bleeding
Causes 2 stacks of bleeding. Bleeding enemies take 1 damage per stack when hit by the ball. (Up to 8 stacks)
brood mother
Every time you hit an enemy, there is a 25% chance that a baby ball will be created.
burn
When hit, 1 burn stack is added for 3 seconds (maximum 3 stacks). Burned units take 4-8 damage per stack per second.
cell
When hit twice, it splits into clones.
attractiveness
Each attack has a 4% chance to charm enemies for 5 seconds. Enchanted units climb up the board and attack enemies.
dark
Deals 3.0x damage, but self-destructs before being fired again.
earthquake
Deals 5-13 damage to nearby units in a 3×3 tile square.
egg sac
When it hits an enemy, it explodes into 2-4 small balls. There is a 3 second cooldown before it can be fired again.
hang tightly
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies take 25% more damage.
ghost
Pass through enemies.
steel
Deals double damage but moves 40% slower.
Laser (horizontal)
Deals 9-18 damage to all enemies in the same row.
Laser (vertical)
Deals 9-18 damage to all enemies in the same row.
light
Blinds enemies for 3 seconds on hit. Blinded units have a hard time detecting you and have a 50% chance of missing when attacking.
lightning
Deals 1-20 damage to up to 3 nearby enemies.
poison
When hit, applies 1 stack of poison (maximum 5 stacks). The poison lasts for 6 seconds and each stack deals 1-4 damage per second.
absence
Initially deals 300% damage. Damage is reduced by 40% for each enemy hit (minimum 50%).
vampire
Each hit has a 4.5% chance to heal 1 health.
wind
Passes through enemies, slowing them by 30% for 5 seconds but dealing 25% less damage.
assassin
Passes in front of the enemy, but not behind them. Backstabs deal 30% additional damage.
exiled flame
On hit, adds 1 stack of Dark Flame for 2 seconds (maximum 6 stacks). Darkflame deals 1-30 damage per stack per second. When the Dark Flame goes out, it deals 1~100 damage to enemies.
rainerserk
Each attack has a 30% chance to cause enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
black hole
Instantly kills the first non-boss enemy hit, but then destroys itself. There is a 7 second cooldown before it can be fired again.
rainlizard
Freezes all enemies within a 2-tile radius for 0.8 seconds, dealing 1-50 damage.
bomb
When hit, it explodes, dealing 150 to 300 damage to nearby enemies. There is a 3 second cooldown before it can be fired again.
brimstone
Applies 1 stack of Burn and Poison per second to all enemies within a 2-tile radius (maximum 4 stacks). Burn deals 1-4 damage per stack per second, and Poison deals 2-3 damage per stack per second.
catapult
It fires 3-5 stone baby balls every 1.5 seconds, which destroy after hitting anything.
flame
It explodes into 3 to 6 firecrackers. Fireworks deal 20-30 damage to random enemies and apply 1 stack of Burn. Burned units take 7-11 damage per stack per second.
flash
After hitting an enemy, deal 1-3 damage to all enemies on screen and blind them for 2 seconds.
flicker
Deals 1-7 damage to all enemies on screen for 1.4 seconds.
freeze ray
When hitting an enemy, it releases a freeze ray, dealing 20-50 damage to all enemies in its path and having a 10% chance to freeze them for 10.0 seconds.
frozen flame
When hit, adds 1 stack of Frostbite for 20 seconds (maximum 4 stacks). Frostburnt units take 8-12 damage per stack per second and take 25% more damage from other sources.
glacier
Releases glacial spikes that deal 15-30 damage over time and freeze enemies on contact for 2.0 seconds. These balls and glacial spikes deal 6-12 damage to nearby units.
bleeding
Causes 3 stacks of bleeding. If you hit an enemy with 12 or more bleeding stacks, all bleeding stacks will be consumed, giving you 20% of your current health.
sacred laser
Deals 24-36 damage to all enemies in the same row and column.
devil
Each attack has a 4% chance to charm enemies for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies take 100-200 damage when attacked 5 times.
hell
Applies 1 stack of burns per second to all enemies within a 2 tile radius. The burn lasts for 6 seconds and deals 3-7 damage per stack per second.
landslide
Creates an avalanche and destroys itself when it hits an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius.
laser beam
Emits a laser beam on hit, dealing 30-42 damage and blinding enemies for 8 seconds.
laser cutter
Continuously emits a laser forward that deals 100-150 damage per second.
leech
Attaches up to 1 leech to the enemy hit, adding 2 stacks of bleeding per second (maximum 24 stacks).
lightning rod
Plants a lightning rod on an enemy hit by the lightning rod. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
in love
Gives the hit enemy a love shock for 20 seconds. When a Lovestruk unit attacks, it has a 50% chance to heal for 5 health.
maggot
On hit, you will be infected with maggots. When it dies, it explodes into 1-2 baby balls.
dough
Releases lava chunks over time. Enemies that enter the lava block take 15-30 damage and suffer 1 stack of burns (maximum 3 stacks). Burn lasts for 3 seconds and deals 3-8 damage per stack per second. These balls and lava chunks also deal 6-12 damage to nearby units.
Mosquito King
Creates a mosquito every time you attack an enemy. Mosquitoes attack random enemies, dealing 80-120 damage each. When a mosquito kills an enemy, it steals 1 health.
swarm of mosquitoes
It explodes into 3-6 mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. When a mosquito kills an enemy, it steals 1 health.
noxious
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. The poison lasts for 4 seconds, and each stack deals 1-3 damage per second.
nuclear bomb
When hitting an enemy, it explodes, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (maximum 5 stacks). Damage taken increases by 10% for each stack of radiation. Has a 3 second cooldown.
overgrowth
Apply 1 stack of overgrowth. When it reaches 3, it consumes all its stacks and deals 150-200 damage to all enemies within a 3×3 tile square.
vision
Curses the enemy when hit. Cursed enemies take 100-200 damage when attacked 5 times.
radiation beam
On hit, it releases a beam of radiation that deals 24-48 damage and applies 1 stack of radiation (maximum 5 stacks). The radiation lasts for 15 seconds and enemies take 10% more damage from all sources per stack.
sacrifice
Grants 4 stacks of bleeding (maximum 15 stacks) and applies a curse to enemies hit. Cursed enemies take 50-100 damage when attacked 5 times.
sandstorm
Pierces enemies and surrounds them in a fierce storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
Satan
While active, adds 1 stack of Burn (up to 5 stacks) to all active enemies, dealing 10-20 damage per stack per second and causing them to go berserk, dealing 15-24 damage per second to adjacent enemies.
shotgun
After hitting the wall, it fires 3 to 7 iron balls. The iron baby ball moves at 200% speed but is destroyed if it hits anything.
Soul Sucker
Passes through the enemy and confuses them, with a 30% chance to steal 1 health and reduce attack damage by 20%. Life drain chance only applies once per enemy.
spider queen
Each time an enemy is hit, an egg sac is created with a 25% chance.
steel
Initially deals double damage but moves 50% slower. Damage increases by 10% for each enemy hit. (up to 300%)
storm
Releases lightning that strikes nearby enemies every second, dealing 1-40 damage.
succubus
Each attack has a 4% chance to charm enemies for 9 seconds. When you attack a charmed enemy, you recover 1.
sun
Blinds all enemies in sight and adds 1 stack of burns per second (up to 5 stacks). The burn lasts for 6 seconds and deals 6 to 12 damage per stack per second.
swamp
Over time, tar stains remain. Enemies walking through a lump of tar take 15-30 damage, are slowed by 50% for 7 seconds, and gain 1 stack of poison (maximum 8 stacks). Each poison pile deals 1-3 damage per second. Balls and tar balls also deal 6-12 damage to nearby units.
vampire lord
Each hit causes 3 stacks of bleeding. If you hit an enemy with 10 or more stacks of bleeding, you will recover 1 stamina and all stacks will be consumed.
virus
Applies 1 stack of disease to units hit by the disease (maximum 8 stacks). The disease lasts for 6 seconds. Each disease stack deals 3 to 6 damage per second, and a diseased unit has a 15% chance per second to pass a stack to a nearby non-disease enemy.
fiverich egg sac
When hitting an enemy, it explodes into 2-3 egg sacs. There is a 3 second cooldown before it can be fired again.
shade
Freezes all enemies that pass through for 0.8 seconds.
nosferatu
Each bounce spawns a Vampire Bat. Vampire Bat flies towards a random enemy, dealing 132-176 damage on hit and transforming them into a Vampire Lord.