Key Takeaways
- Insomniac Games has released PS5 Pro support updates for Spider-Man 2 and Rift Apart for improved visuals.
- Performance Pro and Fidelity Pro modes focus on ray tracing features and deliver improved visuals to both titles.
insomnia games Announced PS5 Pro support update. Marvel's Spider-Man 2 and Ratchet and Clank: Rift Apart.Insomniac Games' releases have consistently shown gamers' excitement for next-gen visuals, and PS5 Pro support will allow these games to continue building on the visual hype. Waiting for the gamers to come wolverene Same with video games Poison: Deadly GuardianPS5 Pro owners can return to: spiderman 2 and lift apartment Experience upgraded visuals.
Gamers were somewhat disappointed with Insomniac Games after learning that the developer had canceled work on the story DLC. Marvel's Spider-Man 2. Many players were expecting more of an experience from the title, and although it was leaked that three expansion packs were planned, the developer appears to be focusing on fixing bugs and improving the presentation of the latest game as it moves into future releases. .
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Insomniac has been stuck between a rock and a hard place since Spider-Man 2's canceled story DLC.
Following the announcement that no further story content is planned for Marvel's Spider-Man 2, Insomniac will have to carefully consider its next move.
Insomniac shared on social media that it has rolled out a PS5 Pro support update. spiderman 2 furthermore Ratchet and Clank: Lift Apart. Both of these updates focus on the visual improvements that PlayStation 5 Pro can deliver to games by leveraging upgraded hardware and PlayStation Spectral Super Resolution (PSSR) technology. Each game now has Performance Pro and Fidelity Pro modes.
Insomniac releases PS5 Pro support update
Performance Pro mode is selected as the default setting for both titles upgraded for PlayStation 5 Pro, giving players 60fps while leveraging PSSR technology to bring games up to the standards of Fidelity mode, which often targets 4K resolution visuals. For each game, Performance Pro mode also turns on all ray tracing features. Fidelity Pro mode provides specular quality levels, ambient occlusion lighting data, and spiderman 2Ray-traced key light shadows replace the game's standard cascading shadow maps.
for spiderman 2Some of these new updates will have the biggest impact on the visuals of the city, which is the most graphically demanding area of the game. On the base PS5, crowd density has been noticeably reduced in several areas to allow the system to process all of the information at once. However, the PS5's Fidelity Pro mode backs up the density. in lift apartmentThe impact of some of these features may vary depending on the load requirements of each area, but PS5 Pro is targeting overall improvements. Gamers can now expect more visual improvements from Insomniac's future projects, as the developer appears to have a decent understanding of these tools.
Ratchet and Clank: Rift Apart and Spider-Man 2 Patch Notes
Ratchet and Clank: Rift Apart:
- PERFORMANCE PRO (default for PlayStation 5 Pro) This mode uses PlayStation Spectral Super Resolution (PSSR) to target a smooth 60 frames per second while maintaining the image quality of the standard Fidelity mode. All ray tracing (RT) features are turned on, including ray tracing reflections, ray tracing on water, and inside ray tracing windows. This mode is recommended for most players.
- Fidelity Pro This mode targets 30 frames per second for players who want to experiment with new ray-traced graphics features. These new features can be individually adjusted to reach higher intermediate frame rates, especially when using the “VRR” or “120Hz display mode” options. In some areas, pedestrian and traffic density may increase and fine hair detail may increase.
- New graphics toggle –
- RT Reflections: Medium (performance) / High (fidelity default) Sets the quality level of ray traced reflections. The “Medium” setting performs ray tracing at half rendering resolution, and the “High” setting performs ray tracing at full rendering resolution. The “High” setting also improves the smoothness of animation when reflecting. Only available in “Fidelity Pro” graphics mode.
- RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity Default) Additional ambient occlusion lighting information is calculated using ray tracing. The “Medium” setting uses that information to increase screen space peripheral occlusion. The “High” setting adds screen space GI bounce for additional ambient lighting information. The visual impact of this feature varies greatly depending on the scene.
- Other fixes
- Fixed an issue where the fur wet effect was missing from some cinematics for Corson V introduced in previous patches.
Spider-Man 2:
- PERFORMANCE PRO (default for PlayStation 5 Pro)
- This mode uses PlayStation Spectral Super Resolution (PSSR) to target a smooth 60 frames per second while maintaining the image quality of the standard Fidelity mode. All ray tracing (RT) features are turned on, including ray tracing reflections, ray tracing on water, and inside ray tracing windows. This mode is recommended for most players.
- Fidelity Pro
- This mode targets 30 frames per second for players who want to experiment with new ray-traced graphics features. These new features can be individually adjusted to reach higher intermediate frame rates, especially when using the “VRR” or “120Hz display mode” options. In some areas, pedestrian and traffic density may increase and fine hair detail may increase.
- New graphics toggle
- RT Key Light Shadow: Off (Performance) / On (Fidelity Default)
- We use ray tracing to compute mid to far sun shadows and replace the cascade shadow map. These improvements will have the greatest impact on city views. Only available in “Fidelity Pro” graphics mode.
- RT Reflections & Interior: Medium (performance) / High (fidelity default)
- Sets the quality level for ray traced reflections and building window interiors. The “Medium” setting performs ray tracing at half rendering resolution, and the “High” setting performs ray tracing at full rendering resolution. The “High” setting also improves the smoothness of reflections and internal animations. Only available in “Fidelity Pro” graphics mode.
- RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity Default)
- Additional ambient occlusion lighting information is calculated using ray tracing. The “Medium” setting uses that information to increase screen space peripheral occlusion. The “High” setting adds screen space GI bounce for additional ambient lighting information. The visual impact of this feature varies greatly depending on the scene.
insomnia games
- Establishment date
- February 28, 1984
- headquarters
- Burbank, California, USA
- parent company
- playstation studio