Life after life is one of the first stages of Kyle Crane. Dying Light: Beast. He found a friend of the mysterious woman Olivia, who had a relationship with Baron's research team after escaping the baron's facility from Castor Woods, but not enough. Kyle will need more allies to get revenge, and there is no better place to start than a nearby village.
In this guide, we'll look at the stages that the player needs to take to complete the Life Queque Quet. Dying Light: BeastIn particular, including the early confusing parts.
Dying Light: Beast -How to investigate the acting of life after life
When the quest begins, you can go straight to the mentioned Olivia village or go to a nearby camping site to investigate the acting from the cottage. You can also check this area closer.
At the campsite, there is a bite with a small group surrounding the cottage to be investigated. Then remove the zombie Pass through the fence that blocks the main door of Cortage. Here you can find a survivor to attack you. Luckily he is still a reasonable person and will say that he will head to the city hall even after a little change.
If it takes too long or too far from the campsite, you can receive wireless transmission from the city hall. If this happens, it will cover two things, including two goals, including initial goals.
The city hall meets
Follow the new quest marker through the village and head to the center. But before you, we recommend that we explore the rooftop and attic. You can find a better initial game weapon Dying Light: Beast Follow the road.
There is no need to kill zombies in the courtyard in the city hall.. Go beyond the door and go through the door. The paragraph is played and you can get the first gun. Not much and not much but not much, but it will be useful for the coming battle.
This chimera uses many slam attacks that can be slightly tricky to avoid if they do not pay attention to them. It is also a very chunky sample, and if you do not want to waste ammunition or durability, pick up a few bottles of alcohol scattered in the courtyard. Create a molotov cocktail. Throw several fire bombs in the defect and whit until they fall.
Tower climbing
When the defect dies, talk with the survivors behind the double door. You will meet a man named Jacob. He will say that the sheriff has climbed the Tower of the City Hall and resumed the power system. But she has not returned since then. Then it will return to the courtyard Go up the arch through the statue Reach the floor of the tower.
Go up the path there. Climb the stairs to meet one of the rangers in the survivor group below. He is already bitten, but he will give a ammunition box. After that, go up a nearby railing Use the railings along the walls of the circular space to reach the layer.. There is a box on the platform and can be used to reach climbing shelves and railings.
There is a sheriff at the top of the tower, and he fights a little bit. She is a little nervous at first, but he will agree to help them.
If you are lost or confused about where to go in this Parkour/Platform section, keep an eye on the cloth tied to the cloth or the paint of the railing. More importantly, do not forget to cross up, down or interval.
Return the power line
Use ZIPLINE to reach the city hall and head to the powerroom on the other side of the tower. There is a junction box inside. You must lead a long power line from the box to the tower. Then interact with the box Pass the small vent in the room. From there, you go up the clock face on the way to the bottom of the tower.
Do not cross the power line against obstacles. If the length is limited and intertwined, it is necessary to solve the interference or completely reset the line.
After that, you and sheriffs will return to the main survivors and long cut scenes will proceed. At this point, the quest was finished by default, but do not skip the following tutorial before going to something else. Modify the weapon to tell you how to deal with other types of elemental damage and other effects. The city hall will be a safe area for you.
There is also a blueprint for weapons near the work bench inside the city hall.