~ Inside Marvel SnapIf you reach Collection Level 222 and continue to CL 474, two full 2 (also known as Series 2) will begin. The actual meta game starts with Daum Card Placement (Series 3), but Full 2 is still an important category for beginners. Marvel Snap player. Prepare the ranking match with the meta. The only problem is that the list of Full 2 is quite limited, making it difficult to create a solid deck. In other words, this series still has an amazing lineup. And here are some of them.

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Marvel SNAP: Best Swimming Pool 3 Deck
The following is a list of the best pool 3 decks of Marvel Snap Season 6. BEST whole, ramp, destruction, abandoned, etc.
Before we start, you need to know that there is a specific prototype in full 2 you want to avoid. According to the current meta game and statistics, the next architecture is the worst for the series 2 players, Control, Discard, and On On ON On the series. Do not invest too much time in this deck because full 2 has been missing this circular key card.
Overall the best: KA-Boom deck
card |
expense |
strength |
---|---|---|
Kazarar |
4 |
4 |
Blue Marvel |
5 |
3 |
onslaught |
6 |
7 |
Squirrel girl |
1 |
2 |
Angela |
2 |
3 |
Raccoon |
1 |
1 |
yondu |
1 |
2 |
Elektra |
1 |
2 |
armor |
2 |
3 |
iron man |
5 |
0 |
Okoi |
2 |
3 |
Ant-man |
1 |
1 |
The KA-Boom deck is a sophisticated version of a good old Kaju setting. The idea behind it is simple. Fill the board with 1 coast, buff with KA-ZAR, and try to rethink the buffs of KA-ZAR again.
KA-Boom can get some cubes due to the capacity to distribute the power to all locations. Strategically unfolding the card will help KA-ZAR get stronger cards everywhere on the board.
Deck's main synergy
- Kazar and blind attack: To operate the KA-Boom deck, you need to hit KA-ZAR with an onslaught attack. Otherwise, his one -time +1 buff may not be enough.
- Blue Marvel and blind attack: The actual “boom” of the deck title occurs when the blue marble and the blind attack combo are dropped into the lane of KA-ZAR. This can effectively add +4 to each underdog card to protect the enemy.
How to do KA-Boom deck
-
Get a lot of 1 cost cards on the board as much as possible. Preach to distribute power in the second half of the game.
-
There is a risk of 1 cost by killMonger. Therefore, protect some with armor. (If you have CAIERA, use her instead.)
-
Play KA-ZAR and follow the onslaught with Blue Marvel. The trio applies a significant buff to the board.
-
If you have less confidence in the lane, back up with Iron Man. He can double your power.
Best Performance: Spectrum Deck
card |
expense |
strength |
---|---|---|
spectrum |
6 |
6 |
Ant-man |
1 |
1 |
Ebony mAW |
1 |
7 |
armor |
2 |
3 |
colossus |
2 |
3 |
Fantastic |
3 |
2 |
Cosmo |
3 |
3 |
Hawkeye |
1 |
1 |
namor |
4 |
6 |
Klaw |
5 |
4 |
iron man |
5 |
0 |
Captain America |
6 |
6 |
When I play this correctly, I call it “spectrum” deck because it looks like a room full of card spectrum. As a game plan, you are looking at the same deck as Kaju: fill the board and buff the weakness.
Deck's main synergy
- Progress card and spectrumThe overall strategy of this deck is centered on buffing the side of the board with a spectrum. In addition, the opportunity to win the game increases by dropping more cards before the final transition buff provider, SPECTRUM.
- Klaw and namor: This duo can provide a solid 18 power without spectrum. All you have to do is to keep the namor as a solo card and buff his lane with KLAW. (Now, if you add a spectrum to the equation, there are 20 power in the lane with only one card.)
How to play the spectrum deck
-
Open your ongoing card. Preferably, you will be inexperienced by the NAMOR and KLAW lineups without doubt that your opponent can be a Lactus player.
-
Protect one lane with cosmo and protect another lane with armor. Play the spectrum on the Armour 'S Lane and Beneficiary Calsing Cards.
-
When the board is ready, drop the spectrum to maximize the force.
Best gameplay: Blue Dinosaur
card |
expense |
strength |
---|---|---|
Demon dinosaur |
5 |
3 |
Blue Marvel |
5 |
3 |
onslaught |
6 |
7 |
Moon girl |
4 |
5 |
festivities |
4 |
1 |
collector |
2 |
2 |
bishop |
3 |
1 |
Agent 13 |
1 |
2 |
cable |
2 |
3 |
Cosmo |
3 |
3 |
Phase |
4 |
3 |
sentry |
2 |
3 |
The combination of Blue Marvel, Devil Dinosaur and Onslauigh creates the most deadly pool two trio. You can support many card generators such as many card generators such as Moon Girl and many card generators such as card stealers such as cable and agent 13.
The point of strategy is: Leave the collector on the board, fill your hands, drop the devil dino, and buff the board with the Blue Marvel & onlaughc combo. That's it.
Deck's main synergy
- Dal Girl and Devil Dino: DINO is not a powerhouse unless you are full. And Moon Girl is one of the few cards that meet this prerequisite.
- Blue Marvel and blind attack: It is not easy to win the game only with a devil dino. In order to provide additional power to the lane while buffing the entire board, you will need a Blue Marvel and a killer combo.
- Collectors and card generators: Filling your hands with any card for buffing dino is not a reliable strategy. You want to have a person like a collector on the board, so you get additional power every time you create or steal your card.
How to play the Blue Dinoslaught deck
-
Fill your hands using agent 13, cables and sentinels.
-
If the tall drops (blind attacks, dino or blue marble) are still on the deck, jubilee.
-
Before you create a card, play the collector as soon as possible.
-
Use the bishop as a second buff generator. (It will be stronger every time you do a card.)
-
In the last round, play the Blue Marvel, Onlaugh and DINO COMBO.
Suitable for learning: Heimdall's moving castle
card |
expense |
strength |
---|---|---|
Heimdall |
6 |
10 |
Iron fist |
1 |
2 |
Night crawler |
1 |
2 |
paddle |
2 |
2 |
Dr. Strange |
2 |
3 |
Kraben |
2 |
3 |
Human torch |
1 |
2 |
vulture |
3 |
3 |
cloak |
2 |
4 |
Klaw |
5 |
4 |
Okoi |
2 |
3 |
Vision |
5 |
8 |
Exercise was not a good Aki type for a while. Especially when limited to the cards of two pools. But with Heimdall, there is one standard moving deck, which is beneficial in a method other than a killer setting.
You can use the Heimdall-Vulture Deck to pay attention to synergy, exploit real estate (empty slots of the board), and practice the location effect.
Deck's main synergy
- Move the provider and move the beneficiary: You have a card like Iron Fist, Dr. Strange, Cloak, and High Dal to move another card. You also have the same cards as eagles and human torches, and become buffs when moving. Creating a synergy between these two groups is the key to victory.
- KLaw and Okoye: This duo does not have a direct synergy effect. You can do well in each itself. But strategically, it rewards the negative RNG effect or delayed buffs of the game. For example, Okoye can offer a head start by hitting a human torch from the deck. And KLAW can compensate for unwanted movements by adding power to a lane far from the power plant.
How to do a moving castle deck of Heimdall
-
Using iron fists, cloaks and doctor strange to move human torches and eagles.
-
Make the KRAVEN benefit from all this movement.
-
Create the last buff with Heimdall. (This can also help you surprise the enemy because heimdall can change your power to another place.
The human torch of this movement deck is actually a series 3 card. If you do not unlock him, replace him with several people.


- Released
-
August 22, 2023
- ESRB
-
E
- developer
-
Second evening
- Publisher
-
Nubis