summation
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Inzoi will launch a new Hotfix update on April 15.
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This update improves the default build mode camera and adds a new free camera.
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The new light shadow casting option aims to solve the visual inconsistency of the generated character.
Artificial teeth Developer Inzoi Studio has again re -launched a new Hotfix update for Access Life Simulation Title. The latest update adds a new free camera in build mode, modifies numerous bugs, and includes improvement of quality of life. Artificial teeth Player to check out right now.
The update is the third important patch of the month. The previous one arrived on April 4 and included another highly requested function, and many fans complained that the aging process was too fast, allowing players to prevent aging. This update also included numerous bug modifications, including the modification of ZOIS, which has been sleeping excessively for a long time and the accumulation of relationships too quickly. Fans were also happy to find out that the patch finally improved ZOIS's actions when eating. Because after cooking food, they will actually eat food and look at the plate.
relevant
Inzoi Player reproduces TV characters in the 90s
Creative INZOI players make impressions and share perfumes with other players by reproducing TV characters in the 90s.
It took less than 2 weeks after the transfer Artificial teeth Update, developer Inzoi Studio once again launched a new hotfix with changes, modifications and new features. According to the official patch notes that can be found farther in this article, the April 15 update has improved the default camera in build mode and added a new free camera option. Players who are used to search using WASD now can now activate free cameras in build mode and generally control the game. There are also many other notable improvements, including updates for the light shadow casting of the game.
While doing Artificial teeth It is one of the most graphic simulation games with the strongest graphic lives and always improves. The latest patch has improved the shape of the game and added a new light shadow casting option. that Artificial teeth The team says the shadow casting effect is now applied to outdoor street lights and indoor lighting, which should provide a more natural and realistic graphic experience. It also aims to solve the long feedback of the player surrounding the “visual inconsistency” between the characters found in the character studio and the characters found in live games.
The latest updates don't have new content, but there are many things that fans can expect. It is described in detail in the civil service Artificial teeth After the development team behind the SMASH HIT LIFE Simulation title, the start -up roadmap aims to launch the first major content update next month. This patch includes in -game cheat code, relationship improvement, adoption system, build mode improvement, and costume updates. Then, additional updates are planned in August and October, so there are more features and content that players can check out.
April 15 Inzoi Hotfix Update Patch Notes
Hotfix details
- Patch Date: April 15, 2025 10:00 (UTC)
- Game version: 20250414.2252.w
[Gameplay Update]
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Build mode basic camera improvement and free camera addition
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Basic Camera -Improved Camera Movement and Rotation
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Free Camera -Add Free Camera for Build Mode for Players who are familiar with WASD control
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Improve the character shape in the game: Light shadow casting update
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Add street light shadows
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Add furniture lighting shadow options
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Add realistic shadow options
- [Official Comment from the inZOI Team] The shadow casting effect is applied to outdoor street lamps and indoor lighting, providing more natural and realistic graphics experience. I hope this update will deal with the long feedback on the visual inconsistency between the character you can see in the character studio and the character you see during the gameplay. Due to optimization limitations, this function has not been implemented in the initial development stage. But in response to continuous player feedback, we introduced shadow casting as part of continuous improvement. The planned engine update is expected to be further improved this summer. Enabling shadow casting can affect performance depending on the hardware. To adjust the function according to the system environment, it is recommended to refer to the detailed setup guide below.
For more information, check https://playinzoi.com/en/news/8544
[Bug Fixes] Gameplay
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We solved the problem of preventing players from resuming gameplay.
- [Official Comment from the inZOI Team] If the game progresses are not properly stored in certain conditions, the problem is confirmed so that the player will not resume the gameplay. This was caused by the transition to the lobby process before the ESC key could not terminate the map mode as intended and the storage process was completed completely. To solve this problem, we updated the ESC key function to exit the map mode correctly and modify the conversion logic to check if the storage is successfully completed.
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Whenever the game resumes, the life of the ZOI is improved to change the life of the ZOI, preventing repeated death at the same age.
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ZOIS solved problems that could not be used immediately by fire or could not use stairs and fire extinguishers during fire events.
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After returning to the basic site, I fixed the problem of missing an object.
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After adjusting the platform height in the apartment lot, we fixed the problem that could not be replaced by the locked door and window.
Ambition/goal
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The “infamous villain” has solved a problem that has not been completed.
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In the ambition of “pursuit of love,” a specific goal (partner of love, lovers of the state) solved a problem that is not correctly calculated.
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We solved the problem that the specific goal of the community contribution ambition (charity) is not properly calculated.
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Fixed a lot display text for the “financial success” ambition.
- [Official Comment from the inZOI Team] Progress for this ambition is determined only by lot value, including the costs of furniture and buildings when moving, and in -game texts have been revised to clearly convey this condition.
Career and interaction
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Fixed an issue that could not reach the third ranking of the activation (rabbit hole) in the rain.
- [Official Comment from the inZOI Team] After the second place in Dowon and Bliss Bay, we solved the problem that the experience point did not accumulate properly.
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We have eliminated karma requirements for animal supply interactions.
- [Official Comment from the inZOI Team] Previously, in the urban exterior function, supply interaction with cats and pandas was only available when a specific karma state was met. This requirement is now removed so that the player can interact and feed at any time. This interaction is intended to serve as a “positive behavior” that helps to improve the original neutrality. But we've modified because this design doesn't fit well with the actual gameplay pattern of the Inzoi player.
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While ZOIS was riding a vehicle, we solved a problem that could not use dialogue interactions.
UI/UX
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Improved classification so that furniture made by athletes is now displayed at the top of the family list
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ZOIS solved a problem that did not respond, and the UI was not displayed during furniture production interaction.
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In the default camera mode, we modified the inconsistency between the UI display and the actual operation of the vertical camera movement.
- [Official Comment from the inZOI Team] The main binding of vertical movement has been changed to q: UP / E: Down to E: UP / Q: Down on Screen UI Display.
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Fixed an issue where the mouse hover function works abnormally after using a specific function in the canvas upload popup.
canvas
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Fixed an issue that could not be uploaded to the canvas using the 3D printing function to the canvas.
Conflict
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Fixed an issue that could occur intermittently under certain conditions.
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Intel 13 and 14 -generation CPUs added crash warning popups
- [Official Comment from the inZOI Team] This popup tells the player an unexpected conflict when using Intel 13 or 14th generation processors. See FAQ for more information.