Metal Gear Solid Delta Developer Comments on Remake Fidelity

Key Takeaways

  • The success of the Silent Hill 2 remake has led to high expectations for the upcoming Metal Gear Solid Delta.
  • The creators of Metal Gear Solid Delta: Snake Eater say the game aims to feel modern while remaining faithful to players, striking a balance between nostalgia and the comforts of today's quality of life.



Metal Gear Solid Delta: Snake Eater Producer Noriaki Okamura said of the upcoming remake that the developers wanted it to feel faithful and not “old” when playing. oncoming Metal Gear Solid Delta: Snake Eater This is the second major remake that Konami is working on, following the recently released 'Remake'. Silent Hill 2 make again So there is a lot of hype surrounding it.

Despite how much fear fans had about this project, Silent Hill 2 The remake was a huge success, selling over a million copies in the first three days and receiving very positive reviews from critics. most Silent Hill 2 The remake remains faithful to the original game, while revamping a few rough patches for a modern audience with a new combat system. The approach to creating a faithful remake was evaluated as follows: metal gear Series producer Noriaki Okamura remade this goal. snake eater.


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In Play Issue 46 (provided by GamesRadar) metal gear solid delta The creator said the studio aims to evoke memories of the original, but without it playing or feeling like a 20-year-old game, and must strike a balance between nostalgia and modern comforts. Okamura said the developers believed in a graphics upgrade. snake eater At first it was all they needed, but the team discovered that these new, modern visuals didn't mesh well with certain elements. He specifically points out that modernizing the graphics can detract from the feel of the original game. Okamura wants players to feel that the graphics are new but still the same. snake eater What fans remember from 20 years ago. “Our overall goal in creating this remake was to make it feel like the game you played 20 years ago, but without making it feel like an old game,” explains Okamura.



Another area Okamura wanted to update was snake eater's controls, the game features a “new type” control scheme that brings it more in line with more recent entries in the series. but, delta A classic control layout is also available for fans who still want to use it. Okamura's visible goals include: delta Feeling faithful to the original snake eaterWe also make sure that the game doesn't feel old or clunky to play.

Our overall goal in making this remake was to make it feel like the game we played 20 years ago, but without it feeling like an old game.


When it comes to modernizing, Okamura says: snake eater with deltaThe studio didn't want to make “unnecessary” changes that would disrupt people's experience. He also maintained it during delta's approach is to make things easier for both new and existing players. Okamura believes that the best outcome for the game is that long-term fans will still feel nostalgic about the remake. Metal Gear Solid Delta: Snake Eater It may no longer be released in 2024, so fans will have to wait and see if Okamura's statement about fidelity holds true.

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