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Impact of uncontrolled crime
in Frostpunk 2When crime increases, all kinds of problems arise. Protests, murders, brawls, and other negative effects will occur throughout your colony that will reduce your trustworthiness and, if left unattended for too long, will result in you being kicked out of the colony.
There are many ways to control crime, but it is important to learn as many ways as possible to reduce crime. If the population is low at the start of a run, the colony's requirements will also be reduced. However, as your colony grows, the risk of crime increases over time, so every means at your disposal is needed to reduce crime.
How to Reduce Crime
goodsdisplayed as Pot icon in resource bar At the top of the screen you'll find important resources to help you: maintain a state of overproduction. failure to produce sufficient goods for the colony's citizens; People start fighting with each other About that possession.
this Cause of crime surge over time and Increasing product shortages The longer you are in a colony, the faster crime accumulates.
Architectural Idea Research
like you Establish more industrial zones All you have to do is provide the ingredients. Start meeting product demand In your colony. However, you still need to prevent crime from getting out of control, and researching the following buildings in the Idea Tree is the best place to start.
Research name |
Research Division |
Installation location |
---|---|---|
watchtower |
society |
residential district |
patrol |
society |
residential district |
watchtower |
society |
residential district |
Thought Correction Prison |
society |
residential district |
punitive prison |
society |
residential district |
quarantine prison |
society |
residential district |
labor camp |
city |
industrial district |
that
Labor camps are a radical idea
It cannot be used for research in the first place. in order
To unlock this
you must
Developing colonies with ‘merit’ zeitgeist ideology
.
Get more guards
like you Build more watchtowersyou also Increased security presence It will help you significantly reduce crime in your colony. The more watchtowers you build, the larger your guard force becomes. Shield icon at the top right of the Resources tab.
Having more guards is essential to reducing crime in the colony. You can also increase the number of guards by passing the following 'rule' laws:
rule law |
How to use |
---|---|
security guard |
You can reduce crime faster by selecting the residential district where your watchtower is built and then clicking on the 'Mobilize Watchtower' feature. |
Steward's Militia |
Once the law is passed, select your desired faction and select the 'Enlist in Steward's Militia' option. Then click on the housing district where the prison building is installed and activate the ‘Recruit Prisoners’ or ‘Mobilize Prison Warden’ abilities. |
martial law |
This law further increases the effectiveness of all guards in your colony and significantly speeds up crime reduction. |
Social law passed
In addition to 'rules' laws, crime in the game can be reduced by passing social laws such as:
law |
tree |
Unlock Requirements |
---|---|---|
a faithful young man |
youth |
Available by default |
guard immunity |
guard immunity |
This is a radical idea that must be unlocked by advancing the 'Traditional' ideology and then researching 'Defensive Immunity' under the 'Society' idea tree. |
human experiment |
criminal compensation |
To unlock this law, you must develop the 'Reason' ideology and then research 'Human Experiments' in the 'Society' idea tree. |
Frostland Banished |
criminal compensation |
Another radical idea that can be unlocked by researching 'Frostland Banishment' in the 'Society' idea tree after advancing the 'Traditions' ideology. |
sterilization |
crime removal |
You can enforce this law by first progressing through the 'Reason' ideology and then researching 'Sterilization' found in the 'Society' idea tree. |
public execution |
crime removal |
This law is unlocked by advancing the 'Traditions' ideology and researching 'Public Executions' under the 'Society' idea tree. |
population movement
later construct a buildingand passed some or all laws As listed above, you should be able to: Reduce crime or make school absenteeism. But your population increases Inside the major colonies Start raising the tensionany Contributes to increased crime.
Therefore, in situations like this, it is best to do the following: Build another outpost Explore Frostland with the Frostland team in the Logistics District. Relocating part of the growing population From major colonies to outposts.
This ensures: citizen of a major colony no I am concerned about the large population. Growth rate or number of people living there.
Impact of uncontrolled crime
uninhibited Crime has a huge impact on the populationBoldly reduce overall growth Rate of new people joining your colony. A larger population is essential. Accelerate production of 7 resources: Oil, coal, food, prefabricated buildings, heat stamps, materials and commodities.
have more population Additionally, you can: Fill outposts and resource settlements. for infinite supplyLeaving a crime unchecked is a lost opportunity.
Another result of the rise Crime increases tension. You can hover your mouse to monitor how much your citizens are struggling. Above the sphere and bottom tabShows indicators contributing to tension. when Tension is highexpect unrest across the cityIncluding protests, fights, etc. injury and even death.
All of these elements emphasize the importance of crime control and make crime a top priority throughout the game's run.