Monster Hunter Wilds seems to have made weapons 'worse'.

Key Takeaways

  • Monster Hunter Wilds beta players have noticed a major change in weapon handling compared to previous games.
  • Combat in Monster Hunter Wilds looks weird because the hitstop animation frames are reduced, making attacks less impactful.
  • Fans are demanding that Capcom fix combat issues before release, despite the potential problems caused by the mechanic changes.



monster hunter wild Players noted that the weapons had a different look and feel during their beta experience of the game. with monster hunter wild Fans of the game, which is scheduled for release in early 2025, are somewhat concerned that such a big change could affect gameplay. While hunting monsters and crafting weapons and armor are the main goals, Monster Hunter One of the things that makes working in the franchise so enjoyable is the weapon selection and how unique each weapon plays.

today, monster hunter wild'Weapon selection is the same as before. Monster Hunter Rise and Monster Hunter World. In light of this, many players expected the developers to improve weapon handling or at least maintain the way it works. However, some early beta testers were surprised to see significant changes to weapon performance. monster hunter wild.


relevant

Monster Hunter Wilds Leaked Monster Returns Explained

Players have dug up some common monster ID numbers in the Monster Hunter Wilds beta files, and they look very familiar to series veterans.

Twitter user Blue Stigma explains why monster hunter wild The battle didn't feel good. Blue Stigma explained the concept of hitstop, which is when attack animations pause for a moment, creating an effect that makes monsters look and feel stronger when attacking them. They further elaborated on this idea by explaining that more stop frames mean the attack is emphasized. Fans who have played monster hunter wild We noticed a lot in the beta, including the aforementioned decrease in animation frames.


How do Hitstops affect the feel of weapons in Monster Hunter Wilds?


Blue Stigma even shared this comparison video: Monster Hunter Generations Ultimate, Monster Hunter World, Monster Hunter RiseAnd a new game. The demo included the Switch Ax, which provides a powerful end attack. Older games seem to increase the frames of stop animation exponentially to make the final hit look disastrous. but, monster hunter wildSwitch Ax completely removes heatstops. As a result, all attacks look and feel similar, without any accented pauses to add emphasis.

Fans are demanding that Capcom address this issue, but no official statement has been made. With a final release date already set. monster hunter wildChanging something as big as combat animations and mechanics would be a huge task. Adding missing frames can completely mess up the way your weapon works. Still, the older game uses many of the same animations, so it could theoretically be possible if Capcom works through a future patch.


Leave a Comment