of a game changer to make him good.
He effectively gives you a cascade of legendary spells, allowing you to double every spell you cast, flooding the board and instantly putting you ahead of your opponents. Jodah is a very good commander whose deck builds automatically once you start adding legendary cards.
5
Shine, the voice of the emperor
I can see their aura
Aura is the name of the game when it comes to Light-Paws and the Emperor's Voice, and this solid white commander uses them very well. Whenever an aura appears under your control, as long as you cast it, you can find another aura in your deck and attach it to Light-Paws.
It takes very little effort to keep your Light-Paws stocked up on auras, and there are plenty of auras that grant totem armor or indestructibility, so you can keep them safe and start pouring Commander damage straight into your enemies' faces.
4
Let's see, Jaws of the Conclave
a unique relative
Neither an Elf nor a Wolf deck, Voja, Jaws of the Conclave dominates the battlefield in a variety of ways, dealing tons of damage. When you attack with Voja, you can place a +1/+1 counter on each creature you control equal to the number of elves you control. You then draw a card for each wolf you control.
Even if Voja is the only wolf, he can still draw cards during each phase of the battle. And even just a few elves can take your team to incredible levels. Voja suffers from the same weaknesses of being overly committed to the board that many creature-based decks have, but the sheer amount of power it can amass in just a few turns makes it worth the risk.
3
Bailen, Haymaker
tokens galore
There are a lot of ways to utilize tokens in Magic, and Baylen, the Haymaker, does an excellent job with them, regardless of what type of token he creates. Baylen has three abilities: You can tap two tokens to make one mana of any color, tap three tokens to draw a card, or tap four to place three +1/+1 counters on Baylen and have him stomp on you for the turn.
You can do all of this at instantaneous speed, so you can wait until just before your turn and tap all available tokens to draw multiple cards or pull up Baylen, then untap them all and be ready to play again on your turn.
2
Bonder Prodigy Kinnan
Rare among commanders
One of the few commanders that can be considered a game changer in its own right, Kinnan Bonder Prodigy is a powerful card that is somewhat easily hindered by a number of tax effects that can make him somewhat weaker compared to other competing commanders.
Aside from that, if your opponent doesn't have early game removal abilities, Kinnan can get out of control rather quickly as it doubles your mana production and gives you a way to trick creatures early in the game.
1
first silver
Everything else is secondary
Sliver has been a powerful and stagnant deck in Magic for a long time, but there's no denying just how powerful this creature is. Because Magic has focused on creating great kinship-based cards, the deck's performance and level of optimization is increasing every year.
The first sliver will give you all sliver orders consecutively. This is very important considering you need to pump as much sliver as possible as quickly as possible. You need to be careful when choosing Game Changer, but it's often not necessary as the overwhelming power of the Sliver archetype can quickly overwhelm many decks.
- franchise
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Magic: The Gathering
- original release date
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August 5, 1993
- number of players
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2+
- Age Recommendations
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13 years or older
- length per game
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variable